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Animeyes for Aiko 4

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Product: Animeyes for Aiko 4
DAZ Original: YES
Created By: SnowSultan
Released: 2008-12-13

Product Information

  • Required Products: Aiko 4 Base

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “Animeyes:Brows”
    • Pose: “Animeyes:Eye Colors and Maps”
    • Pose: “Animeyes:Eye Morphs”
    • Pose: “Animeyes:Face Maps and Misc”
    • Pose: “Animeyes:Lashes”
    • Pose: “Animeyes:Reflections”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Aiko 4:Animeyes DS:Brows”
    • “People:Aiko 4:Animeyes DS:Eye Colors and Maps”
    • “People:Aiko 4:Animeyes DS:Face Maps and Misc”
    • “People:Aiko 4:Animeyes DS:Lashes”
    • “People:Aiko 4:Animeyes DS:Reflections”

STEP BY STEP USAGE

  1. Apply one of the face maps (Stylized or American) and the Skin Tone - Body MAT from the “Face Maps and Misc” folder to your V4/A4 figure.
  2. Choose one of the eyelashes from the “Lashes” folder.
  3. Choose one of the eyebrows from the “Brows” folder. Remember to also make the eyebrow body part visible in your Hierarchy/Scene window.
  4. Choose your eye color from the “Eye Colors and Maps” folder. If you want to use the Two Color designs, apply the Pupil Flat morph found in your Poses/Animeyes/Eye Morphs Poser folder.
  5. Use the Eyeshadow and Eyewhite Ambient MATs in the “Face Maps and Misc” folder to add a shadow to your eye or to brighten the eyewhite.
  6. Apply a reflection from the “Reflections” folder. Use the Ambient White MATs to brighten the highlights.

TIPS AND MISC.

  • Remember that the eye morphs are located in the Poser-compatible folder “Eye Morphs”, not in a DAZ Studio folder.
  • The American face map is best used with the A4 American face morph set to 1.000. It also works pretty well with the default Aiko 4 morph set to 1.000. The Stylized face map is best used with the Stylized face morph applied up to 1.000.
  • The eyelashes are designed to be used with one of the included face maps applied. If you do not, you will see a space between the lashes and the eye edge (this is because of how V4 is made and occurs with all eyelashes), and they will not look as intended.
  • The “left” and “right” reflections correspond to the USER'S (your) left and right, NOT Aiko's. This is for convenience, as you will usually be looking at Aiko facing forward to some degree.
  • For an accurate preview in Poser 7, go to the Render Settings → Preview tab and check the box for “Enhance Multilayer Transparency”. This is very important, otherwise the eyelashes and cornea/eyesurface maps may not be visible until you render.
  • Use the highest possible quality render settings for clean, good looking eyebrows. If they appear jagged in your render, check your render settings.
  • The darkness of the eyeshadow may appear slightly different in preview mode than when rendered in Poser. This is not a problem with the texture, it has something to do with Poser and does not always occur.
  • DAZ Studio users will find one additional reflection preset in their Reflections folder called “Light Based Reflection”. This applies material settings to the eyesurface (check) so that simple round highlights are created based on the actual lights in the scene. For best results, use one light facing the figure.
  • Remember to make the Eyebrow body part visible, otherwise the brows will not be visible! Applying one of the Animeyes brow textures DOES NOT make the Eyebrow body part visible. You need to do it manually from the Hierarchy window (Poser) or the Scene tab (DAZ Studio).
  • Since the face maps are white, you can color Aiko's skin however you like by changing the Diffuse color. The outlined eyebrows can also be colored however you like by changing their Diffuse color.
  • The eyebrows may deform when extreme expressions are used. This is unavoidable due to the way the eyebrow material bends (and affects nearly all types of transmapped eyebrows), so try using slightly lower eyebrow adjustments to limit any distortion.
  • As these are anime-style eyes and maps, you will likely get odd results when using them with a realistic V4 face.

These eyes are not a merchant resource and may not be redistributed and/or edited and included in other texture sets.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Rounded.png
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Rounded.pz2
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thick Outlined.png
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thick Outlined.pz2
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thick.png
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thick.pz2
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thin Outlined.png
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thin Outlined.pz2
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thin.png
\Runtime\Libraries\Pose\Animeyes\Brows\Brow - Thin.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Aqua.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Aqua.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Gold.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Gold.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Gray.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Gray.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Green.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Green.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Purple.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Purple.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Red.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Black - Red.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Aqua.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Aqua.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Gold.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Gray.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Green.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Purple.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Crescent - Red.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Aqua.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Gold.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Gold.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Gray.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Gray.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Green.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Green.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Purple.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Purple.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Red.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Lightbottom - Red.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Aqua.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Aqua.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Gold.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Gold.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Gray.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Gray.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Green.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Green.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Purple.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Purple.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Red.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Simple - Red.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Aqua.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Aqua.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Gold.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Gold.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Gray.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Gray.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Green.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Green.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Purple.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Purple.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Red.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Softshadow - Red.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Aqua.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Aqua.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Blue.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Blue.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Brown.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Brown.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Gold.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Gray.png
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\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Green.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Green.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Magenta.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Magenta.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Orange.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Orange.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Purple.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Purple.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Red.png
\Runtime\Libraries\Pose\Animeyes\Eye Colors and Maps\Two Color - Red.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\INJ Iris Oval.png
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\INJ Iris Oval.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\INJ Pupil Flat.png
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\INJ Pupil Flat.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\REM Iris Oval.png
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\REM Iris Oval.pz2
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\REM Pupil Flat.png
\Runtime\Libraries\Pose\Animeyes\Eye Morphs\REM Pupil Flat.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 0%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 0%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 25%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 25%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 40%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 40%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 75%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyeshadow 75%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 0%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 0%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 15%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 15%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 30%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 30%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 50%.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Eyewhite Ambient 50%.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Face Map - American.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Face Map - American.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Face Map - Stylized.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Face Map - Stylized.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Lacrimal Hide.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Lacrimal Hide.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Lacrimal Show.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Lacrimal Show.pz2
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Skin Tone - Body.png
\Runtime\Libraries\Pose\Animeyes\Face Maps and Misc\Skin Tone - Body.pz2
\Runtime\Libraries\Pose\Animeyes\Lashes\American 1.png
\Runtime\Libraries\Pose\Animeyes\Lashes\American 1.pz2
\Runtime\Libraries\Pose\Animeyes\Lashes\American 2.png
\Runtime\Libraries\Pose\Animeyes\Lashes\American 2.pz2
\Runtime\Libraries\Pose\Animeyes\Lashes\Anime Four.png
\Runtime\Libraries\Pose\Animeyes\Lashes\Anime Four.pz2
\Runtime\Libraries\Pose\Animeyes\Lashes\Single.png
\Runtime\Libraries\Pose\Animeyes\Lashes\Single.pz2
\Runtime\Libraries\Pose\Animeyes\Lashes\Three Edge.png
\Runtime\Libraries\Pose\Animeyes\Lashes\Three Edge.pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 0% None.png
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 0% None.pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 25% Boost.png
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 25% Boost.pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 50% Boost.png
\Runtime\Libraries\Pose\Animeyes\Reflections\!Ambient White 50% Boost.pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\!No Cornea Reflection.png
\Runtime\Libraries\Pose\Animeyes\Reflections\!No Cornea Reflection.pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Chuu (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Chuu (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Chuu (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Chuu (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Close Two (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Close Two (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Close Two (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Close Two (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Dual Triangle (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Dual Triangle (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Dual Triangle (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Dual Triangle (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Ovals (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Ovals (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Ovals (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Ovals (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Bottom L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Bottom L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Bottom R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Bottom R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Upper L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Upper L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Upper R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Simple (Upper R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Triple (L).png
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\Runtime\Libraries\Pose\Animeyes\Reflections\Triple (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Triple (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Two Circles (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Two Circles (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Two Circles (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Two Circles (R).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Wide (L).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Wide (L).pz2
\Runtime\Libraries\Pose\Animeyes\Reflections\Wide (R).png
\Runtime\Libraries\Pose\Animeyes\Reflections\Wide (R).pz2
\Runtime\Textures\Animeyes\black_aqua.jpg
\Runtime\Textures\Animeyes\black_blue.jpg
\Runtime\Textures\Animeyes\black_brown.jpg
\Runtime\Textures\Animeyes\black_gold.jpg
\Runtime\Textures\Animeyes\black_gray.jpg
\Runtime\Textures\Animeyes\black_green.jpg
\Runtime\Textures\Animeyes\black_magenta.jpg
\Runtime\Textures\Animeyes\black_orange.jpg
\Runtime\Textures\Animeyes\black_purple.jpg
\Runtime\Textures\Animeyes\black_red.jpg
\Runtime\Textures\Animeyes\crescent_aqua.jpg
\Runtime\Textures\Animeyes\crescent_blue.jpg
\Runtime\Textures\Animeyes\crescent_brown.jpg
\Runtime\Textures\Animeyes\crescent_gold.jpg
\Runtime\Textures\Animeyes\crescent_gray.jpg
\Runtime\Textures\Animeyes\crescent_green.jpg
\Runtime\Textures\Animeyes\crescent_magenta.jpg
\Runtime\Textures\Animeyes\crescent_orange.jpg
\Runtime\Textures\Animeyes\crescent_purple.jpg
\Runtime\Textures\Animeyes\crescent_red.jpg
\Runtime\Textures\Animeyes\lightbottom_aqua.jpg
\Runtime\Textures\Animeyes\lightbottom_blue.jpg
\Runtime\Textures\Animeyes\lightbottom_brown.jpg
\Runtime\Textures\Animeyes\lightbottom_gold.jpg
\Runtime\Textures\Animeyes\lightbottom_gray.jpg
\Runtime\Textures\Animeyes\lightbottom_green.jpg
\Runtime\Textures\Animeyes\lightbottom_magenta.jpg
\Runtime\Textures\Animeyes\lightbottom_orange.jpg
\Runtime\Textures\Animeyes\lightbottom_purple.jpg
\Runtime\Textures\Animeyes\lightbottom_red.jpg
\Runtime\Textures\Animeyes\simple_aqua.jpg
\Runtime\Textures\Animeyes\simple_blue.jpg
\Runtime\Textures\Animeyes\simple_brown.jpg
\Runtime\Textures\Animeyes\simple_gold.jpg
\Runtime\Textures\Animeyes\simple_gray.jpg
\Runtime\Textures\Animeyes\simple_green.jpg
\Runtime\Textures\Animeyes\simple_magenta.jpg
\Runtime\Textures\Animeyes\simple_orange.jpg
\Runtime\Textures\Animeyes\simple_purple.jpg
\Runtime\Textures\Animeyes\simple_red.jpg
\Runtime\Textures\Animeyes\softshadow_aqua.jpg
\Runtime\Textures\Animeyes\softshadow_blue.jpg
\Runtime\Textures\Animeyes\softshadow_brown.jpg
\Runtime\Textures\Animeyes\softshadow_gold.jpg
\Runtime\Textures\Animeyes\softshadow_gray.jpg
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