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The Guildhall

image_medium.jpg

Product: The Guildhall
Product Code: ps_ac2898b
DAZ Original: Yes
Created by: Redhouse Studios
Released: October 14, 2008
Required Products: none.
Related Products: Senescence for the Guildhall

Additional Promo Images

Product Information

The Guildhall is a modular building set, which features both full exterior and interior parts. It features 33 component parts, which form three distinct looking buildings. In addition to that is a fully integrated interior to create a complete and customizable building set. The set features highly detailed geometry and textures for the highest quality renders.

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “GuildH”
  • Camera: “GuildH”
  • Light: “GuildH”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “Environments:Architecture:GuildH”

Quickstart Guide

In the Runtime/Figures/GuildH folder load one of the !!Pre cr2 files to preload the building style of choice. If you wish to add the complete outer walls and ground, load the !Pre_Walls.cr2. Any additional elements can be added by loading their respective cr2 file.

Detailed Instructions

Instructions in full and explanation of filename abbreviations:

The Guildhall is made up of 5 sections: the outer Walls (file prefix of BB), End Cap (file prefix of EC), Center Section (file prefix of CS), Building Cap (file prefix of BC) and Interior.

Each section comprises of the following figures (each contain multiple body groups, to further enhance versatility):

For ease of use, we have included a preload cr2 of each section (files prefixed with !Pre)

Walls:

  • GH_BB_Gate (x2)
  • GH_BB_Ground
  • GH_BB_Wall_L
  • GH_BB_Wall_R
  • GH_BB_Wall_L_S
  • GH_BB_Wall_R_S

Building_Cap:

  • GH_BC_Dr_L
  • GH_BC_Dr_U
  • GH_BC_Str
  • GH_BC_Str_S
  • GH_BC_Win_1
  • GH_BC_Win_2
  • GH_BC_Win_S_1
  • GH_BC_Win_S_2
  • GH_BC_Wvane
  • GH_W_Light (x4)

Center_Section:

  • GH_CS_Str
  • GH_CS_Str_S
  • GH_CS_Wall (x2)
  • GH_CS_C_light
  • GH_CS_Str
  • GH_Gargoyle (x2)
  • GH_LA_Mid
  • GH_LA_Str (x2)

End_Cap:

  • GH_ECL_1
  • GH_ECL_2
  • GH_ECL_3
  • GH_EC_1
  • GH_EC_2
  • GH_EC_3
  • GH_EC_Str
  • GH_EC_Str_S

Interior:

  • GH_Interior

We can then take those preloaded sections to make up the different building styles:

Style 1:

  • End_Cap
  • Center_Section
  • Building_Cap
  • Interior (Optional)
  • Walls (Optional)

Style 2:

  • End_Cap
  • Center_Section
  • End Cap (rotated 180)
  • Walls (Optional)

Style 3:

  • Building_Cap (rotated 180)
  • Center_Section
  • Building_Cap
  • Interior (x2,one rotated 180, Optional)
  • Walls (Optional)

Camera Presets:

Included are several camera presets tailored for each building style. Please note that some building parts may need to be hidden in order to correctly display/render.

Light Presets:

Included are both Poser and D|S light presets (saved as D|S scenes in the content\Environments\Architecture\GuildH folder) to add point lights for the exterior of the building, for all 3 building styles.

Materials:

In addition to the Poser defaults, there are D|S specific MAT files included in the content\Environments\Architecture\GuildH directory.

Notes:

Unless otherwise stated, the promos were created in D|S 2.2 using Light Dome PRO. Those not created in D|S were created using Lightwave 9.5.

Finally, thanks! and enjoy..

Known issues

None.

Resolved issues

None.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\RHS\GuildH\gh_bb_gate.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_gnd.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_r.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_s_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_s_r.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_dr_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_dr_u.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_str.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_1.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_2.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_s1.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_s2.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_wvane.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_str.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_wall.obj

\Runtime\Geometries\RHS\GuildH\gh_c_light.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_1.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_2.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_3.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_1.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_2.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_3.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_str.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_garg_head.obj

\Runtime\Geometries\RHS\GuildH\gh_int.obj

\Runtime\Geometries\RHS\GuildH\gh_la_mid.obj

\Runtime\Geometries\RHS\GuildH\gh_la_str.obj

\Runtime\Geometries\RHS\GuildH\gh_w_light.obj

\Runtime\Libraries\Camera\GuildH\Config_1_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C1.png

\Runtime\Libraries\Camera\GuildH\Config_1_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C2.png

\Runtime\Libraries\Camera\GuildH\Config_1_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C3.png

\Runtime\Libraries\Camera\GuildH\Config_2_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C1.png

\Runtime\Libraries\Camera\GuildH\Config_2_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C2.png

\Runtime\Libraries\Camera\GuildH\Config_2_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C3.png

\Runtime\Libraries\Camera\GuildH\Config_3_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C1.png

\Runtime\Libraries\Camera\GuildH\Config_3_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C2.png

\Runtime\Libraries\Camera\GuildH\Config_3_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C3.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_1.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_1.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_2.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_2.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_3.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_3.png

\Runtime\Libraries\Character\GuildH\!Pre_BC.cr2

\Runtime\Libraries\Character\GuildH\!Pre_BC.png

\Runtime\Libraries\Character\GuildH\!Pre_CS.cr2

\Runtime\Libraries\Character\GuildH\!Pre_CS.png

\Runtime\Libraries\Character\GuildH\!Pre_EC.cr2

\Runtime\Libraries\Character\GuildH\!Pre_EC.png

\Runtime\Libraries\Character\GuildH\!Pre_Walls.cr2

\Runtime\Libraries\Character\GuildH\!Pre_Walls.png

\Runtime\Libraries\Character\GuildH\GH_BB_Gate.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Gate.png

\Runtime\Libraries\Character\GuildH\GH_BB_Ground.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Ground.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_L.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_R.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_R.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_L.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_R.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_R.png

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_L.png

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_U.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_U.png

\Runtime\Libraries\Character\GuildH\GH_BC_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Str.png

\Runtime\Libraries\Character\GuildH\GH_BC_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_1.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_1.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_2.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_2.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_1.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_1.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_2.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_2.png

\Runtime\Libraries\Character\GuildH\GH_BC_Wvane.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Wvane.png

\Runtime\Libraries\Character\GuildH\GH_CS_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Str.png

\Runtime\Libraries\Character\GuildH\GH_CS_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_CS_Wall.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Wall.png

\Runtime\Libraries\Character\GuildH\GH_C_Light.cr2

\Runtime\Libraries\Character\GuildH\GH_C_Light.png

\Runtime\Libraries\Character\GuildH\GH_ECL_1.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_1.png

\Runtime\Libraries\Character\GuildH\GH_ECL_2.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_2.png

\Runtime\Libraries\Character\GuildH\GH_ECL_3.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_3.png

\Runtime\Libraries\Character\GuildH\GH_EC_1.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_1.png

\Runtime\Libraries\Character\GuildH\GH_EC_2.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_2.png

\Runtime\Libraries\Character\GuildH\GH_EC_3.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_3.png

\Runtime\Libraries\Character\GuildH\GH_EC_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_Str.png

\Runtime\Libraries\Character\GuildH\GH_EC_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_Gargoyle.cr2

\Runtime\Libraries\Character\GuildH\GH_Gargoyle.png

\Runtime\Libraries\Character\GuildH\GH_Interior.cr2

\Runtime\Libraries\Character\GuildH\GH_Interior.png

\Runtime\Libraries\Character\GuildH\GH_LA_Mid.cr2

\Runtime\Libraries\Character\GuildH\GH_LA_Mid.png

\Runtime\Libraries\Character\GuildH\GH_LA_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_LA_Str.png

\Runtime\Libraries\Character\GuildH\GH_W_Light.cr2

\Runtime\Libraries\Character\GuildH\GH_W_Light.png

\Runtime\Libraries\Light\GuildH\Lights_Build_1.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_1.png

\Runtime\Libraries\Light\GuildH\Lights_Build_2.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_2.png

\Runtime\Libraries\Light\GuildH\Lights_Build_3.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_3.png

\Runtime\Libraries\Light\GuildH\Light_Set_1.lt2

\Runtime\Libraries\Light\GuildH\Light_Set_1.png

\Runtime\Textures\RHS\GuildH\gh_bb_gate.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_gnd_s.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_wall_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_dbl_win.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_door.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_door_B.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_light_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_light_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_l_drway.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_l_drway_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_roof_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_roof_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_sgl_win.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_u_drway.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_3.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_win_grate.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_win_grate_T.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wvane.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_arch.jpg

\Runtime\Textures\RHS\GuildH\Thumbs.db

\Runtime\Textures\RHS\GuildH\gh_cs_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_col.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_floor.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_light.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_roof_1.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_roof_2.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_support.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_ecl_arch.jpg

\Runtime\Textures\RHS\GuildH\gh_ecl_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_arch.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_col.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_ground.jpg

\Runtime\Textures\RHS\GuildH\gh_ibl.jpg

\Runtime\Textures\RHS\GuildH\gh_int_cols.jpg

\Runtime\Textures\RHS\GuildH\gh_int_floor.jpg

\Runtime\Textures\RHS\GuildH\gh_int_stairs_1.jpg

\Runtime\Textures\RHS\GuildH\gh_int_stairs_2.jpg

\Runtime\Textures\RHS\GuildH\gh_int_st_top.jpg

\Runtime\Textures\RHS\GuildH\gh_int_st_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_b.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_f.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_s.jpg

\Runtime\Textures\RHS\GuildH\gh_la_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_la_col.jpg

\Runtime\Textures\RHS\GuildH\gh_la_garg_1.jpg

\Runtime\Textures\RHS\GuildH\gh_la_garg_2.jpg

\Runtime\Textures\RHS\GuildH\gh_la_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_la_wall_2.jpg

\Runtime\Textures\RHS\GuildH\Thumbs.db

DS installer

\Environments\Architecture\GuildH\GH_BB_Gate.ds

\Environments\Architecture\GuildH\GH_BB_Gate.png

\Environments\Architecture\GuildH\GH_BB_Ground.ds

\Environments\Architecture\GuildH\GH_BB_Ground.png

\Environments\Architecture\GuildH\GH_BB_Wall_All.ds

\Environments\Architecture\GuildH\GH_BB_Wall_All.png

\Environments\Architecture\GuildH\GH_BC_Dr_L.ds

\Environments\Architecture\GuildH\GH_BC_Dr_L.png

\Environments\Architecture\GuildH\GH_BC_Dr_U.ds

\Environments\Architecture\GuildH\GH_BC_Dr_U.png

\Environments\Architecture\GuildH\GH_BC_Str.ds

\Environments\Architecture\GuildH\GH_BC_Str.png

\Environments\Architecture\GuildH\GH_BC_Win_1.ds

\Environments\Architecture\GuildH\GH_BC_Win_1.png

\Environments\Architecture\GuildH\GH_BC_Win_2.ds

\Environments\Architecture\GuildH\GH_BC_Win_2.png

\Environments\Architecture\GuildH\GH_BC_Win_S_All.ds

\Environments\Architecture\GuildH\GH_BC_Win_S_All.png

\Environments\Architecture\GuildH\GH_BC_Wvane.ds

\Environments\Architecture\GuildH\GH_BC_Wvane.png

\Environments\Architecture\GuildH\GH_CS_Str.ds

\Environments\Architecture\GuildH\GH_CS_Str.png

\Environments\Architecture\GuildH\GH_CS_Wall.ds

\Environments\Architecture\GuildH\GH_CS_Wall.png

\Environments\Architecture\GuildH\GH_C_Light.ds

\Environments\Architecture\GuildH\GH_C_Light.png

\Environments\Architecture\GuildH\GH_ECL_All.ds

\Environments\Architecture\GuildH\GH_ECL_All.png

\Environments\Architecture\GuildH\GH_EC_All.ds

\Environments\Architecture\GuildH\GH_EC_All.png

\Environments\Architecture\GuildH\GH_EC_Str.ds

\Environments\Architecture\GuildH\GH_EC_Str.png

\Environments\Architecture\GuildH\GH_Gargoyle.ds

\Environments\Architecture\GuildH\GH_Gargoyle.png

\Environments\Architecture\GuildH\GH_Interior.ds

\Environments\Architecture\GuildH\GH_Interior.png

\Environments\Architecture\GuildH\GH_LA_Mid.ds

\Environments\Architecture\GuildH\GH_LA_Mid.png

\Environments\Architecture\GuildH\GH_LA_Str.ds

\Environments\Architecture\GuildH\GH_LA_Str.png

\Environments\Architecture\GuildH\GH_W_Light.ds

\Environments\Architecture\GuildH\GH_W_Light.png

\Environments\Architecture\GuildH\Lights_Build_1.daz

\Environments\Architecture\GuildH\Lights_Build_1.png

\Environments\Architecture\GuildH\Lights_Build_2.daz

\Environments\Architecture\GuildH\Lights_Build_2.png

\Environments\Architecture\GuildH\Lights_Build_3.daz

\Environments\Architecture\GuildH\Lights_Build_3.png

Notes