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The Olive Chapel


Product: The Olive Chapel
Product Code: 8724
DAZ Original: NO
Created By: Maclean
Released: March, 2009

Product Information

Required Products:

  • None
  • None

Product Versions / File Sizes

  • DAZ Studio or later - 61.5Mb
  • Poser 5 or later - 61.2Mb


This product has separate installers for DAZ Studio or Poser

DAZ Studio

  • 8724_6_ds_TheOliveChapel_6.exe (Product installer 30.3Mb)
  • 8724_8_ds_TheOliveChapel_8.exe (Product installer 28.8Mb)
  • 8724_7_ds_TheOliveChapel_7.exe (Help file 2.38Mb)


  • 8724_1_dpc_TheOliveChapel_1.exe (Product installer 29.9Mb)
  • 8724_5_dpc_TheOliveChapel_5.exe (Product installer 28.8Mb)
  • 8724_4_tx_TheOliveChapel_4.exe (Help file 2.38Mb)

There is also a Template.exe on the product page

  • 8724_2_tx_TheOliveChapel_2.exe (2.97Mb)

Product Notes

The Olive Chapel - by maclean

File list
DAZ Studio folders
content/Maclean/Ayas/Olive Chapel (6 files) - 1 Figure, 3 Material & 2 Light presets
content/data (1 folder) - The data (geometry) folder has the prefix 'ay_'
content/Runtime/textures/maclean/ayas (30 files) - All textures have the prefix 'ac_'

Poser folders
Runtime/libraries/Character/Maclean/Ayas/Olive Chapel - 1 .cr2 figure file
Runtime/libraries/Pose/Maclean/Ayas/Olive Chapel - 3 .pz2 MAT files
Runtime/libraries/Lights/Maclean/Ayas/Olive Chapel - 2 .lt2 light files
Runtime/Geometries/maclean/ayas (1 file) - The obj file has the prefix 'ay_'
Runtime/textures/maclean/ayas (30 files) - All textures have the prefix 'ac_'

* Note - I've used the folder structure Maclean> Ayas> Olive Chapel. Ayas is the name of the valley I live in, and I'm planning to build other models in this series. All future models will be in the Ayas folder.

The Olive Chapel (La Capella dell'Oliva) - Location and history
The Olive Chapel is situated above the alpine village of Antagnod in Val d'Ayas, Italy, at an altitude of 1800 meters (5,900 ft) above sea-level. It's a 5 minute walk from my house and I pass it every time I go into the village, so I know it pretty well.
The chapel is very small, (it holds about 30 people), and is only used 3 or 4 times a year, mostly for special occasions like a wedding or occasional mass. The original Olive Chapel was built in 1676 and was demolished to make way for a newer one. Building started in 1840 and finished in 1852. It was called the Olive Chapel because, according to tradition, olive branches were used in the Palm Sunday mass.
Note that some of the writing on the chapel is on French. Although the whole Val d'Aosta region is part of Italy, it borders on both France and Switzerland, and the region's second language is French. In this valley, the local patois (dialect) is a mixture of italian and french.

The Olive Chapel - 3d version I've always wanted to make a 3d version of the chapel, but the sheer complexity of it was pretty daunting. When I fiinally decided to tackle it, I first of all spent days measuring every part of it and photographing it from every angle. I then got the keys from Don Roberto, the parish priest, and did the same with the interior. I tried to be as faithful as possible to the original, but I was forced to exclude or change several things.

  • I didn't include the altar because it's extremely complex and detailed, and would have easily have taken as much time as it took me to build the entire chapel, not to mention being huge in file size.
  • The shape of the front window caused me enormous geometry problems, and I was eventually forced to use a simpler semi-circular shape instead.
  • I made a few minor changes to some of the frescos in the interior, due to the difficulty of photographing them properly.
  • I excluded a few more modern additions, like exterior electrical wiring and the snowstops on the roof.

Here's a picture of the original chapel as a comparison.

Note - Many of the wall panels in the original chapel aren't actually recessed into the stonework. Instead, they're painted and use light & shade to simulate depth. I built the 3d model the same way, and used textures to give the impression of depth.

Body parts
The only body part in the chapel which needed to be posable is the door, but for convenience, I created some extra ones. The chapel, back, floors and roof are all body parts which can be switched off. This makes it easier to view the interior from certain angles. A camera loads with the figure (DAZ Studio only) and has a focal length of 30mm to give a wider view of the interior.

The textures used for the chapel were made from photographs I took, including all the paintings, which are painted on the stone itself. To expand the flexibility of this model, I've added some extra textures and 2 presets for them. You can also use any square format, high-quality stone texture on most of the walls to change the look.

  • materials original - The original default materials
  • materials plain - A plainer version of the default materials
  • materials stone - An abandoned version in stone

The materials are divided into groups to match the body parts - front, center, back, etc, and will display alphabetically, (DAZ Studio only).
I've kept some materials separate to allow them to be switched off. For example, the window bars use the same texture as 'all_metal' but have their own material. If you want to hide the window bars, simply make the material invisible.

There are 2 light presets included for sunlight and moonlight. These are intended for the interior of the chapel only.

Textures and templates Templates are included for the various alcoves and panels. All other materials are generic and can use any square format texture.


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