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Athenaeum

image_medium.jpg

Product: Athenaeum
Product Code: ps_ac3002
DAZ Original: Yes
Created by: Redhouse Studios
Released: December 11, 2008

Product Information

Required Products: The Guildhall

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “GuildH_A”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “Environments:Architecture:GuildH_A ”

Product Notes

  • This product is an addon pack and as a result requires the Guildhall to work.
  • Included are 9 new props, which include new arches, windows, doors and interior. Addtionally there is a completely new texture pack to complete the Guildhall transformation.
  • It functions in the exactly the same way as the original, with cr2's included as well as preload files and D|S specific materials.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

\Runtime\Geometries\RHS\GuildH_A\gha_bc_dr_l.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_dr_l.obj

\Runtime\Geometries\RHS\GuildH_A\gha_bc_dr_u.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_dr_u.obj

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_1.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_1.obj

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_2.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_2.obj

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_s1.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_s1.obj

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_s2.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_bc_win_s2.obj

\Runtime\Geometries\RHS\GuildH_A\gha_cs_wall.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_cs_wall.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_1.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_1.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_2.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_2.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_3.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ecl_3.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ec_1.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ec_1.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ec_2.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ec_2.obj

\Runtime\Geometries\RHS\GuildH_A\gha_ec_3.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_ec_3.obj

\Runtime\Geometries\RHS\GuildH_A\gha_int.mtl

\Runtime\Geometries\RHS\GuildH_A\gha_int.obj

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_1.cr2

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_1.png

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_2.cr2

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_2.png

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_3.cr2

\Runtime\Libraries\Character\GuildH_A\!!Pre_Build_3.png

\Runtime\Libraries\Character\GuildH_A\!Pre_BC.cr2

\Runtime\Libraries\Character\GuildH_A\!Pre_BC.png

\Runtime\Libraries\Character\GuildH_A\!Pre_CS.cr2

\Runtime\Libraries\Character\GuildH_A\!Pre_CS.png

\Runtime\Libraries\Character\GuildH_A\!Pre_EC.cr2

\Runtime\Libraries\Character\GuildH_A\!Pre_EC.png

\Runtime\Libraries\Character\GuildH_A\!Pre_Walls.cr2

\Runtime\Libraries\Character\GuildH_A\!Pre_Walls.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Gate.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Gate.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Ground.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Ground.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_L.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_L.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_R.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_R.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_S_L.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_S_L.png

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_S_R.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BB_Wall_S_R.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Dr_L.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Dr_L.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Dr_U.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Dr_U.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Str.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Str.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Str_S.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Str_S.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_1.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_1.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_2.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_2.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_S_1.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_S_1.png

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_S_2.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_BC_Win_S_2.png

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Str.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Str.png

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Str_S.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Str_S.png

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Wall.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_CS_Wall.png

\Runtime\Libraries\Character\GuildH_A\GHA_C_Light.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_C_Light.png

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_1.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_1.png

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_2.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_2.png

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_3.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_ECL_3.png

\Runtime\Libraries\Character\GuildH_A\GHA_EC_1.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_EC_1.png

\Runtime\Libraries\Character\GuildH_A\GHA_EC_2.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_EC_2.png

\Runtime\Libraries\Character\GuildH_A\GHA_EC_3.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_EC_3.png

\Runtime\Libraries\Character\GuildH_A\GHA_EC_Str.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_EC_Str.png

\Runtime\Libraries\Character\GuildH_A\GHA_EC_Str_S.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_EC_Str_S.png

\Runtime\Libraries\Character\GuildH_A\GHA_Interior.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_Interior.png

\Runtime\Libraries\Character\GuildH_A\GHA_LA_Mid.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_LA_Mid.png

\Runtime\Libraries\Character\GuildH_A\GHA_LA_Str.cr2

\Runtime\Libraries\Character\GuildH_A\GHA_LA_Str.png

\Runtime\Textures\RHS\GuildH_A\gha_bb_gate.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_gnd.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_gnd_s.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win_gl.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win_gl_S.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_door.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_door_B.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_roof_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_roof_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win_gl.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win_gl_S.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_3.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_floor.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_light.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_roof_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_roof_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_support.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ecl_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ecl_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_cols.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_floor.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_stairs_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_stairs_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_st_top.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_st_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_b.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_f.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_s.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_l_drway.jpg

\Runtime\Textures\RHS\GuildH_A\gha_u_drway.jpg

DS installer

\Environments\Architecture\GuildH_A\GHA_BB_Gate.ds

\Environments\Architecture\GuildH_A\GHA_BB_Gate.png

\Environments\Architecture\GuildH_A\GHA_BB_Ground.ds

\Environments\Architecture\GuildH_A\GHA_BB_Ground.png

\Environments\Architecture\GuildH_A\GHA_BB_Wall_All.ds

\Environments\Architecture\GuildH_A\GHA_BB_Wall_All.png

\Environments\Architecture\GuildH_A\GHA_BC_Dr_L.ds

\Environments\Architecture\GuildH_A\GHA_BC_Dr_L.png

\Environments\Architecture\GuildH_A\GHA_BC_Dr_U.ds

\Environments\Architecture\GuildH_A\GHA_BC_Dr_U.png

\Environments\Architecture\GuildH_A\GHA_BC_Str.ds

\Environments\Architecture\GuildH_A\GHA_BC_Str.png

\Environments\Architecture\GuildH_A\GHA_BC_Win_1.ds

\Environments\Architecture\GuildH_A\GHA_BC_Win_1.png

\Environments\Architecture\GuildH_A\GHA_BC_Win_2.ds

\Environments\Architecture\GuildH_A\GHA_BC_Win_2.png

\Environments\Architecture\GuildH_A\GHA_BC_Win_S_All.ds

\Environments\Architecture\GuildH_A\GHA_BC_Win_S_All.png

\Environments\Architecture\GuildH_A\GHA_CS_Str.ds

\Environments\Architecture\GuildH_A\GHA_CS_Str.png

\Environments\Architecture\GuildH_A\GHA_CS_Wall.ds

\Environments\Architecture\GuildH_A\GHA_CS_Wall.png

\Environments\Architecture\GuildH_A\GHA_C_Light.ds

\Environments\Architecture\GuildH_A\GHA_C_Light.png

\Environments\Architecture\GuildH_A\GHA_ECL_All.ds

\Environments\Architecture\GuildH_A\GHA_ECL_All.png

\Environments\Architecture\GuildH_A\GHA_EC_All.ds

\Environments\Architecture\GuildH_A\GHA_EC_All.png

\Environments\Architecture\GuildH_A\GHA_EC_Str.ds

\Environments\Architecture\GuildH_A\GHA_EC_Str.png

\Environments\Architecture\GuildH_A\GHA_Interior.ds

\Environments\Architecture\GuildH_A\GHA_Interior.png

\Environments\Architecture\GuildH_A\GHA_LA_Mid.ds

\Environments\Architecture\GuildH_A\GHA_LA_Mid.png

\Environments\Architecture\GuildH_A\GHA_LA_Str.ds

\Environments\Architecture\GuildH_A\GHA_LA_Str.png

\Runtime\Textures\RHS\GuildH_A\gha_bb_gate.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_gnd.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_gnd_s.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bb_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win_gl.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_dbl_win_gl_S.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_door.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_door_B.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_roof_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_roof_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win_gl.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_sgl_win_gl_S.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_bc_wall_3.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_floor.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_light.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_roof_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_roof_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_support.jpg

\Runtime\Textures\RHS\GuildH_A\gha_cs_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ecl_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ecl_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_arch.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_ec_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_cols.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_floor.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_stairs_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_stairs_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_st_top.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_st_wall.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_b.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_f.jpg

\Runtime\Textures\RHS\GuildH_A\gha_int_wall_s.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_ceiling.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_col.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_wall_1.jpg

\Runtime\Textures\RHS\GuildH_A\gha_la_wall_2.jpg

\Runtime\Textures\RHS\GuildH_A\gha_l_drway.jpg

\Runtime\Textures\RHS\GuildH_A\gha_u_drway.jpg

Notes

  • Texture templates available for download on the product page.
  • This product has 1 full Poser installer and 1 installer with DS-optimized materials.