The footsteps tool allows you to create realistic tracks in a high resolution plane. The set comes with two large fields designed for this. There is a square and a disk. Both fields include morphs for varied terrain and a second layer to limit the depth of the prints. The ground layer can also provide a different texture at the bottom of the print.
Any prop or body part named “Surface” will work if it's polygon density is high enough. That's the tool's magic word. Just select that prop and load the tool. The magnets will lock onto that prop. The automatic nature of the magnets does not work in studio but it's very easy to connect the magnets (deformers).
Completely separate versions are provided for Poser and Studio. Please only use the version for the program you are using. The Studio version does not work in Poser nor does the Poser Version work in Studio. Scenes created in one will not work in the other. The import/export process breaks the mechanism that makes this tool work.
At this time a serious bug in DAZ Studio has severely limited the usefulness of this tool. Only one set of foot prints can be added to the scene. This bug actually effects any saved deformers. They can be added to a scene only one time if you add them again they will not work.
The Bug is tracked here: https://bugs.daz3d.com/view.php?id=35582 Feel free to add any info that may help get it fixed.
The surface figure or “Field” must be loaded before the Footsteps Tool, just like a normal magnet or deformers. In Poser all the magnets will automatically connect to the “Surface” part of the figure. DAZ Studio users will need to do this manually.
To connect the deformers in Studio you need to have open the Surface and D-Form tabs from the Tabs Menu.
If you need several tools to create the length of path you want it will probably be easier to add all the nodes at once.
The path of the effect is easily setup using the Easy Pose dials in the Control Element. (The big cone) if you need more detailed control you can select any of the boot props for individual print adjustments.
Some of the Track Details can be found in the individual prints as well.
In most cases you won't want or need to directly change the magnets. In Poser you can keep them hidden by selecting Display > Deformers > Hide All from the menus
It's possible in to create a texture from an existing set to apply to the Footsteps Fields. This requires advanced skill in Poser or Studio. Here's a brief rundown.
That will give you a texture closely matched to the existing set's texture. If you want to get really detailed you can copy bump and other maps. Temporarily change the bump map on the set so they are the diffuse texture for the set and render that too.
In Studio be sure to hide the Path and Print Tools before rendering. You can hide the whole tool with one click in the Scene Tab. Click the eye icon next to the Footsteps figure in the scene hierarchy list. This isn't necessary in Poser they will be hidden automatically. DAZ studio users may want to convert the Surface to SubD (Edit > Convert to SubD … ) this increases the number of polygons and produces a smoother effect. This takes a few minutes and will increase render times.
Poser owners should make sure “Smooth Polygons” is checked in render options for FireFly. As with SubD in Studio this produces a smoother effect. The included materials take advantage of material room nodes so P4 rendering is not recommended.
In Studio the Field Figures take like 5 minutes to load! You are using the Poser version of the figures. There is a Studio version that will load in seconds. The Studio version also contains alternate UV sets that are required to make the textures look right.
Can I use the Footstep tools on other sets? Maybe. The included surfaces are very high polygon and need to be for the footprints to show. If the ground of the other set has enough polygon density then yes. You'll probably have better luck substituting the one of the imprintable fields for the floor or ground of the set.
Can I manually connect the magnets in poser? Yes, but it's very cumbersome. Each magnets needs to be selected and then click the “Add Element to Deform” button in properties. Choose the surface. Repeat for all 10 magnets. It's easier to just delete the path tool, make sure the correct object is selected and then reload the path tool.