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Jepe's CosmicZ

Jepe's CosmicZ is a collection of very unique and very different 2D special effects for your 3D rendering scenes, particularly with outer space scenes in mind. I included this time never before seen special effects like burning and turning galaxies, flaming star bursts, glittering light sheets and tunnels. “Toony” dots seems to come through time from the 60's right onto your screen. Explore alien spaces using effects like laser beam shots and beacons, or simply drop a green sun in the sky. The only limit is your imagination.

220 Special Effect CosmicZ

  • Usable in all Poser versions, Carrara, DAZ Studio or imported via DAZ Studio into Bryce.
  • CosmicZ are grouped into 40 different effects with five or more variations each.
  • Texture sizes range from 850px x 850px to 1550px x 400px
  • CosmicZ props always will load at their default size of 100% and with their correct proportions.
  • It's in the nature of these Special Effect Plane Props NOT to increase rendertime dramatically, even if using numerous effects in one scene!

Tip for use in Poser/DAZ Studio:

Load a CosmicZ pp2/daz file from the props/Jepes CosmicZ menu into your Poser/DAZ Studio scene and scale and place it according to your needs. All props use alpha textures for a transparent background, so you can use them in front of your main character and on different (best dark) background colors and scenes.

If you load more than one CosmicZ prop into your scene, set the z-Trans slightly different from the first prop. Otherwise you will get poor render results because Poser and DAZ Studio aren't able to render two or more props in exactly the same place. I also recommend that all props have a similar Rotate amount; crossing them will always cause a visible line after rendering.

Don't forget to create or add one or more (perhaps coloured) lights to get a more realistic-looking scene! :-)

Play with the ambience amount of the props, if you use strong lights in your scene you can lower the ambience for better rendering results.

If importing via DAZ Studio into Bryce some manual corrections in the Bryce Materials Lab may be necessary.