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Glymmer V4

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Product: Glymmer V4

Product code: ps_mr538 (PC|MAC)

DAZ Original: Yes

Created By: Thorne, Sarsa

Released: 2009-03-18


Product Information

Required Products:

  • Victoria 4 Base
  • Victoria 4.2 Morphs++

Details

This product contains:

Glymmer Character

  • 2 Custom Head INJ/REM (for V4.1 and V4.2)
  • 2 Body INJ/REM (for V4.1 and V4.2)
  • 1 Ears INJ/REM
  • 1 Eye Fix Pose
  • 12 Make-Up Options
    • 6 with Blonde Eyebrows
    • 6 with Dark Eyebrows
  • 3 Eye Color Options (Grey, Hazel, Dark)
  • 2 Full MAT (with Blond Eyebrows and with Dark Eyebrows)

Matposes

  • P5+ Only Material Poses (.PZ2)
  • DAZ Studio Material Presets (.DS)
    • DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to your Glymmer V4.

Textures

  • 12 Head Texture Maps (4000×4000)
  • 2 ea. Head Bump and Specularity Maps (4000×4000)
  • 1 ea. Torso Texture, Bump and Specularity Maps (4000×4000)
  • 1 ea. Limbs Texture, Bump and Specularity Maps (4000×4000)
  • 1 ea. Mouth Texture, Bump and Specularity Maps (2000×2000)
  • 3 Eyes Texture Maps (1000×1000)
  • 1 Lashes Transparency Map (1000×1000)

Term of Use

  • This product is allowed for commercial, personal and non-commercial renders and prerendered animations. It is covered fully by DAZ EULA, so please, check it for full legal details.

Known Problems

  • This product has baked highlights in eyes textures.

File List

  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V41_INJ.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V41_INJ.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V41_REM.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V41_REM.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V42_INJ.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V42_INJ.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V42_REM.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\!_Gl-Head_V42_REM.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V41_INJ.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V41_INJ.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V41_REM.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V41_REM.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V42_INJ.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V42_INJ.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V42_REM.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\1_Gl-Body_V42_REM.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Blonde.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Blonde.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Blonde.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Brown.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Brown.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\2_MAT_Brown.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndBrows.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndBrows.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndBrows.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-01.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-01.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-01.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-02.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-02.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-02.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-03.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-03.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-03.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-04.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-04.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-04.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-05.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-05.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_BlndMakeup-05.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkBrows.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkBrows.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkBrows.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-01.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-01.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-01.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-02.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-02.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-02.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-03.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-03.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-03.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-04.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-04.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-04.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-05.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-05.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\3_DkMakeup-05.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-01.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-01.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-01.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-02.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-02.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-02.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-03.ds
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-03.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\4_Eyes-03.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEars_INJ.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEars_INJ.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEars_REM.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEars_REM.pz2
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEyes_FIX.png
  • \Runtime\Libraries\Pose\ThorneWorks\! ! Glymmer\5_GlymmerEyes_FIX.pz2
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer2.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer3.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer4.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer5.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer6.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr2.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr4.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr5.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr6.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS3V4Glymmer.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4Glymmer.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerB.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBr3.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBrB.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerDkBrS.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS1V4GlymmerS.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS2V4Glymmer.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS2V4GlymmerB.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS2V4GlymmerS.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS3V4GlymmerB.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS3V4GlymmerS.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS4V4Glymmer.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS4V4GlymmerB.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS4V4GlymmerS.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS5V4Glymmer.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS5V4Glymmer2.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS5V4Glymmer3.jpg
  • \Runtime\Textures\ThorneWorks\Glymmer\TS6V4Glymmer.jpg

Product Notes

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “ThorneWorks:! ! Glymmer”
  • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
  • Material Presets for DAZ Studio and Poser now consolidated
  • Poser Users:
    • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.
  • System Requirements and Instructions for Poser users:
    • Poser 6 or above, 512 mb RAM or greater is recommended for high-resolution texture maps.
    • This product is based on and requires the previous installation of the Victoria 4.2 figure with Morphs++ from DAZ3D.
    • Install all files to your proper Runtime folder.
    • Load the V4 figure from your Poser Library. Be sure that V4 is the only character in your Poser scene. Do not include background characters, such as skydomes, or any other characters before applying the custom morph injections to V4. This will avoid any crosstalk problems with other characters. Apply the morph injection poses and texture MAT files which can be found in the following folder:
      • :Runtime:Libraries:Pose:ThorneWorks:! ! Glymmer
      • After the custom injection poses have been applied, other figures, clothing, etc. may be safely added to your scene.
    • Custom eyes placement (please read)
      • Because this character is created using custom morph targets, the eye positions and scaling are adjusted to fit the new face. Most poses available do not remove the built-in eye translations that Poser automatically included when saving a pose. Applying poses therefore may result in the custom eye positions being changed with “eye-popping” effects. This is easy to fix using one of the following three methods:
        1. A special pose file is included in Glymmer's pose folder for use on Glymmer's eyes. Apply this “Eyes_FIX” pose to your V4 figure any time AFTER applying Glymmer's head INJ pose to reset the eyeballs to the proper positions and scale values for this character.
        2. Each eyeball is “memorized” in the correct position by the injection pose file(s). Select each eye separately and apply the Poser menu function “Edit:Restore:Element”. This resets the eyes to the correct position.
        3. The last method that can be used to reset the eyeball positions is to simply re-apply the head injection pose. This will not effect the head morph if it is already injected, but it will reset the eyes to their proper values for this custom character.
  • You MUST own the Victoria 4 Base found at www.DAZ3d.com to use this product correctly.
    • Victoria 4 Morphs++ package required for body injection pose.
  • This product has 2 full installers.

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