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Think Outside The Box #4

image_medium.jpg

Abraxas

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Product: Abraxas
Product Code: ps_ac2015
DAZ Original: Yes
Created by: Abraham, Danie, marforno
Released: May 2, 2007

Product Information

Required Products: Victoria 4.2 Base
You can find new icons for loading this product in the following Poser libraries:

  • Cameras: “DM Abraxas”
  • Lights: “DM Abraxas”
  • Pose: “DM Abraxas”
  • Props: “DM Abraxas”, “DM Abraxas Sets”

You can find new icons for loading this product in the following DAZ Studio libraries:

  • Lights: “DM Abraxas”

Product Notes

Usage Tips:

  • The easiest way is to use one of the pz3´s which are included. You will find them in “Runtime\DM Production Pz3's\Abraxas”.
  • Without use of the pz3 files: You will find the props in the props folders called: “DM Abraxas” and “DM Abraxas Sets”.
  • The “Sets” folder contains multi-prop Poser pz2 files that will load all the same scene items as the Poser pz3 files, including the textures and parenting, but without the lights, camera and Poser groundplane for use DAZ|Studio though you can use them with Poser also.
  • To build up the Hall piece by piece, use the “DM Abraxas” folder and start with the Backwall since most of the other elements are parented to it.
  • By selecting the Backwall you can rotate or move the entire Hall.

Poses:

  • Load the model of your choice, locate the pose-folder called: “DM Abraxas” and load any pose you would like to use.
  • All poses will load by 0-0-0 and can be used everywhere. To place them easy in the provided pz3-scenes you will find the respective Goto poses.

Lights and cameras:

  • All camera - and light settings from the included pz3 scenes can also be found in your camera and light - folders “DM Abraxas”. The included DAZ|Studio lightset is designed for use with the Set01 prop set.

You should render with activated Raytrace and in the render settings.

Known Issues

  • None

Artist's Acknowledgments:

All of the content in this package was created by Daniela Hobracht, Martin Fornoni and Jean-Luc Aubert and may include derivatives of the following merchant resources:

  • “Environment Textures” from www.environment-textures.com
  • “Primus Texture Editions” by kelc
  • “KandaceWright Treasures” by Kandace Wright

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\DM Production Pz3's\Abraxas\

  • AbraxasHallFull_P6P7_IBL.jpg
  • AbraxasHallFull_P6P7_IBL.pz3
  • Scene01_P6P7.jpg
  • Scene01_P6P7.pz3
  • Scene01_P6P7_IBL.jpg
  • Scene01_P6P7_IBL.pz3
  • Scene02_P6P7.jpg
  • Scene02_P6P7.pz3
  • Scene03_P6P7.jpg
  • Scene03_P6P7.pz3
  • Scene03_P6P7_IBL.jpg
  • Scene03_P6P7_IBL.pz3
  • Scene04_P6P7.jpg
  • Scene04_P6P7.pz3
  • Scene04_P6P7_IBL.jpg
  • Scene04_P6P7_IBL.pz3

\Runtime\Geometries\Marforno\Abraxas\

  • DMSAmphora.obj
  • DMSAmphora2.obj
  • DMSAmphoraStand.obj
  • DMSApple.obj
  • DMSBanana.obj
  • DMSBeam.obj
  • DMSBurner.obj
  • DMSBurnerF.obj
  • DMSCarpet.obj
  • DMSCelingBack.obj
  • DMSCelingFront.obj
  • DMSColumn.obj
  • DMSCushion.obj
  • DMSFloor.obj
  • DMSFruits.obj
  • DMSGrape.obj
  • DMSJar.obj
  • DMSPedestals.obj
  • DMSPlate.obj
  • DMSscarab.obj
  • DMSSideWallBL.obj
  • DMSSideWallBR.obj
  • DMSSideWallFL.obj
  • DMSSideWallFR.obj
  • DMSstairs.obj
  • DMSThrone.obj
  • DMSThroneColumns.obj
  • DMSThroneCushion.obj
  • DMSWallBack.obj
  • DMSWallBurn2b.obj
  • DMSWallBurner.obj
  • DMSWindow.obj

\Runtime\libraries\camera\DM Abraxas\

  • !Default.cm2
  • !Default.png
  • AbraxasHall.cm2
  • AbraxasHall.png
  • Scene-01.cm2
  • Scene-01.png
  • Scene-02.cm2
  • Scene-02.png
  • Scene-03.cm2
  • Scene-03.png
  • Scene-04.cm2
  • Scene-04.png

\Runtime\libraries\light\DM Abraxas\

  • !Default.lt2
  • !Default.png
  • AbraxasHall_IBL_AO.lt2
  • AbraxasHall_IBL_AO.png
  • Scene-01.lt2
  • Scene-01.png
  • Scene-01_IBL_AO.lt2
  • Scene-01_IBL_AO.png
  • Scene-02.lt2
  • Scene-02.png
  • Scene-03.lt2
  • Scene-03.png
  • Scene-03_IBL_AO.lt2
  • Scene-03_IBL_AO.png
  • Scene-04.lt2
  • Scene-04.png
  • Scene-04_IBL_AO.lt2
  • Scene-04_IBL_AO.png

\Runtime\libraries\Pose\DM Abraxas\

  • !Goto 000.png
  • !Goto 000.pz2
  • !Goto carpet.png
  • !Goto carpet.pz2
  • !Goto pz3-01.png
  • !Goto pz3-01.pz2
  • !Goto pz3-02.png
  • !Goto pz3-02.pz2
  • !Goto pz3-03.png
  • !Goto pz3-03.pz2
  • !Goto pz3-04.png
  • !Goto pz3-04.pz2
  • V4_00.png
  • V4_00.pz2
  • V4_01.png
  • V4_01.pz2
  • V4_01F.png
  • V4_01F.pz2
  • V4_02.png
  • V4_02.pz2
  • V4_02F.png
  • V4_02F.pz2
  • V4_03.png
  • V4_03.pz2
  • V4_03F.png
  • V4_03F.pz2
  • V4_04.png
  • V4_04.pz2
  • V4_04F.png
  • V4_04F.pz2
  • V4_05.png
  • V4_05.pz2
  • V4_05F.png
  • V4_05F.pz2
  • V4_06.png
  • V4_06.pz2
  • V4_06F.png
  • V4_06F.pz2
  • V4_07.png
  • V4_07.pz2
  • V4_07F.png
  • V4_07F.pz2
  • V4_08.png
  • V4_08.pz2
  • V4_08F.png
  • V4_08F.pz2

\Runtime\libraries\props\DM Abraxas\

  • 01-Stairs.png
  • 01-Stairs.pp2
  • 01-Throne.png
  • 01-Throne.pp2
  • 01-WallBack.png
  • 01-WallBack.pp2
  • 02-Pedestals.png
  • 02-Pedestals.pp2
  • 02-ThroneColumns.png
  • 02-ThroneColumns.pp2
  • 02-ThroneCushion.png
  • 02-ThroneCushion.pp2
  • 03-Carpet.png
  • 03-Carpet.pp2
  • 03-WallBurners.png
  • 03-WallBurners.pp2
  • 04-CeilingBack.png
  • 04-CeilingBack.pp2
  • 04-CeilingFront.png
  • 04-CeilingFront.pp2
  • 05-Beam.png
  • 05-Beam.pp2
  • 05-ColumnLeft.png
  • 05-ColumnLeft.pp2
  • 05-ColumnRight.png
  • 05-ColumnRight.pp2
  • 05-Floor.png
  • 05-Floor.pp2
  • 06-WallBackSideLeft.png
  • 06-WallBackSideLeft.pp2
  • 06-WallBackSideRight.png
  • 06-WallBackSideRight.pp2
  • 06-WallFrontSideLeft.png
  • 06-WallFrontSideLeft.pp2
  • 06-WallFrontSideRight.png
  • 06-WallFrontSideRight.pp2
  • 06-WindowBackLeft.png
  • 06-WindowBackLeft.pp2
  • 06-WindowBackRight.png
  • 06-WindowBackRight.pp2
  • 06-WindowFrontLeft.png
  • 06-WindowFrontLeft.pp2
  • 06-WindowFrontRight.png
  • 06-WindowFrontRight.pp2
  • 07-Plate.png
  • 07-Plate.pp2
  • 08-Fruits.png
  • 08-Fruits.pp2
  • 09-Apple.png
  • 09-Apple.pp2
  • 09-Banana.png
  • 09-Banana.pp2
  • 09-Grape.png
  • 09-Grape.pp2
  • Amphora.png
  • Amphora.pp2
  • Amphora2.png
  • Amphora2.pp2
  • AmphoraStand.png
  • AmphoraStand.pp2
  • Burner.png
  • Burner.pp2
  • Burner2.png
  • Burner2.pp2
  • Cushion1.png
  • Cushion1.pp2
  • Cushion2.png
  • Cushion2.pp2
  • Cushion3.png
  • Cushion3.pp2
  • Cushion4.png
  • Cushion4.pp2
  • Jar.png
  • Jar.pp2
  • Scarab.png
  • Scarab.pp2
  • WallBurner.png
  • WallBurner.pp2
  • X_Throne C.png
  • X_Throne C.pp2

\Runtime\libraries\props\DM Abraxas Sets\

  • AbraxasHallFull.png
  • AbraxasHallFull.pp2
  • Scene01.png
  • Scene01.pp2
  • Scene02.png
  • Scene02.pp2
  • Scene03.png
  • Scene03.pp2
  • Scene04.png
  • Scene04.pp2

\Runtime\Textures\danieNmarforno\Abraxas\

  • DMSamph.jpg
  • DMSapple.jpg
  • DMSbanana.jpg
  • DMSblack.jpg
  • DMSblackBUM.jpg
  • DMSburn.jpg
  • DMScarpet.jpg
  • DMScol.jpg
  • DMScol2.jpg
  • DMScol3.jpg
  • DMScush1.jpg
  • DMScush2.jpg
  • DMScush3.jpg
  • DMScush4.jpg
  • DMSfire.jpg
  • DMSfireTR.jpg
  • DMSfloor.jpg
  • DMSgrape.jpg
  • DMSjar.jpg
  • DMSmess.jpg
  • DMSpeds.jpg
  • DMSplain1.jpg
  • DMSplain2.jpg
  • DMSplain3.jpg
  • DMSplate.jpg
  • DMSscarab.jpg
  • DMSscarab2.jpg
  • DMSstair.jpg
  • DMSthcols.jpg
  • DMSthcush.jpg
  • DMSthrone.jpg
  • DMSthwall.jpg
  • DMSwind.jpg
  • DMSwmot.jpg
  • DMSwood.jpg

DAZ|Studio Installer

Content\Lights\DM Abraxas\

  • Abraxas-Set01.ds
  • Abraxas-Set01.ds.png

Notes

  • Texture templates available for download on the product page.

CandleWorks

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Product: CandleWorks
Product Code: ps_ac609
DAZ Original: Yes
Created By: DAZ_Original
Released: Around November 12, 2003

Product Information

  • You can find new icons for loading this product in the following Libraries:
    • Figures: “DAZ CandleWorks”
    • Light: “Sidi Mansour”

Product Notes

  • Instructions for Using the DAZ Candleworks:
    1. Start with no lights or a dim light set
    2. Load Candleworks and pose the candles.
    3. Render with shadows.
  • If you delete the candles the lights will remain.
  • To start over close scene and start anew.
  • The candles are each posable and movable with a series of light attached to each one.
  • Although the candles load in with lights they can be added after a light set has been added to your scene. A default dim, ambient set is in your Enviornment Lighting Folder.
  • Adding another instance of lights or another candleworks figure will create scene complications and light stacking.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 4951777
FAX:(801) 4951787
TOLLFREE 18002675170

File Listing

CandleWorks

\Runtime\Geometries\DAZProps\CandleWorks\

candles1.obj
candles1.rsr

\Runtime\Geometries\lights\

candleLite.obj
spotLite.obj

\Runtime\libraries\character\DAZ CandleWorks\

DAZ Candleworks.cr2
DAZ Candleworks.rsr

\Runtime\libraries\light\Environment\

DAZ Candleworks StepOne.lt2
DAZ Candleworks StepOne.rsr

\Runtime\textures\DAZ\Props\CandleWorks\

!Flame.jpg
!FlameTrans.jpg

Dinokonda

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Product: Dinokonda
Product Code: ps_an162
DAZ Original: YES
Created By: Dinoraul
Released: August 20, 2007

Product Information

You can find new icons for loading this product in the following Libraries:

  • Figures: “Animals:Fantasy:Dinokonda”
  • Pose: “Animals:Fantasy:Dinokonda”

You can find icons for loading this product in the following DAZ|Studio folders:

  • ”Animals:Fantasy:Dinokonda”

View files installed for this product: file_listing

Support

Visit our site site for further technical support questions or concerns: www.daz3d.com/support

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Dinokonda


\content\Animals\Fantasy\Dinokonda\


Dinokonda Default.ds
Dinokonda Default.ds.png



\Runtime\Geometries\Animals\


Dinokonda.obj



\Runtime\libraries\Character\Animals\Fantasy\


Dinokonda.cr2
Dinokonda.png



\Runtime\libraries\materials\Animals\


Dinokonda Default.mc6
Dinokonda Default.png



\Runtime\libraries\Pose\Animals\Dinokonda\


Pose 01.png
Pose 02.png
Pose 03.png
Pose 01.pz2
Pose 02.pz2
Pose 03.pz2



\Runtime\textures\Animals\Dinokonda\


Dinokonda_B.jpg
Dinokonda_C.jpg

Lisa's Botanicals - Mighty Oak

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Product: | Lisa's Botanicals - Mighty Oak
Product Code: ps_ac1350b
DAZ Original: NO
Created By: Lisa Buckalew
Released: September 8, 2005

Product Information

You can find new icons for loading this product in the following Poser Libraries:

  • Props: “LB_Oak Trees”

Product Notes

  • All four oak trees have roots and a ground patch attached. To use the trees without the roots or ground use the materials editor to set root1, root2 and ground to 100% transparency and be sure there is no transparency map applied.

Installed Files

\Runtime\Geometries\DAZProps\Nature\

LB_LeafClutter.obj
LB_LeafGR01.obj
LB_LeafGR02.obj
LB_LeafGR03.obj
LB_Leafpile.obj
LB_OakTree01.obj
LB_OakTree02.obj
LB_OakTree03.obj
LB_OakTree04.obj

\Runtime\libraries\props\LB_Oak Trees\

LB_OakLeafClutter01.pp2
LB_OakLeafClutter02.pp2
LB_OakLeafPile.pp2
LB_OakTree01.pp2
LB_OakTree01a.pp2
LB_OakTree01b.pp2
LB_OakTree01c.pp2
LB_OakTree01d.pp2
LB_OakTree01e.pp2
LB_OakTree01f.pp2
LB_OakTree02.pp2
LB_OakTree02a.pp2
LB_OakTree02b.pp2
LB_OakTree02c.pp2
LB_OakTree02d.pp2
LB_OakTree02e.pp2
LB_OakTree02f.pp2
LB_OakTree03.pp2
LB_OakTree03a.pp2
LB_OakTree03b.pp2
LB_OakTree03c.pp2
LB_OakTree03d.pp2
LB_OakTree03e.pp2
LB_OakTree03f.pp2
LB_OakTree04.pp2
LB_OakTree04a.pp2
LB_OakTree04b.pp2
LB_OakTree04c.pp2
LB_OakTree04d.pp2
LB_OakTree04e.pp2
LB_OakTree04f.pp2
LB_OakLeafClutter01.rsr
LB_OakLeafClutter02.rsr
LB_OakLeafPile.rsr
LB_OakTree01.rsr
LB_OakTree01a.rsr
LB_OakTree01b.rsr
LB_OakTree01c.rsr
LB_OakTree01d.rsr
LB_OakTree01e.rsr
LB_OakTree01f.rsr
LB_OakTree02.rsr
LB_OakTree02a.rsr
LB_OakTree02b.rsr
LB_OakTree02c.rsr
LB_OakTree02d.rsr
LB_OakTree02e.rsr
LB_OakTree02f.rsr
LB_OakTree03.rsr
LB_OakTree03a.rsr
LB_OakTree03b.rsr
LB_OakTree03c.rsr
LB_OakTree03d.rsr
LB_OakTree03e.rsr
LB_OakTree03f.rsr
LB_OakTree04.rsr
LB_OakTree04a.rsr
LB_OakTree04b.rsr
LB_OakTree04c.rsr
LB_OakTree04d.rsr
LB_OakTree04e.rsr
LB_OakTree04f.rsr

\Runtime\textures\DAZ\Props\Nature\LB_Oak\

LB_Ground01.jpg
LB_Ground02.jpg
LB_Ground03.jpg
LB_Ground04.jpg
LB_Oak01.jpg
LB_Oak01TR.jpg
LB_Oak02.jpg
LB_Oak02TR.jpg
LB_Oak03.jpg
LB_Oak03TR.jpg
LB_Oak04.jpg
LB_Oak04TR.jpg
LB_OakLeafPile.jpg
LB_OakLeafPileTR.jpg
LB_OTLeaf01.jpg
LB_OTLeaf01TR.jpg
LB_OTLeaf02.jpg
LB_OTLeaf02TR.jpg
LB_OTLeaf03.jpg
LB_OTLeaf03TR.jpg



Visit our site site for further technical support questions or concerns: www.daz3d.com/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
1350 E Draper Parkway
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

Victoria 4.2 Base

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Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008

Product Information

  • Required Products: None
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures:
      • DAZ People”
    • Pose:
      • DAZ's Victoria 4\General Poses”
      • DAZ's Victoria 4\Magnetize Clothing”
      • DAZ's Victoria 4\MATerials Sample-Res”
      • DAZ's Victoria 4\Morph Injections”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Pose:
      • “People\Victoria 4\MATerials Sample-Res”
      • “People\Victoria 4\Poses\V4 General”

Product Notes

What's new in Victoria 4.2?

  • Added Male body and 3 Male head morphs
  • Parameter grouping has changed, for easier top-level navigation
  • ExP Utility changed to support parameter group consolidation
  • Morph deltas are no longer embedded
  • Deltas are now INJectable, in support of 'Character' CR2s
  • Created individual user library INJection poses
  • Implemented delta dependencies for compound morphs
  • Moved V4toV3 user library INJ/REM files to sub folder
  • Updated eyebrow scale ERC, to address zeroing 200% issue
  • Corrected LacrmlSizeLRatioAmp ERC

How do I work with Victoria 4 and her clothing?

Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.

1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.

  • Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”.

(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)

  • Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose.

3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.

  • Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used.

If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.

If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.

4. Repeat steps 1 thru 3 as needed.

Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?

Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

What are Morphforms?

The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.

Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?

Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.

Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??

This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.

Why is it taking so long to load V4 in Poser?

As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”

The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Victoria 4.2 Base



Poser Listing



\Runtime\



\Runtime\Geometries\


Null.obj


\Runtime\Geometries\DAZPeople\


blMilWom_v4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles.exe

DzCreateExPFiles-V4.bat

DzCreateExPFiles-V4.command

MSVCR71.dll

w9xpopen.exe


\Runtime\libraries\!DAZ\Victoria 4\


ActorList.txt

V4ActorList.txt


\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe069_DAZ_Chnnls.pz2

02-ps_pe069_DAZ_ERC.pz2

02-ps_pe069_DAZ_Grps.pz2

02-ps_pe069inj_Chnnls.pz2

02-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_pe069_DAZ_Chnnls.pz2

00-ps_pe069_DAZ_Grps.pz2

00-ps_pe069_DAZ_LnkPrms.pz2

00-ps_pe069inj_Chnnls.pz2

00-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe069_DAZ_Chnnls.pz2

64-ps_pe069_DAZ_Grps.pz2

64-ps_pe069_DAZ_LnkPrms.pz2

64-ps_pe069inj_Chnnls.pz2

64-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_pe069_DAZ_Chnnls.pz2

03-ps_pe069_DAZ_ERC.pz2

03-ps_pe069_DAZ_Grps.pz2

03-ps_pe069inj_Chnnls.pz2

03-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.V4BaseAll.pz2

RemDeltas.V4BaseAll.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2

InjDeltas.CTRLTongueLength.pz2

InjDeltas.CTRLTongueSide-Side.pz2

InjDeltas.CTRLTongueTipUp-Down.pz2

InjDeltas.CTRLTongueUp-Down.pz2

InjDeltas.DSTStrength.pz2

InjDeltas.FBMMale.pz2

InjDeltas.FBMMaleNS.pz2

InjDeltas.FHMGeorge.pz2

InjDeltas.FHMJohn.pz2

InjDeltas.FHMPaul.pz2

InjDeltas.JCMChestBendFront.pz2

InjDeltas.JCMCollarBendL.pz2

InjDeltas.JCMCollarBendR.pz2

InjDeltas.JCMElbowBendL.pz2

InjDeltas.JCMElbowBendR.pz2

InjDeltas.JCMKneeBendL.pz2

InjDeltas.JCMKneeBendR.pz2

InjDeltas.JCMThighBendFrontL.pz2

InjDeltas.JCMThighBendFrontR.pz2

InjDeltas.JCMThighBendSideL.pz2

InjDeltas.JCMThighBendSideR.pz2

InjDeltas.JCMThumbBulgeL.pz2

InjDeltas.JCMThumbBulgeR.pz2

InjDeltas.JSMShldrBendFrontL.pz2

InjDeltas.JSMShldrBendFrontR.pz2

InjDeltas.JSMShldrUpL.pz2

InjDeltas.JSMShldrUpR.pz2

InjDeltas.JSMThighBendBackL.pz2

InjDeltas.JSMThighBendBackR.pz2

InjDeltas.PHMBrowInnerDownL.pz2

InjDeltas.PHMBrowInnerDownR.pz2

InjDeltas.PHMBrowInnerUp-Down.pz2

InjDeltas.PHMBrowInnerUp-DownL.pz2

InjDeltas.PHMBrowInnerUp-DownR.pz2

InjDeltas.PHMBrowInnerUpL.pz2

InjDeltas.PHMBrowInnerUpR.pz2

InjDeltas.PHMBrowOuterDownL.pz2

InjDeltas.PHMBrowOuterDownR.pz2

InjDeltas.PHMBrowOuterUp-Down.pz2

InjDeltas.PHMBrowOuterUp-DownL.pz2

InjDeltas.PHMBrowOuterUp-DownR.pz2

InjDeltas.PHMBrowOuterUpL.pz2

InjDeltas.PHMBrowOuterUpR.pz2

InjDeltas.PHMBrowSqueeze.pz2

InjDeltas.PHMBrowUp-Down.pz2

InjDeltas.PHMBrowUp-DownL.pz2

InjDeltas.PHMBrowUp-DownR.pz2

InjDeltas.PHMCheekCreaseL.pz2

InjDeltas.PHMCheekCreaseR.pz2

InjDeltas.PHMCheekEyeFlexL.pz2

InjDeltas.PHMCheekEyeFlexR.pz2

InjDeltas.PHMCheekFlexL.pz2

InjDeltas.PHMCheekFlexR.pz2

InjDeltas.PHMCheeksBalloon.pz2

InjDeltas.PHMCheeksBalloonPucker.pz2

InjDeltas.PHMCheeksCrease.pz2

InjDeltas.PHMCheeksEyeFlex.pz2

InjDeltas.PHMCheeksFlex.pz2

InjDeltas.PHMEyeCloseBottomL.pz2

InjDeltas.PHMEyeCloseBottomR.pz2

InjDeltas.PHMEyeCloseTopL.pz2

InjDeltas.PHMEyeCloseTopR.pz2

InjDeltas.PHMEyeCorneaBulge.pz2

InjDeltas.PHMEyeIrisAlign.pz2

InjDeltas.PHMEyeIrisBulge.pz2

InjDeltas.PHMEyeIrisConvexity.pz2

InjDeltas.PHMEyeIrisSize.pz2

InjDeltas.PHMEyeLidBottomUp-DownL.pz2

InjDeltas.PHMEyeLidBottomUp-DownR.pz2

InjDeltas.PHMEyeLidTopUp-DownL.pz2

InjDeltas.PHMEyeLidTopUp-DownR.pz2

InjDeltas.PHMEyeOpenBottomL.pz2

InjDeltas.PHMEyeOpenBottomR.pz2

InjDeltas.PHMEyeOpen-CloseL.pz2

InjDeltas.PHMEyeOpen-CloseR.pz2

InjDeltas.PHMEyeOpenTopL.pz2

InjDeltas.PHMEyeOpenTopR.pz2

InjDeltas.PHMEyePupilDialate.pz2

InjDeltas.PHMEyePupilSlit.pz2

InjDeltas.PHMEyesOpen-Close.pz2

InjDeltas.PHMEyeSquintL.pz2

InjDeltas.PHMEyeSquintR.pz2

InjDeltas.PHMEyesSquint.pz2

InjDeltas.PHMHeadHairBun.pz2

InjDeltas.PHMHeadHairShort.pz2

InjDeltas.PHMJawIn-Out.pz2

InjDeltas.PHMJawSide-Side.pz2

InjDeltas.PHMLipBottomInL.pz2

InjDeltas.PHMLipBottomIn-Out.pz2

InjDeltas.PHMLipBottomIn-OutL.pz2

InjDeltas.PHMLipBottomIn-OutR.pz2

InjDeltas.PHMLipBottomInR.pz2

InjDeltas.PHMLipBottomOutL.pz2

InjDeltas.PHMLipBottomOutR.pz2

InjDeltas.PHMLipBottomUp-Down.pz2

InjDeltas.PHMLipBottomUp-DownL.pz2

InjDeltas.PHMLipBottomUp-DownR.pz2

InjDeltas.PHMLipsPart.pz2

InjDeltas.PHMLipsPartCenter.pz2

InjDeltas.PHMLipsPucker.pz2

InjDeltas.PHMLipsPuckerWide.pz2

InjDeltas.PHMLipTopDownL.pz2

InjDeltas.PHMLipTopDownR.pz2

InjDeltas.PHMLipTopUp-Down.pz2

InjDeltas.PHMLipTopUp-DownL.pz2

InjDeltas.PHMLipTopUp-DownR.pz2

InjDeltas.PHMLipTopUpL.pz2

InjDeltas.PHMLipTopUpR.pz2

InjDeltas.PHMMouthCornerUp-Down.pz2

InjDeltas.PHMMouthFrownL.pz2

InjDeltas.PHMMouthFrownR.pz2

InjDeltas.PHMMouthLeft.pz2

InjDeltas.PHMMouthNarrow.pz2

InjDeltas.PHMMouthNarrowL.pz2

InjDeltas.PHMMouthNarrowR.pz2

InjDeltas.PHMMouthOpen.pz2

InjDeltas.PHMMouthOpenWide.pz2

InjDeltas.PHMMouthRight.pz2

InjDeltas.PHMMouthSide-Side.pz2

InjDeltas.PHMMouthSmile-Frown.pz2

InjDeltas.PHMMouthSmile-FrownL.pz2

InjDeltas.PHMMouthSmile-FrownR.pz2

InjDeltas.PHMMouthSmileL.pz2

InjDeltas.PHMMouthSmileOpen.pz2

InjDeltas.PHMMouthSmileR.pz2

InjDeltas.PHMMouthSmileSimple.pz2

InjDeltas.PHMMouthSneerL.pz2

InjDeltas.PHMMouthSneer-Pout.pz2

InjDeltas.PHMMouthSneer-PoutL.pz2

InjDeltas.PHMMouthSneer-PoutR.pz2

InjDeltas.PHMMouthSneerR.pz2

InjDeltas.PHMNoseWrinkle.pz2

InjDeltas.PHMNostrilsFlare.pz2

InjDeltas.PHMPoutL.pz2

InjDeltas.PHMPoutR.pz2

InjDeltas.PHMTongueThickness.pz2

InjDeltas.PHMTongueWidth.pz2

InjDeltas.VSM_AA.pz2

InjDeltas.VSM_EH.pz2

InjDeltas.VSM_ER.pz2

InjDeltas.VSM_F.pz2

InjDeltas.VSM_IH.pz2

InjDeltas.VSM_IY.pz2

InjDeltas.VSM_K.pz2

InjDeltas.VSM_L.pz2

InjDeltas.VSM_M.pz2

InjDeltas.VSM_OW.pz2

InjDeltas.VSM_S.pz2

InjDeltas.VSM_SH.pz2

InjDeltas.VSM_T.pz2

InjDeltas.VSM_TH.pz2

InjDeltas.VSM_UW.pz2

InjDeltas.VSM_W.pz2

RemDeltas.CTRLTongueBaseUp-Down.pz2

RemDeltas.CTRLTongueLength.pz2

RemDeltas.CTRLTongueSide-Side.pz2

RemDeltas.CTRLTongueTipUp-Down.pz2

RemDeltas.CTRLTongueUp-Down.pz2

RemDeltas.DSTStrength.pz2

RemDeltas.FBMMale.pz2

RemDeltas.FBMMaleNS.pz2

RemDeltas.FHMGeorge.pz2

RemDeltas.FHMJohn.pz2

RemDeltas.FHMPaul.pz2

RemDeltas.JCMChestBendFront.pz2

RemDeltas.JCMCollarBendL.pz2

RemDeltas.JCMCollarBendR.pz2

RemDeltas.JCMElbowBendL.pz2

RemDeltas.JCMElbowBendR.pz2

RemDeltas.JCMKneeBendL.pz2

RemDeltas.JCMKneeBendR.pz2

RemDeltas.JCMThighBendFrontL.pz2

RemDeltas.JCMThighBendFrontR.pz2

RemDeltas.JCMThighBendSideL.pz2

RemDeltas.JCMThighBendSideR.pz2

RemDeltas.JCMThumbBulgeL.pz2

RemDeltas.JCMThumbBulgeR.pz2

RemDeltas.JSMShldrBendFrontL.pz2

RemDeltas.JSMShldrBendFrontR.pz2

RemDeltas.JSMShldrUpL.pz2

RemDeltas.JSMShldrUpR.pz2

RemDeltas.JSMThighBendBackL.pz2

RemDeltas.JSMThighBendBackR.pz2

RemDeltas.PHMBrowInnerDownL.pz2

RemDeltas.PHMBrowInnerDownR.pz2

RemDeltas.PHMBrowInnerUp-Down.pz2

RemDeltas.PHMBrowInnerUp-DownL.pz2

RemDeltas.PHMBrowInnerUp-DownR.pz2

RemDeltas.PHMBrowInnerUpL.pz2

RemDeltas.PHMBrowInnerUpR.pz2

RemDeltas.PHMBrowOuterDownL.pz2

RemDeltas.PHMBrowOuterDownR.pz2

RemDeltas.PHMBrowOuterUp-Down.pz2

RemDeltas.PHMBrowOuterUp-DownL.pz2

RemDeltas.PHMBrowOuterUp-DownR.pz2

RemDeltas.PHMBrowOuterUpL.pz2

RemDeltas.PHMBrowOuterUpR.pz2

RemDeltas.PHMBrowSqueeze.pz2

RemDeltas.PHMBrowUp-Down.pz2

RemDeltas.PHMBrowUp-DownL.pz2

RemDeltas.PHMBrowUp-DownR.pz2

RemDeltas.PHMCheekCreaseL.pz2

RemDeltas.PHMCheekCreaseR.pz2

RemDeltas.PHMCheekEyeFlexL.pz2

RemDeltas.PHMCheekEyeFlexR.pz2

RemDeltas.PHMCheekFlexL.pz2

RemDeltas.PHMCheekFlexR.pz2

RemDeltas.PHMCheeksBalloon.pz2

RemDeltas.PHMCheeksBalloonPucker.pz2

RemDeltas.PHMCheeksCrease.pz2

RemDeltas.PHMCheeksEyeFlex.pz2

RemDeltas.PHMCheeksFlex.pz2

RemDeltas.PHMEyeCloseBottomL.pz2

RemDeltas.PHMEyeCloseBottomR.pz2

RemDeltas.PHMEyeCloseTopL.pz2

RemDeltas.PHMEyeCloseTopR.pz2

RemDeltas.PHMEyeCorneaBulge.pz2

RemDeltas.PHMEyeIrisAlign.pz2

RemDeltas.PHMEyeIrisBulge.pz2

RemDeltas.PHMEyeIrisConvexity.pz2

RemDeltas.PHMEyeIrisSize.pz2

RemDeltas.PHMEyeLidBottomUp-DownL.pz2

RemDeltas.PHMEyeLidBottomUp-DownR.pz2

RemDeltas.PHMEyeLidTopUp-DownL.pz2

RemDeltas.PHMEyeLidTopUp-DownR.pz2

RemDeltas.PHMEyeOpenBottomL.pz2

RemDeltas.PHMEyeOpenBottomR.pz2

RemDeltas.PHMEyeOpen-CloseL.pz2

RemDeltas.PHMEyeOpen-CloseR.pz2

RemDeltas.PHMEyeOpenTopL.pz2

RemDeltas.PHMEyeOpenTopR.pz2

RemDeltas.PHMEyePupilDialate.pz2

RemDeltas.PHMEyePupilSlit.pz2

RemDeltas.PHMEyesOpen-Close.pz2

RemDeltas.PHMEyeSquintL.pz2

RemDeltas.PHMEyeSquintR.pz2

RemDeltas.PHMEyesSquint.pz2

RemDeltas.PHMHeadHairBun.pz2

RemDeltas.PHMHeadHairShort.pz2

RemDeltas.PHMJawIn-Out.pz2

RemDeltas.PHMJawSide-Side.pz2

RemDeltas.PHMLipBottomInL.pz2

RemDeltas.PHMLipBottomIn-Out.pz2

RemDeltas.PHMLipBottomIn-OutL.pz2

RemDeltas.PHMLipBottomIn-OutR.pz2

RemDeltas.PHMLipBottomInR.pz2

RemDeltas.PHMLipBottomOutL.pz2

RemDeltas.PHMLipBottomOutR.pz2

RemDeltas.PHMLipBottomUp-Down.pz2

RemDeltas.PHMLipBottomUp-DownL.pz2

RemDeltas.PHMLipBottomUp-DownR.pz2

RemDeltas.PHMLipsPart.pz2

RemDeltas.PHMLipsPartCenter.pz2

RemDeltas.PHMLipsPucker.pz2

RemDeltas.PHMLipsPuckerWide.pz2

RemDeltas.PHMLipTopDownL.pz2

RemDeltas.PHMLipTopDownR.pz2

RemDeltas.PHMLipTopUp-Down.pz2

RemDeltas.PHMLipTopUp-DownL.pz2

RemDeltas.PHMLipTopUp-DownR.pz2

RemDeltas.PHMLipTopUpL.pz2

RemDeltas.PHMLipTopUpR.pz2

RemDeltas.PHMMouthCornerUp-Down.pz2

RemDeltas.PHMMouthFrownL.pz2

RemDeltas.PHMMouthFrownR.pz2

RemDeltas.PHMMouthLeft.pz2

RemDeltas.PHMMouthNarrow.pz2

RemDeltas.PHMMouthNarrowL.pz2

RemDeltas.PHMMouthNarrowR.pz2

RemDeltas.PHMMouthOpen.pz2

RemDeltas.PHMMouthOpenWide.pz2

RemDeltas.PHMMouthRight.pz2

RemDeltas.PHMMouthSide-Side.pz2

RemDeltas.PHMMouthSmile-Frown.pz2

RemDeltas.PHMMouthSmile-FrownL.pz2

RemDeltas.PHMMouthSmile-FrownR.pz2

RemDeltas.PHMMouthSmileL.pz2

RemDeltas.PHMMouthSmileOpen.pz2

RemDeltas.PHMMouthSmileR.pz2

RemDeltas.PHMMouthSmileSimple.pz2

RemDeltas.PHMMouthSneerL.pz2

RemDeltas.PHMMouthSneer-Pout.pz2

RemDeltas.PHMMouthSneer-PoutL.pz2

RemDeltas.PHMMouthSneer-PoutR.pz2

RemDeltas.PHMMouthSneerR.pz2

RemDeltas.PHMNoseWrinkle.pz2

RemDeltas.PHMNostrilsFlare.pz2

RemDeltas.PHMPoutL.pz2

RemDeltas.PHMPoutR.pz2

RemDeltas.PHMTongueThickness.pz2

RemDeltas.PHMTongueWidth.pz2

RemDeltas.VSM_AA.pz2

RemDeltas.VSM_EH.pz2

RemDeltas.VSM_ER.pz2

RemDeltas.VSM_F.pz2

RemDeltas.VSM_IH.pz2

RemDeltas.VSM_IY.pz2

RemDeltas.VSM_K.pz2

RemDeltas.VSM_L.pz2

RemDeltas.VSM_M.pz2

RemDeltas.VSM_OW.pz2

RemDeltas.VSM_S.pz2

RemDeltas.VSM_SH.pz2

RemDeltas.VSM_T.pz2

RemDeltas.VSM_TH.pz2

RemDeltas.VSM_UW.pz2

RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe069_DAZ_Chnnls.pz2

06-ps_pe069_DAZ_ERC.pz2

06-ps_pe069_DAZ_Grps.pz2

06-ps_pe069inj_Chnnls.pz2

06-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_pe069_DAZ_Chnnls.pz2

05-ps_pe069_DAZ_ERC.pz2

05-ps_pe069_DAZ_Grps.pz2

05-ps_pe069inj_Chnnls.pz2

05-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_pe069_DAZ_Chnnls.pz2

01-ps_pe069_DAZ_ERC.pz2

01-ps_pe069_DAZ_Grps.pz2

01-ps_pe069inj_Chnnls.pz2

01-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe069_DAZ_Chnnls.pz2

37-ps_pe069_DAZ_ERC.pz2

37-ps_pe069_DAZ_Grps.pz2

37-ps_pe069inj_Chnnls.pz2

37-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_pe069_DAZ_Chnnls.pz2

08-ps_pe069_DAZ_Grps.pz2

08-ps_pe069inj_Chnnls.pz2

08-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe069_DAZ_Chnnls.pz2

62-ps_pe069_DAZ_ERC.pz2

62-ps_pe069_DAZ_Grps.pz2

62-ps_pe069inj_Chnnls.pz2

62-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe069_DAZ_Chnnls.pz2

39-ps_pe069_DAZ_ERC.pz2

39-ps_pe069_DAZ_Grps.pz2

39-ps_pe069inj_Chnnls.pz2

39-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_pe069_DAZ_Chnnls.pz2

40-ps_pe069_DAZ_ERC.pz2

40-ps_pe069_DAZ_Grps.pz2

40-ps_pe069inj_Chnnls.pz2

40-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe069_DAZ_Chnnls.pz2

44-ps_pe069_DAZ_ERC.pz2

44-ps_pe069_DAZ_Grps.pz2

44-ps_pe069inj_Chnnls.pz2

44-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe069_DAZ_Chnnls.pz2

45-ps_pe069_DAZ_ERC.pz2

45-ps_pe069_DAZ_Grps.pz2

45-ps_pe069inj_Chnnls.pz2

45-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe069_DAZ_Chnnls.pz2

46-ps_pe069_DAZ_ERC.pz2

46-ps_pe069_DAZ_Grps.pz2

46-ps_pe069inj_Chnnls.pz2

46-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe069_DAZ_Chnnls.pz2

47-ps_pe069_DAZ_ERC.pz2

47-ps_pe069_DAZ_Grps.pz2

47-ps_pe069inj_Chnnls.pz2

47-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe069_DAZ_Chnnls.pz2

48-ps_pe069_DAZ_ERC.pz2

48-ps_pe069_DAZ_Grps.pz2

48-ps_pe069inj_Chnnls.pz2

48-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe069_DAZ_Chnnls.pz2

49-ps_pe069_DAZ_ERC.pz2

49-ps_pe069_DAZ_Grps.pz2

49-ps_pe069inj_Chnnls.pz2

49-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe069_DAZ_ERC.pz2

10-ps_pe069_DAZ_Grps.pz2

10-ps_pe069inj_Chnnls.pz2

10-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe069_DAZ_Chnnls.pz2

53-ps_pe069_DAZ_ERC.pz2

53-ps_pe069_DAZ_Grps.pz2

53-ps_pe069inj_Chnnls.pz2

53-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe069_DAZ_Chnnls.pz2

54-ps_pe069_DAZ_ERC.pz2

54-ps_pe069_DAZ_Grps.pz2

54-ps_pe069inj_Chnnls.pz2

54-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe069_DAZ_Chnnls.pz2

55-ps_pe069_DAZ_ERC.pz2

55-ps_pe069_DAZ_Grps.pz2

55-ps_pe069inj_Chnnls.pz2

55-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe069_DAZ_Chnnls.pz2

50-ps_pe069_DAZ_ERC.pz2

50-ps_pe069_DAZ_Grps.pz2

50-ps_pe069inj_Chnnls.pz2

50-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe069_DAZ_Chnnls.pz2

51-ps_pe069_DAZ_ERC.pz2

51-ps_pe069_DAZ_Grps.pz2

51-ps_pe069inj_Chnnls.pz2

51-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe069_DAZ_Chnnls.pz2

52-ps_pe069_DAZ_ERC.pz2

52-ps_pe069_DAZ_Grps.pz2

52-ps_pe069inj_Chnnls.pz2

52-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_pe069_DAZ_Chnnls.pz2

61-ps_pe069_DAZ_ERC.pz2

61-ps_pe069_DAZ_Grps.pz2

61-ps_pe069inj_Chnnls.pz2

61-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe069_DAZ_Chnnls.pz2

38-ps_pe069_DAZ_ERC.pz2

38-ps_pe069_DAZ_Grps.pz2

38-ps_pe069inj_Chnnls.pz2

38-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe069_DAZ_Chnnls.pz2

60-ps_pe069_DAZ_ERC.pz2

60-ps_pe069_DAZ_Grps.pz2

60-ps_pe069inj_Chnnls.pz2

60-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe069_DAZ_Chnnls.pz2

41-ps_pe069_DAZ_ERC.pz2

41-ps_pe069_DAZ_Grps.pz2

41-ps_pe069inj_Chnnls.pz2

41-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe069_DAZ_Chnnls.pz2

42-ps_pe069_DAZ_ERC.pz2

42-ps_pe069_DAZ_Grps.pz2

42-ps_pe069inj_Chnnls.pz2

42-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe069_DAZ_Chnnls.pz2

43-ps_pe069_DAZ_ERC.pz2

43-ps_pe069_DAZ_Grps.pz2

43-ps_pe069inj_Chnnls.pz2

43-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_pe069_DAZ_Chnnls.pz2

63-ps_pe069_DAZ_ERC.pz2

63-ps_pe069_DAZ_Grps.pz2

63-ps_pe069inj_Chnnls.pz2

63-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_pe069_DAZ_Chnnls.pz2

04-ps_pe069_DAZ_ERC.pz2

04-ps_pe069_DAZ_Grps.pz2

04-ps_pe069inj_Chnnls.pz2

04-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe069_DAZ_Chnnls.pz2

18-ps_pe069_DAZ_ERC.pz2

18-ps_pe069_DAZ_Grps.pz2

18-ps_pe069inj_Chnnls.pz2

18-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_pe069_DAZ_Chnnls.pz2

07-ps_pe069_DAZ_Grps.pz2

07-ps_pe069inj_Chnnls.pz2

07-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe069_DAZ_Chnnls.pz2

58-ps_pe069_DAZ_ERC.pz2

58-ps_pe069_DAZ_Grps.pz2

58-ps_pe069inj_Chnnls.pz2

58-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe069_DAZ_Chnnls.pz2

20-ps_pe069_DAZ_ERC.pz2

20-ps_pe069_DAZ_Grps.pz2

20-ps_pe069inj_Chnnls.pz2

20-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_pe069_DAZ_Chnnls.pz2

21-ps_pe069_DAZ_ERC.pz2

21-ps_pe069_DAZ_Grps.pz2

21-ps_pe069inj_Chnnls.pz2

21-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe069_DAZ_Chnnls.pz2

25-ps_pe069_DAZ_ERC.pz2

25-ps_pe069_DAZ_Grps.pz2

25-ps_pe069inj_Chnnls.pz2

25-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe069_DAZ_Chnnls.pz2

26-ps_pe069_DAZ_ERC.pz2

26-ps_pe069_DAZ_Grps.pz2

26-ps_pe069inj_Chnnls.pz2

26-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe069_DAZ_Chnnls.pz2

27-ps_pe069_DAZ_ERC.pz2

27-ps_pe069_DAZ_Grps.pz2

27-ps_pe069inj_Chnnls.pz2

27-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe069_DAZ_Chnnls.pz2

28-ps_pe069_DAZ_ERC.pz2

28-ps_pe069_DAZ_Grps.pz2

28-ps_pe069inj_Chnnls.pz2

28-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe069_DAZ_Chnnls.pz2

29-ps_pe069_DAZ_ERC.pz2

29-ps_pe069_DAZ_Grps.pz2

29-ps_pe069inj_Chnnls.pz2

29-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe069_DAZ_Chnnls.pz2

30-ps_pe069_DAZ_ERC.pz2

30-ps_pe069_DAZ_Grps.pz2

30-ps_pe069inj_Chnnls.pz2

30-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe069_DAZ_Chnnls.pz2

34-ps_pe069_DAZ_ERC.pz2

34-ps_pe069_DAZ_Grps.pz2

34-ps_pe069inj_Chnnls.pz2

34-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe069_DAZ_Chnnls.pz2

35-ps_pe069_DAZ_ERC.pz2

35-ps_pe069_DAZ_Grps.pz2

35-ps_pe069inj_Chnnls.pz2

35-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe069_DAZ_Chnnls.pz2

36-ps_pe069_DAZ_ERC.pz2

36-ps_pe069_DAZ_Grps.pz2

36-ps_pe069inj_Chnnls.pz2

36-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe069_DAZ_Chnnls.pz2

31-ps_pe069_DAZ_ERC.pz2

31-ps_pe069_DAZ_Grps.pz2

31-ps_pe069inj_Chnnls.pz2

31-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe069_DAZ_Chnnls.pz2

32-ps_pe069_DAZ_ERC.pz2

32-ps_pe069_DAZ_Grps.pz2

32-ps_pe069inj_Chnnls.pz2

32-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe069_DAZ_Chnnls.pz2

33-ps_pe069_DAZ_ERC.pz2

33-ps_pe069_DAZ_Grps.pz2

33-ps_pe069inj_Chnnls.pz2

33-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_pe069_DAZ_Chnnls.pz2

57-ps_pe069_DAZ_ERC.pz2

57-ps_pe069_DAZ_Grps.pz2

57-ps_pe069inj_Chnnls.pz2

57-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe069_DAZ_Chnnls.pz2

19-ps_pe069_DAZ_ERC.pz2

19-ps_pe069_DAZ_Grps.pz2

19-ps_pe069inj_Chnnls.pz2

19-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe069_DAZ_Chnnls.pz2

56-ps_pe069_DAZ_ERC.pz2

56-ps_pe069_DAZ_Grps.pz2

56-ps_pe069inj_Chnnls.pz2

56-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe069_DAZ_Chnnls.pz2

22-ps_pe069_DAZ_ERC.pz2

22-ps_pe069_DAZ_Grps.pz2

22-ps_pe069inj_Chnnls.pz2

22-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe069_DAZ_Chnnls.pz2

23-ps_pe069_DAZ_ERC.pz2

23-ps_pe069_DAZ_Grps.pz2

23-ps_pe069inj_Chnnls.pz2

23-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe069_DAZ_Chnnls.pz2

24-ps_pe069_DAZ_ERC.pz2

24-ps_pe069_DAZ_Grps.pz2

24-ps_pe069inj_Chnnls.pz2

24-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_pe069_DAZ_Chnnls.pz2

59-ps_pe069_DAZ_ERC.pz2

59-ps_pe069_DAZ_Grps.pz2

59-ps_pe069inj_Chnnls.pz2

59-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe069_DAZ_Chnnls.pz2

12-ps_pe069_DAZ_ERC.pz2

12-ps_pe069_DAZ_Grps.pz2

12-ps_pe069inj_Chnnls.pz2

12-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe069_DAZ_Chnnls.pz2

13-ps_pe069_DAZ_ERC.pz2

13-ps_pe069_DAZ_Grps.pz2

13-ps_pe069inj_Chnnls.pz2

13-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe069_DAZ_Chnnls.pz2

14-ps_pe069_DAZ_ERC.pz2

14-ps_pe069_DAZ_Grps.pz2

14-ps_pe069inj_Chnnls.pz2

14-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe069_DAZ_Chnnls.pz2

15-ps_pe069_DAZ_ERC.pz2

15-ps_pe069_DAZ_Grps.pz2

15-ps_pe069inj_Chnnls.pz2

15-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe069_DAZ_Chnnls.pz2

16-ps_pe069_DAZ_ERC.pz2

16-ps_pe069_DAZ_Grps.pz2

16-ps_pe069inj_Chnnls.pz2

16-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe069_DAZ_Chnnls.pz2

11-ps_pe069_DAZ_ERC.pz2

11-ps_pe069_DAZ_Grps.pz2

11-ps_pe069inj_Chnnls.pz2

11-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe069_DAZ_Chnnls.pz2

17-ps_pe069_DAZ_ERC.pz2

17-ps_pe069_DAZ_Grps.pz2

17-ps_pe069inj_Chnnls.pz2

17-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe069inj_Chnnls.pz2

09-ps_pe069inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Victoria 4.2.cr2

Victoria 4.2.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\


V4 Arms Raised 01.png

V4 Arms Raised 01.pz2

V4 Contraposto 01.png

V4 Contraposto 01.pz2

V4 Fashion 01.png

V4 Fashion 01.pz2

V4 Kneeling 01.png

V4 Kneeling 01.pz2

V4 Looking 01.png

V4 Looking 01.pz2

V4 Pensive 02.png

V4 Pensive 02.pz2

V4 Reclining 01.png

V4 Reclining 01.pz2

V4 Running 01.png

V4 Running 01.pz2

V4 Seated 01.png

V4 Seated 01.pz2

V4 Walking 01.png

V4 Walking 01.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\


!Magnetize to V4.png

!Magnetize to V4.pz2

Magnetize to V4 1.png

Magnetize to V4 1.pz2

Magnetize to V4 2.png

Magnetize to V4 2.pz2

Magnetize to V4 3.png

Magnetize to V4 3.pz2

Magnetize to V4 4.png

Magnetize to V4 4.pz2

Magnetize to V4 5.png

Magnetize to V4 5.pz2

Magnetize to V4 6.png

Magnetize to V4 6.pz2

Magnetize to V4 7.png

Magnetize to V4 7.pz2

Magnetize to V4 8.png

Magnetize to V4 8.pz2

Magnetize to V4 9.png

Magnetize to V4 9.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\


!All_Mapless.png

!All_Mapless.pz2

!All_Natural_BKN.png

!All_Natural_BKN.pz2

!All_Natural_NG.png

!All_Natural_NG.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Base V4.png

INJ Base V4.pz2

REM Base V4.png

REM Base V4.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\


AA (Odd).png

AA (Odd).pz2

BrowInnerUp-Down.png

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.png

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.png

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.png

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.png

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.png

BrowOuterUp-DownR.pz2

BrowSqueeze.png

BrowSqueeze.pz2

BrowUp-Down.png

BrowUp-Down.pz2

BrowUp-DownL.png

BrowUp-DownL.pz2

BrowUp-DownR.png

BrowUp-DownR.pz2

CheekCreaseL.png

CheekCreaseL.pz2

CheekCreaseR.png

CheekCreaseR.pz2

CheekEyeFlexL.png

CheekEyeFlexL.pz2

CheekEyeFlexR.png

CheekEyeFlexR.pz2

CheekFlexL.png

CheekFlexL.pz2

CheekFlexR.png

CheekFlexR.pz2

CheeksBalloon.png

CheeksBalloon.pz2

CheeksBalloonPucker.png

CheeksBalloonPucker.pz2

CheeksCrease.png

CheeksCrease.pz2

CheeksEyeFlex.png

CheeksEyeFlex.pz2

CheeksFlex.png

CheeksFlex.pz2

DeformerStrength.png

DeformerStrength.pz2

EH (Ed).png

EH (Ed).pz2

ER (hURt).png

ER (hURt).pz2

EyeCorneaBulge.png

EyeCorneaBulge.pz2

EyeIrisAlign.png

EyeIrisAlign.pz2

EyeIrisBulge.png

EyeIrisBulge.pz2

EyeIrisConvexity.png

EyeIrisConvexity.pz2

EyeIrisSize.png

EyeIrisSize.pz2

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.png

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.png

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.png

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.png

EyeOpen-CloseL.pz2

EyeOpen-CloseR.png

EyeOpen-CloseR.pz2

EyePupilDialate.png

EyePupilDialate.pz2

EyePupilSlit.png

EyePupilSlit.pz2

EyesOpen-Close.png

EyesOpen-Close.pz2

EyeSquintL.png

EyeSquintL.pz2

EyeSquintR.png

EyeSquintR.pz2

EyesSquint.png

EyesSquint.pz2

F (Fee).png

F (Fee).pz2

George.png

George.pz2

HeadHairBun.png

HeadHairBun.pz2

HeadHairShort.png

HeadHairShort.pz2

IH (It).png

IH (It).pz2

IY (Eat).png

IY (Eat).pz2

JawIn-Out.png

JawIn-Out.pz2

JawSide-Side.png

JawSide-Side.pz2

John.png

John.pz2

K (Key).png

K (Key).pz2

L (Lee).png

L (Lee).pz2

LipBottomIn-Out.png

LipBottomIn-Out.pz2

LipBottomIn-OutL.png

LipBottomIn-OutL.pz2

LipBottomIn-OutR.png

LipBottomIn-OutR.pz2

LipBottomUp-Down.png

LipBottomUp-Down.pz2

LipBottomUp-DownL.png

LipBottomUp-DownL.pz2

LipBottomUp-DownR.png

LipBottomUp-DownR.pz2

LipsPart.png

LipsPart.pz2

LipsPartCenter.png

LipsPartCenter.pz2

LipsPucker.png

LipsPucker.pz2

LipsPuckerWide.png

LipsPuckerWide.pz2

LipTopUp-Down.png

LipTopUp-Down.pz2

LipTopUp-DownL.png

LipTopUp-DownL.pz2

LipTopUp-DownR.png

LipTopUp-DownR.pz2

M (Me).png

M (Me).pz2

MaleBody NoScale.png

MaleBody NoScale.pz2

MaleBody.png

MaleBody.pz2

MouthCornerUp-Down.png

MouthCornerUp-Down.pz2

MouthNarrow.png

MouthNarrow.pz2

MouthNarrowL.png

MouthNarrowL.pz2

MouthNarrowR.png

MouthNarrowR.pz2

MouthOpen.png

MouthOpen.pz2

MouthOpenWide.png

MouthOpenWide.pz2

MouthSide-Side.png

MouthSide-Side.pz2

MouthSmile-Frown.png

MouthSmile-Frown.pz2

MouthSmile-FrownL.png

MouthSmile-FrownL.pz2

MouthSmile-FrownR.png

MouthSmile-FrownR.pz2

MouthSmileOpen.png

MouthSmileOpen.pz2

MouthSmileSimple.png

MouthSmileSimple.pz2

MouthSneer-Pout.png

MouthSneer-Pout.pz2

MouthSneer-PoutL.png

MouthSneer-PoutL.pz2

MouthSneer-PoutR.png

MouthSneer-PoutR.pz2

NoseWrinkle.png

NoseWrinkle.pz2

NostrilsFlare.png

NostrilsFlare.pz2

OW (OAt).png

OW (OAt).pz2

Paul.png

Paul.pz2

S (Sea).png

S (Sea).pz2

SH (SHe).png

SH (SHe).pz2

T (Tea).png

T (Tea).pz2

TH (Theta).png

TH (Theta).pz2

TongueBaseUp-Down.png

TongueBaseUp-Down.pz2

TongueLength.png

TongueLength.pz2

TongueSide-Side.png

TongueSide-Side.pz2

TongueThickness.png

TongueThickness.pz2

TongueTipUp-Down.png

TongueTipUp-Down.pz2

TongueUp-Down.png

TongueUp-Down.pz2

TongueWidth.png

TongueWidth.pz2

UW (tWO).png

UW (tWO).pz2

W (We).png

W (We).pz2


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters\



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4\


V4SmplEyesM.jpg

V4SmplEyesTr.jpg

V4SmplEyeSurfcM.jpg

V4SmplEyeSurfcTr.jpg

V4SmplFaceM.jpg

V4SmplFaceM_BKN.jpg

V4SmplLashesTr.jpg

V4SmplLimbsM.jpg

V4SmplMouthM.jpg

V4SmplTorsoM_BKN.jpg

V4SmplTorsoM_NG.jpg


DAZ Studio Listing



\People\



\People\Victoria 4\



\People\Victoria 4\Materials\



\People\Victoria 4\Materials\V4 Sample-Res\


!All_Mapless.dsb

!All_Mapless.dsb.png

!All_Natural_BKN.dsb

!All_Natural_BKN.dsb.png

!All_Natural_NG.dsb

!All_Natural_NG.dsb.png


\People\Victoria 4\Poses\



\People\Victoria 4\Poses\V4 General\


V4 Arms Raised 01.dsb

V4 Arms Raised 01.dsb.png

V4 Contraposto 01.dsb

V4 Contraposto 01.dsb.png

V4 Fashion 01.dsb

V4 Fashion 01.dsb.png

V4 Kneeling 01.dsb

V4 Kneeling 01.dsb.png

V4 Looking 01.dsb

V4 Looking 01.dsb.png

V4 Pensive 02.dsb

V4 Pensive 02.dsb.png

V4 Reclining 01.dsb

V4 Reclining 01.dsb.png

V4 Running 01.dsb

V4 Running 01.dsb.png

V4 Seated 01.dsb

V4 Seated 01.dsb.png

V4 Walking 01.dsb

V4 Walking 01.dsb.png

Notes

  • Victoria 4.2 requires Mac OSX 10.3.9 or higher in order to work properly.
  • Victoria 4.2 does not work in versions of Poser earlier than Poser 6. DAZ Studio users need DS version 1.8.2.1 + Patch or higher.
  • Texture templates available for download on the product page.
  • To download the Victoria 4 seam guides by Snow Sultan: Click Here

The Sentinels of the Forest

image_medium.jpg

Product: The Sentinels of the Forest
Product Code: ps_ac1558b
DAZ Original: YES
Created By: Sarsa
Released: March 14, 2006

Product Information

  • You can find new icons for loading this product in the following Poser libraries:
    • Figures: “DAZ Trees”
    • Pose: “!DAZTrees”

Product Notes

Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.

  • These Bump Map files are:
    • :DAZ:DazTrees:CottonwoodTrunkB.jpg
    • :DAZ:DazTrees:MapleTrunkB.jpg
    • :DAZ:DazTrees:OakTrunkB.jpg
    • :DAZ:DazTrees:SycamoreTrunkB.jpg
    • :DAZ:DazTrees:WillowTrunkB.jpg

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Support


Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

DAZ Trees


\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZTrees\


blcottonwood.obj
blcottonwoodleaves.obj
blmaple.obj
blmapleleaves.obj
bloak.obj
bloakleaves.obj
blsycamore.obj
blsycamoreleaves.obj
blweeping_willow.obj
blwillowleaves.obj
————————————————– \Runtime\libraries\



\Runtime\libraries\character\



\Runtime\libraries\character\DAZ Trees\


Cottonwood.cr2
Cottonwood_leaves.cr2
Maple.cr2
Maple_leaves.cr2
Oak.cr2
Oak_leaves.cr2
Sycamore.cr2
Sycamore_leaves.cr2
Willow.cr2
Willow_leaves.cr2
Cottonwood.rsr
Cottonwood_leaves.rsr
Maple.rsr
Maple_leaves.rsr
Oak.rsr
Oak_leaves.rsr
Sycamore.rsr
Sycamore_leaves.rsr
Willow.rsr
Willow_leaves.rsr
————————————————– \Runtime\libraries\Pose\



\Runtime\libraries\Pose\!DAZTrees\


CottonwoodLeaves.pz2
CottonwoodTrunk-P4.pz2
CottonwoodTrunk-PP.pz2
MapleLeaves.pz2
MapleTrunk-P4.pz2
MapleTrunk-PP.pz2
OakLeaves.pz2
OakTrunk-P4.pz2
OakTrunk-PP.pz2
SycamoreLeaves.pz2
SycamoreTrunk-P4.pz2
SycamoreTrunk-PP.pz2
WillowLeaves.pz2
WillowTrunk-P4.pz2
WillowTrunk-PP.pz2
CottonwoodLeaves.rsr
CottonwoodTrunk-P4.rsr
CottonwoodTrunk-PP.rsr
MapleLeaves.rsr
MapleTrunk-P4.rsr
MapleTrunk-PP.rsr
OakLeaves.rsr
OakTrunk-P4.rsr
OakTrunk-PP.rsr
SycamoreLeaves.rsr
SycamoreTrunk-P4.rsr
SycamoreTrunk-PP.rsr
WillowLeaves.rsr
WillowTrunk-P4.rsr
WillowTrunk-PP.rsr
————————————————– \Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\DazTrees\


CottonWoodLeaf01.jpg
CottonWoodLeaf01T.jpg
CottonWoodLeaf02.jpg
CottonWoodLeaf02T.jpg
CottonwoodTrunk.jpg
CottonwoodTrunkB.jpg
MapleLeaf01.jpg
MapleLeaf01T.jpg
MapleLeaf02.jpg
MapleLeaf02T.jpg
MapleTrunk.jpg
MapleTrunkB.jpg
OakLeaves01.jpg
OakLeaves01T.jpg
OakLeaves02.jpg
OakLeaves02T.jpg
OakTrunk.jpg
OakTrunkB.jpg
SycamoreLeaf01.jpg
SycamoreLeaf01T.jpg
SycamoreLeaf02.jpg
SycamoreLeaf02T.jpg
SycamoreTrunk.jpg
SycamoreTrunkB.jpg
WillowLeaf01.jpg
WillowLeaf01T.jpg
WillowLeaf02.jpg
WillowLeaf02T.jpg
WillowTrunk.jpg
WillowTrunkB.jpg
————————————————– \Runtime\WebLinks\



\Runtime\WebLinks\DAZ Productions, Inc\


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