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Shades of Atlantis: Arcane Brotherhood

Arcane Brotherhood
Product: Shades of Atlantis: Arcane Brotherhood
Product Code: ps_tx2451b
Programs Supported: Poser 5+, DAZ|Studio
DAZ Original: No
Published Artists: Arien
Released: November 2008

Shades of Atlantis: Arcane Brotherhood is a texture set for Luthbel's Shades of Atlantis: Cobalt Hierophant, by Arien.

For full size promotional images, visit the Arcane Brotherhood Gallery


Arcane Brotherhood consists of 4 textures sets for the Cobalt Hierophant and includes:

  • 132 high resolution (3072*3072 and 4000×4000) diffuse, displacement, specularity, masks and bump maps for 4 sets of textures
  • 20 advanced Poser MATs, 20 D|S material settings that use HSS.

Materials and Shaders

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\ShadesOFAtlantis\Arcan Brotherhood, and select the required MAT pose.

NOTE: If you are using Poser 5 or 6, you should use the mats included in a specific folder marked accordingly. Poser sometimes can have issues reading the TIFs that were used to obtain the best results with displacements in Poser 7 and above, so separate versions using jpgs were made.

The Poser materials use advance shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled.

The Studio materials use the Elite Human Surface Shader, and require you to have the latest version properly installed; if in doubt, re-download either one of the Elite Textures or HSS on its own from your account, and re-install.



As part of a new functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded.

Human Surface Shaders Presets

The set uses HSS shader presets to obtain better results. Be aware that you need the Human Surface Shader to be able to use these (available with any of the Elite Textures, and separately as ds_ap47), and also that the render times might be longer.

Lighting and reflections

Metal is reflective, and the native Studio materials have been set up taking this into account. However, this means that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect. If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you.

Also be aware that the raytraced reflections will make your renders longer. If you want the metal to reflect less, reduce the reflection percentage in your surfaces, or you can change the colour and use a reflection map instead. Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene.

Render suggestions


  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; most of the materials in this set use displacement heavily so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for Arcane Brotherhood, this value shouldn’t go below 3072px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times


  • adjust the bucket size according to your computer’s performance
  • As in Poser, higher Pixel Samples settings produce renders where the textures show much better.
  • It is recommended that you add Ambient Occlusion to the surfaces if you have the processor power to do so, using an appropriate lighting set that includes the option, but be aware that while increasing realism, this will give you much longer render times. Alternatively, you could do a separate AO-only render and composite in Photoshop.


  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • error message “please locate OM_KHPark_EnvRefl.tif”: the very first release of the Elite HSS had this file loading in the wrong place. Re-download and reinstall the Elite HSS -or the Studio files of the Elite textures- or manually copy the file into /Runtime/textures/omnifreaker/HumanSurface/
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal.
  • in Poser 5 or Poser 6, the items are flat without displacement, and some areas seem to be exploding at the seams: make sure you are using the specific materials for Poser 5 and 6; these can be found within the Pose/ShadwsOFAtlantis/Arcane Brotherhood/Poser5-6 folder


  • Fits for the Cobalt Hierophant Hood and Skirt to fit with Wildenlander and Paladin and Paragon sets.

Download from here

Required product:

Optional Products: