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By Lamplight Vignette Scene

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Product: By Lamplight Vignette Scene

Product code: ps_ac2862 (PC|MAC)

DAZ Original: Yes

Created By: Predatron and Diane

Released: May 15, 2009


Product Information

Required Products:

  • Michael 4 Base
  • Victoria 4.2 Base

Details

This product contains:

By Lamplight Vignette Scene (.CR2 and .OBJ)

  • Lower Lamp Morph
  • Move Puddle Morph
  • Move Gutter Water Morph

24 Poses (.PZ2)

  • 4 Michael 4 Poses
  • 4 Victoria 4 Poses
  • 16 Couple Poses

1 P6+ Light Set (.LT2)

Matposes

  • DAZ Studio Material Presets (.DS)

Please note that Poser material poses are loaded automatically with product by default and not available separately.

Geometries

  • By Lamplight Vignette Scene (17K polygons)
  • Leaves (0.2K polygons)
  • Bloom 1 and 2 (32 polygons)

Textures

  • 1 Light Bloom Texture Map (1024×1024)
  • 1 Light Bloom Texture Map (1550×1550)
  • 1 ea. Scene Center Texture, Bump and Displacement Maps (4096×4096)
  • 1 ea. LampPost Texture and Bump Maps (512×3000)
  • 1 ea. Scene Road Texture and Bump Maps (4096×4096)
  • 1 ea. Bench Texture and Bump Maps (2048×2048)
  • 1 ea. Bench Iron Texture and Bump Maps (512×2048)
  • 1 ea. BackDrop Texture and Displacement Maps (4096×2000)
  • 3 ea. Leaves Texture, Bump, Transparency Maps (338×450)

Term of Use

  • This product is allowed for commercial, personal and non-commercial renders and prerendered animations. It is covered fully by DAZ EULA, so please, check it for full legal details.

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “P3DA_ByLamplight”
    • Light: “P3DA_ByLamplight”
    • Pose: “P3DA_ByLamplight”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “ Enviroments:P3DA:P3DA_ByLamplight”
    • When setting up your camera angle you may need to manually move the backdrop to eliminate any unwanted background color, use the trans and scaling dials to achieve this.
    • The light bloom is made of three smart props saved within the scene cr2. For best results you will need to use the yRotation dial to make sure the face of each of the Light Blooms are facing your choosen camera. You can also use the trans dials on the z and x axis to position the light blooms directly in front of the lamp casing. If you don't require the light bloom you can select any one and just hide them using the properties panel.
    • All poses are made to position both Victoria 4 and Michael 4 directly in the vignette scene. If you need to use these poses in other scenes you will need to use the body translation/rotation dials to place you figures.
    • The poses may need some slight alterations when using clothing and footwear. Also to create believable weight distribution and displacement of muscle and skin on the body there may be some slight pokethrough of the surrounding props/figures, such as the bench and lamppost.
    • Please make sure you turn off Use Limits.
  • To use included poses you must own Victoria 4 Base or Michael 4 Base.
  • This product has 1 full installer and 1 additional installer with DAZ Studio Optimized Files.

————————————

Visit our site for further technical support questions or concerns: DAZ Support

Thank you and enjoy your new products!

DAZ Productions Technical Support 12637 South 265 West #300 Draper, UT 84020 Phone:(801) 495-1777 FAX:(801) 495-1787 TOLL-FREE 1-800-267-5170


File List

  • \Runtime\Geometries\P3DA\BL\P3DA_BLBloom.obj
  • \Runtime\Geometries\P3DA\BL\P3DA_BLBloom2.obj
  • \Runtime\Geometries\P3DA\BL\P3DA_BLLeaves.obj
  • \Runtime\Geometries\P3DA\BL\P3DA_BLScene.obj
  • \Runtime\Libraries\Character\P3DA_ByLamplight\By_Lamplight.cr2
  • \Runtime\Libraries\Character\P3DA_ByLamplight\By_Lamplight.png
  • \Runtime\Libraries\Light\P3DA_ByLamplight\BL_LightSet.lt2
  • \Runtime\Libraries\Light\P3DA_ByLamplight\BL_LightSet.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_V4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_M4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_M4.pz2
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_V4.png
  • \Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_V4.pz2
  • \Runtime\Textures\P3DA\P3DA_ReflA.jpg
  • \Runtime\Textures\P3DA\P3DA_ReflStudio.jpg
  • \Runtime\Textures\P3DA\BL\1_BLScene_Center.jpg
  • \Runtime\Textures\P3DA\BL\1_BLScene_Center_B.jpg
  • \Runtime\Textures\P3DA\BL\1_BLScene_Center_D.jpg
  • \Runtime\Textures\P3DA\BL\2_BLScene_Lamppost1.jpg
  • \Runtime\Textures\P3DA\BL\2_BLScene_Lamppost1_B.jpg
  • \Runtime\Textures\P3DA\BL\5_BLScene_Road.jpg
  • \Runtime\Textures\P3DA\BL\5_BLScene_Road_B.jpg
  • \Runtime\Textures\P3DA\BL\6_BLScene_BenchWood.jpg
  • \Runtime\Textures\P3DA\BL\6_BLScene_BenchWood_B.jpg
  • \Runtime\Textures\P3DA\BL\7_BLScene_BenchIron.jpg
  • \Runtime\Textures\P3DA\BL\7_BLScene_BenchIron_B.jpg
  • \Runtime\Textures\P3DA\BL\BL_Backdrop01.jpg
  • \Runtime\Textures\P3DA\BL\BL_Backdrop01_D.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf01.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf01_B.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf01_T.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf02.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf02_B.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf02_T.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf03.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf03_B.jpg
  • \Runtime\Textures\P3DA\BL\BL_Leaf03_T.jpg
  • \Runtime\Textures\P3DA\BL\BL_LightBloom.jpg
  • \Runtime\Textures\P3DA\BL\BL_LightBloom2.jpg
  • \Runtime\Textures\P3DA\TX_Lib\P3DA_Ripples_B.jpg
  • \Runtime\Textures\P3DA\TX_Lib\P3DA_RustyMetal01.jpg
  • \Runtime\Textures\P3DA\TX_Lib\P3DA_RustyMetal01_B.jpg
  • \Enviroments\P3DA\P3DA_ByLamplight\MAT_ByLamplight_Scene.ds
  • \Enviroments\P3DA\P3DA_ByLamplight\MAT_ByLamplight_Scene.ds.png
  • \Enviroments\P3DA\P3DA_ByLamplight\MAT_Leaves.ds
  • \Enviroments\P3DA\P3DA_ByLamplight\MAT_Leaves.ds.png