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Nerd3D Footsteps Tool

Product: Footsteps Tool
DAZ Original: NO
Created By: Nerd3D
Released: 2008-12-17

Description

The footsteps tool allows you to create realistic tracks in a high resolution plane. The set comes with two large fields designed for this. There is a square and a disk. Both fields include morphs for varied terrain and a second layer to limit the depth of the prints. The ground layer can also provide a different texture at the bottom of the print.

Any prop or body part named “Surface” will work if it's polygon density is high enough. That's the tool's magic word. Just select that prop and load the tool. The magnets will lock onto that prop. The automatic nature of the magnets does not work in studio but it's very easy to connect the magnets (deformers).

Studio and Poser version

Completely separate versions are provided for Poser and Studio. Please only use the version for the program you are using. The Studio version does not work in Poser nor does the Poser Version work in Studio. Scenes created in one will not work in the other. The import/export process breaks the mechanism that makes this tool work.

Studio 3 Breaks this Tool

At this time a serious bug in DAZ Studio has severely limited the usefulness of this tool. Only one set of foot prints can be added to the scene. This bug actually effects any saved deformers. They can be added to a scene only one time if you add them again they will not work.

The Bug is tracked here: https://bugs.daz3d.com/view.php?id=35582 Feel free to add any info that may help get it fixed.

Features

image_medium.jpg

  • Two Imprintable Surfaces
    • Round Field
    • Square Field
  • 2 Track Tools
    • 10 Step Tool
      • Easy Pose Path Control
      • All Controls Grouped to Handle
      • Animatable print effects
    • Single Print Tool
  • 7 Materials
    • Clean Snow
    • Dirty Snow
    • Mud
    • Black Sand
    • Wet Sand
    • Dry Sand
  • Morphs
    • Depth
    • Half Pipe (Square only)
    • Half Pipe End (Square Only)
    • Curl (Round Only)
    • Roll (Round Only)
    • Large Bumps (2 Variations)
    • Medium Bumps (2 Variations)
    • Small Bumps (2 Variations)
  • 6 Track Style Presets
    • Footsteps
    • Herringbone Ski Track
    • Snow Board
    • Snow Saucer
    • Snow Skis
    • Tire Track
  • Textures:
    • 10 Texture Maps (up to 3000 x 3000)
  • Full Installer for DAZ Studio and Poser

Requirements

  • The Nerd3D Footsteps Tool
  • A Nerd 3D Surface Such as the included Disk or Square Field
  • Poser 6 or newer or DAZ Studio 2.3 or newer.
  • WARNING THIS IS NOT COMPATIBLE WITH STUDIO 3 DUE TO SERIOUS BUGS IN STUDIO.
  • Wipe your feet before you come in.

Loading the Tool

The surface figure or “Field” must be loaded before the Footsteps Tool, just like a normal magnet or deformers. In Poser all the magnets will automatically connect to the “Surface” part of the figure. DAZ Studio users will need to do this manually.

To connect the deformers in Studio you need to have open the Surface and D-Form tabs from the Tabs Menu.

  1. Select the Surface part of the field figure
  2. Open the Add Nodes dialog
  3. Select all the magnets in the tool
  4. Click Accept

If you need several tools to create the length of path you want it will probably be easier to add all the nodes at once.

Path Setup

The path of the effect is easily setup using the Easy Pose dials in the Control Element. (The big cone) if you need more detailed control you can select any of the boot props for individual print adjustments.

  • The EasyPose dials should be fairly self explanatory.
  • Right - Left All: Uniform curve of path
  • Up-Down All: Curve the path up a hill
  • Left-Right S: Make an “S” curve
  • Up-Down S: Make a vertical S
  • Stride Length: More space between steps

Some of the Track Details can be found in the individual prints as well.

  • Print Size: Scales the print uniformly
  • Print Length: Makes the print longer
  • Print Width: Makes the prints wider
  • Track Width: Moves every other print to make the prints farther apart
  • Track Angle: Moves all the prints side to side
  • Toe In: Moves every other print the opposite direction. Can create a herring bone effect
  • Depth All: Makes the prints deeper.

In most cases you won't want or need to directly change the magnets. In Poser you can keep them hidden by selecting Display > Deformers > Hide All from the menus

Some Tricks

  • If you want to create a solid path, a tire track or snow board path for example, turn the Print length way up. Start with a setting of about 10. Then turn track width, Toe in, and track angle to 0.
  • If you want variation between the prints you can make changes to each print by selecting it's control “Boot” and adjusting dials in there.
  • If you need a larger area you can fit 2 Surface Fields together. When working in Poser make sure the correct surface is selected before loading the foot step tool.
  • If posing is sluggish turn the surface off till you are ready to render.
  • In DAZ Studio don't forget to hide the foot step tools prior to rendering. They won't show in Poser but they will show in Studio.
  • The Footstep Fields will work with many existing scenery and sets. Just replace the “ground” of the set with the Footstep Field.

Super advanced scene integration trick

It's possible in to create a texture from an existing set to apply to the Footsteps Fields. This requires advanced skill in Poser or Studio. Here's a brief rundown.

  1. Load the set you wish to integrate with
  2. Load and position the Footstep Field you want to use
  3. Select the TOP camera and position in so the Field EXACTLY fills the frame. EXACTLY!
  4. Hide the Field figure and every thing but the set you are integrating with.
  5. Set one light to pure white and straight above the scene. Turn off or remove other lights.
  6. Render the scene from the Top camera and at high resolution (3000 x 3000)
  7. Save that render
  8. Apply it to the Surface of the Field as the diffuse texture.
  9. The Studio version has 3 UV sets, make sure the default set is selected. (The others are for tiled textures)
  10. Restore the textures on the set.

That will give you a texture closely matched to the existing set's texture. If you want to get really detailed you can copy bump and other maps. Temporarily change the bump map on the set so they are the diffuse texture for the set and render that too.

Rendering

In Studio be sure to hide the Path and Print Tools before rendering. You can hide the whole tool with one click in the Scene Tab. Click the eye icon next to the Footsteps figure in the scene hierarchy list. This isn't necessary in Poser they will be hidden automatically. DAZ studio users may want to convert the Surface to SubD (Edit > Convert to SubD … ) this increases the number of polygons and produces a smoother effect. This takes a few minutes and will increase render times.

Poser owners should make sure “Smooth Polygons” is checked in render options for FireFly. As with SubD in Studio this produces a smoother effect. The included materials take advantage of material room nodes so P4 rendering is not recommended.

FAQ

In Studio the Field Figures take like 5 minutes to load! You are using the Poser version of the figures. There is a Studio version that will load in seconds. The Studio version also contains alternate UV sets that are required to make the textures look right.

Can I use the Footstep tools on other sets? Maybe. The included surfaces are very high polygon and need to be for the footprints to show. If the ground of the other set has enough polygon density then yes. You'll probably have better luck substituting the one of the imprintable fields for the floor or ground of the set.

Can I manually connect the magnets in poser? Yes, but it's very cumbersome. Each magnets needs to be selected and then click the “Add Element to Deform” button in properties. Choose the surface. Repeat for all 10 magnets. It's easier to just delete the path tool, make sure the correct object is selected and then reload the path tool.