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Jepe’s Project: M4 Hairy


Required Products Michael 4 Base Hiro 4 Base


Features:

*Utility and Injection Poses for M4 to turn him into a conformable M4 Bodyhair Suit,

*Bodyhair: 25 bodyhair variations (light/strong/Salt+Pepper) for 10 main bodyhair options in 4 colors: Black, Blond, Brown and Red,

*Facial hair: 68 beard variations (unshaven/stubble/light/strong) for 6 main facial hair options in 5 colors: Black, Blond, Brown, Red and White,

*Body Jewels: 10 body jewel variations (perforated/full/nipple jewel) for 3 main body jewels in 10 metallic colors: Black, Brass, Copper, Gold, Pink, Platinum, Rose, Silver, Silver2 and Steel,

*Wet & Tears: 4 wet options and 7 tears options,

*551 DS MATs/551 PoserMATs.

*157 Textures 4096px x 4096px

Product Documentation PDF

documentationjpm4hairy.pdf


Quick Start User Guide:

# 1. Load Michael 4 into your scene and turn off IK (in Poser only - Utility “IK Off.pz2”).

# 2. Load a second Micheal 4 into your scene, turn off IK, conform it (in DS “fit to in Parameters Tab) to the first Michael 4 and inject the bodyhair morph ( Utility M4Bodyhair 1 INJ.pz2). Note: Steps must be in that order, conforming/fitting after injecting will result in misalignment of the legs. In this case use the injection pose again to straighten the legs!

The bodyhair morph is set to an amount of 0.2 by default. You can dial it up to 0.4 or 0.5 to have space between the character texture and the body hair map - good for characters with displacement textures. For DS users only: You can manually alter the amount of the Bodyhair Morph by applying the Utility Pose “M4Bodyhair SetDS.png” to your original and first M4. This pose opens the needed two community channels in the “body” actor of your M4 in the Properties Tab.

# 3. Now it's good to apply a figure pose to M4 and to inject any character morphs. (Select first M4 again)

# 4. Inject the same character morphs also to the second M4 - the Bodyhair Suit to get a perfect fit. Note: Some M4 morphs are super-conforming, some are not. If you for instance dialed a complicated face on M4, save it as a face pose (FC2) and apply this face pose also to the bodyhair suit.

# 5. Now you can apply the MAT poses. Always make sure the correct figure is selected before applying any MAT poses! Note: Start with the bodyhair options, because they affect all material zones, the facial hair options only affect the head material zones. All options with an “A” in the name are the stronger variation of that option, “S+P” for some bodyhair means “Salt+Pepper” with grey and white chest/torso hair for older characters.

# 6. The fun begins when you conform a second M4 Bodyhair Suit to your first M4! (Load a third M4 into your scene, turn off IK and conform it to the first M4.) Because of super-conforming in DS use Utility Pose “M4Bodyhair 2 INJ.pz2” then. For the Body Jewels use Utility Pose M4Bodyhair BJ INJ.pz2. It will give you the possibility to mix options provided in M4 Hairy Project. You can for instance use bodyhair and body jewels or two different kinds and colors of beards or two different bodyhair options. It's always good to make a test render before to see how the body hair appears in the final render, sometimes some adjustment to the bump/displacement settings are necessary, it mostly depends on the distance of the camera to the figure and on the lighting of the scene. The body jewels look best with one or more specular only lights in the scene.


**Note: I recommend to avoid conforming at all, which results in kind of strange things that can happen sometimes, don't conform the 2nd M4! Treat him separately, but similar as your first M4 and align him with a figure pose. So you can keep existing characters for instance, you can avoid super-conforming in DS and what else. Use this Injection Pose from which I have removed zeroing the legs. The Bodyhair Morph Amount is set to 0.2 by default, but you can adjust it manually to a value of your choice - because M4 is not conformed.**

utilitypose_uc.zip


Rendering in Poser 6 / Poser7 / Poser Pro (Firefly Renderer)
———————————————————————-

1) Use the FIREFLY Renderer in Production Mode for your Final Render.
2) Have “Smooth Polygons”, “Use Displacement Maps” and “Raytracing” checked.
3) Set the “Minimum Shading Rate to 0.1 or lower.
4) Set the “Minimum Displacement Bounds” to a value of “1.00”.
5) Set the “Maximum Texture Resolution” to a value of “4096” or higher if possible, otherwise the high-res body hair and eyebrows will appear blurry in your final render!

Rendering in DAZ Studio
———————————-

Always use the 3Delight - Software Renderer for your final images.

ALWAYS REMEMBER !!!

BEFORE APPLYING ANY MAT POSES, ALWAYS SELECT THE CORRECT FIGURE IN POSER/DS – OR POSER/DS WILL GET CONFUSED!

————————————–

# Good luck and happy rendering.

File list:

\Runtime\Textures\Jepes M4 Hairy\
1_JP_faceBJ1.jpg
1_JP_faceBJ1D.jpg
1_JP_faceBJ2.jpg
1_JP_faceBJ2D.jpg
1_JP_faceBJ3+.jpg
1_JP_faceBJ3.jpg
1_JP_faceBJ3D.jpg
1_JP_face_1us.jpg
1_JP_face_2us.jpg
1_JP_face_3us.jpg
1_JP_face_A1.jpg
1_JP_face_A1a.jpg
1_JP_face_A2.jpg
1_JP_face_A2a.jpg
1_JP_face_A3.jpg
1_JP_face_A3a.jpg
1_JP_face_A4.jpg
1_JP_face_A4a.jpg
1_JP_face_B1.jpg
1_JP_face_B1a.jpg
1_JP_face_B2.jpg
1_JP_face_B2a.jpg
1_JP_face_B3.jpg
1_JP_face_B3a.jpg
1_JP_face_B4.jpg
1_JP_face_B4a.jpg
1_JP_face_B5.jpg
1_JP_face_B5a.jpg
1_JP_face_B6.jpg
1_JP_face_B6a.jpg
1_JP_face_B7.jpg
1_JP_face_B7a.jpg
1_JP_face_B8.jpg
1_JP_face_B8a.jpg
1_JP_face_C1.jpg
1_JP_face_C1a.jpg
1_JP_face_C2.jpg
1_JP_face_C2a.jpg
1_JP_face_C3.jpg
1_JP_face_C3a.jpg
1_JP_face_D1.jpg
1_JP_face_D1a.jpg
1_JP_face_D2.jpg
1_JP_face_D2a.jpg
1_JP_face_D3.jpg
1_JP_face_D3a.jpg
1_JP_face_D4.jpg
1_JP_face_D4a.jpg
1_JP_face_D4b.jpg
1_JP_face_E1.jpg
1_JP_face_E1a.jpg
1_JP_face_E2.jpg
1_JP_face_E2a.jpg
1_JP_face_E3.jpg
1_JP_face_E3a.jpg
1_JP_face_E3b.jpg
1_JP_face_E3c.jpg
1_JP_face_E4.jpg
1_JP_face_E4a.jpg
1_JP_face_E5.jpg
1_JP_face_E5a.jpg
1_JP_face_E6.jpg
1_JP_face_E6a.jpg
1_JP_face_F1.jpg
1_JP_face_F1a.jpg
1_JP_face_F2.jpg
1_JP_face_F2a.jpg
1_JP_face_F3.jpg
1_JP_face_F3a.jpg
1_JP_face_F4.jpg
1_JP_face_F4a.jpg
1_JP_face_F5.jpg
1_JP_face_F5a.jpg
1_JP_face_F6.jpg
1_JP_face_F6a.jpg
1_JP_facewet1.jpg
1_JP_facewet1D.jpg
1_JP_facewet2.jpg
1_JP_facewet2D.jpg
1_JP_facewet3.jpg
1_JP_facewet3B.jpg
1_JP_facewet3D.jpg
1_JP_facewet4.jpg
1_JP_facewet4B.jpg
1_JP_facewet4Ba.jpg
1_JP_facewet4D.jpg
1_JP_facewet4Da.jpg
1_JP_facewet4a.jpg
1_JP_facewet5.jpg
1_JP_facewet5D.jpg
1_JP_facewet6.jpg
1_JP_facewet6D.jpg
1_JP_facewet7.jpg
1_JP_facewet7B.jpg
1_JP_facewet7D.jpg
2_JP_torsoBJ1+.jpg
2_JP_torsoBJ1.jpg
2_JP_torsoBJ1D.jpg
2_JP_torsoBJ1a+.jpg
2_JP_torsoBJ1a.jpg
2_JP_torsoBJ1aD.jpg
2_JP_torsoBJ2+.jpg
2_JP_torsoBJ2.jpg
2_JP_torsoBJ2D.jpg
2_JP_torsoBJ2a+.jpg
2_JP_torsoBJ2a.jpg
2_JP_torsoBJ2aD.jpg
2_JP_torsoBJ3+.jpg
2_JP_torsoBJ3.jpg
2_JP_torsoBJ3D.jpg
2_JP_torsoJBH1.jpg
2_JP_torsoJBH10.jpg
2_JP_torsoJBH10a.jpg
2_JP_torsoJBH2.jpg
2_JP_torsoJBH2a.jpg
2_JP_torsoJBH3.jpg
2_JP_torsoJBH3a.jpg
2_JP_torsoJBH3b.jpg
2_JP_torsoJBH4.jpg
2_JP_torsoJBH4a.jpg
2_JP_torsoJBH5.jpg
2_JP_torsoJBH5a.jpg
2_JP_torsoJBH6.jpg
2_JP_torsoJBH6a.jpg
2_JP_torsoJBH7.jpg
2_JP_torsoJBH8.jpg
2_JP_torsoJBH8a.jpg
2_JP_torsoJBH9.jpg
2_JP_torsoJBH9a.jpg
2_JP_torsowet.jpg
2_JP_torsowetD.jpg
2_torsodiffblack.jpg
2_torsodiffblack1.jpg
2_torsodiffblack2.jpg
2_torsodiffblack3.jpg
2_torsodiffblond.jpg
2_torsodiffblond1.jpg
2_torsodiffblond2.jpg
2_torsodiffblond3.jpg
2_torsodiffbrown.jpg
2_torsodiffbrown1.jpg
2_torsodiffbrown2.jpg
2_torsodiffbrown3.jpg
2_torsodiffred.jpg
2_torsodiffred1.jpg
2_torsodiffred2.jpg
2_torsodiffred3.jpg
3_JP_limbsBJ1+.jpg
3_JP_limbsBJ1.jpg
3_JP_limbsBJ1D.jpg
3_JP_limbsBJ3+.jpg
3_JP_limbsBJ3.jpg
3_JP_limbsBJ3D.jpg
3_JP_limbsJBH1.jpg
3_JP_limbsJBH2.jpg
3_JP_limbsJBH3.jpg
3_JP_limbsJBH3b.jpg
3_JP_limbsJBH4.jpg
3_JP_limbsJBH5.jpg
3_JP_limbswet.jpg
3_JP_limbswetD.jpg

\Runtime\Libraries\Pose\Jepes M4 Hairy\4Jepes M4 Wet+Tears
MAT1WetAll.ds MAT1WetAll.png MAT1WetAll.pz2 MAT1WetAllNoses.ds MAT1WetAllNoses.png MAT1WetAllNoses.pz2 MAT2FaceSweat.ds MAT2FaceSweat.png MAT2FaceSweat.pz2 MAT2FaceSweatNoses.ds MAT2FaceSweatNoses.png MAT2FaceSweatNoses.pz2 MAT3Tears1.ds MAT3Tears1.png MAT3Tears1.pz2 MAT3Tears1Black.ds MAT3Tears1Black.png MAT3Tears1Black.pz2 MAT3Tears1Red.ds MAT3Tears1Red.png MAT3Tears1Red.pz2 MAT4SingleTearLeft.ds MAT4SingleTearLeft.png MAT4SingleTearLeft.pz2 MAT4SingleTearRight.ds MAT4SingleTearRight.png MAT4SingleTearRight.pz2 MAT5TearsGoth.ds MAT5TearsGoth.png MAT5TearsGoth.pz2 MAT5TearsGoth2.ds MAT5TearsGoth2.png MAT5TearsGoth2.pz2

\Runtime\Libraries\Pose\Jepes M4 Hairy\2Jepes M4 Facehair\White\
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\Runtime\Libraries\Pose\Jepes M4 Hairy\2Jepes M4 Facehair\Brown\
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\Runtime\Libraries\Pose\Jepes M4 Hairy\1Jepes M4 BodyHair\
Black01.ds Black01.png Black01.pz2 Black01S+P.ds Black01S+P.png Black01S+P.pz2 Black02.ds Black02.png Black02.pz2 Black02S+P.ds Black02S+P.png Black02S+P.pz2 Black02S+Pa.ds Black02S+Pa.png Black02S+Pa.pz2 Black02a.ds Black02a.png Black02a.pz2 Black03.ds Black03.png Black03.pz2 Black03S+P.ds Black03S+P.png Black03S+P.pz2 Black03S+Pa.ds Black03S+Pa.png Black03S+Pa.pz2 Black03S+Pb.ds Black03S+Pb.png Black03S+Pb.pz2 Black03a.ds Black03a.png Black03a.pz2 Black03b.ds Black03b.png Black03b.pz2 Black04.ds Black04.png Black04.pz2 Black04a.ds Black04a.png Black04a.pz2 Black05.ds Black05.png Black05.pz2 Black05a.ds Black05a.png Black05a.pz2 Black06.ds Black06.png Black06.pz2 Black06a.ds Black06a.png Black06a.pz2 Black07.ds Black07.png Black07.pz2 Black08.ds Black08.png Black08.pz2 Black08a.ds Black08a.png Black08a.pz2 Black09.ds Black09.png Black09.pz2 Black09a.ds Black09a.png Black09a.pz2 Black10.ds Black10.png Black10.pz2 Black10a.ds Black10a.png Black10a.pz2 Blond01.ds Blond01.png Blond01.pz2 Blond01S+P.ds Blond01S+P.png Blond01S+P.pz2 Blond02.ds Blond02.png Blond02.pz2 Blond02S+P.ds Blond02S+P.png Blond02S+P.pz2 Blond02S+Pa.ds Blond02S+Pa.png Blond02S+Pa.pz2 Blond02a.ds Blond02a.png Blond02a.pz2 Blond03.ds Blond03.png Blond03.pz2 Blond03S+P.ds Blond03S+P.png Blond03S+P.pz2 Blond03S+Pa.ds Blond03S+Pa.png Blond03S+Pa.pz2 Blond03S+Pb.ds Blond03S+Pb.png Blond03S+Pb.pz2 Blond03a.ds Blond03a.png Blond03a.pz2 Blond03b.ds Blond03b.png Blond03b.pz2 Blond04.ds Blond04.png Blond04.pz2 Blond04a.ds Blond04a.png Blond04a.pz2 Blond05.ds Blond05.png Blond05.pz2 Blond05a.ds Blond05a.png Blond05a.pz2 Blond06.ds Blond06.png Blond06.pz2 Blond06a.ds Blond06a.png Blond06a.pz2 Blond07.ds Blond07.png Blond07.pz2 Blond08.ds Blond08.png Blond08.pz2 Blond08a.ds Blond08a.png Blond08a.pz2 Blond09.ds Blond09.png Blond09.pz2 Blond09a.ds Blond09a.png Blond09a.pz2 Blond10.ds Blond10.png Blond10.pz2 Blond10a.ds Blond10a.png Blond10a.pz2 Brown01.ds Brown01.png Brown01.pz2 Brown01S+P.ds Brown01S+P.png Brown01S+P.pz2 Brown02.ds Brown02.png Brown02.pz2 Brown02S+P.ds Brown02S+P.png Brown02S+P.pz2 Brown02S+Pa.ds Brown02S+Pa.png Brown02S+Pa.pz2 Brown02a.ds Brown02a.png Brown02a.pz2 Brown03.ds Brown03.png Brown03.pz2 Brown03S+P.ds Brown03S+P.png Brown03S+P.pz2 Brown03S+Pa.ds Brown03S+Pa.png Brown03S+Pa.pz2 Brown03S+Pb.ds Brown03S+Pb.png Brown03S+Pb.pz2 Brown03a.ds Brown03a.png Brown03a.pz2 Brown03b.ds Brown03b.png Brown03b.pz2 Brown04.ds Brown04.png Brown04.pz2 Brown04a.ds Brown04a.png Brown04a.pz2 Brown05.ds Brown05.png Brown05.pz2 Brown05a.ds Brown05a.png Brown05a.pz2 Brown06.ds Brown06.png Brown06.pz2 Brown06a.ds Brown06a.png Brown06a.pz2 Brown07.ds Brown07.png Brown07.pz2 Brown08.ds Brown08.png Brown08.pz2 Brown08a.ds Brown08a.png Brown08a.pz2 Brown09.ds Brown09.png Brown09.pz2 Brown09a.ds Brown09a.png Brown09a.pz2 Brown10.ds Brown10.png Brown10.pz2 Brown10a.ds Brown10a.png Brown10a.pz2 Red01.ds Red01.png Red01.pz2 Red01S+P.ds Red01S+P.png Red01S+P.pz2 Red02.ds Red02.png Red02.pz2 Red02S+P.ds Red02S+P.png Red02S+P.pz2 Red02S+Pa.ds Red02S+Pa.png Red02S+Pa.pz2 Red02a.ds Red02a.png Red02a.pz2 Red03.ds Red03.png Red03.pz2 Red03S+P.ds Red03S+P.png Red03S+P.pz2 Red03S+Pa.ds Red03S+Pa.png Red03S+Pa.pz2 Red03S+Pb.ds Red03S+Pb.png Red03S+Pb.pz2 Red03a.ds Red03a.png Red03a.pz2 Red03b.ds Red03b.png Red03b.pz2 Red04.ds Red04.png Red04.pz2 Red04a.ds Red04a.png Red04a.pz2 Red05.ds Red05.png Red05.pz2 Red05a.ds Red05a.png Red05a.pz2 Red06.ds Red06.png Red06.pz2 Red06a.ds Red06a.png Red06a.pz2 Red07.ds Red07.png Red07.pz2 Red08.ds Red08.png Red08.pz2 Red08a.ds Red08a.png Red08a.pz2 Red09.ds Red09.png Red09.pz2 Red09a.ds Red09a.png Red09a.pz2 Red10.ds Red10.png Red10.pz2 Red10a.ds Red10a.png Red10a.pz2

\Runtime\Libraries\Pose\Jepes M4 Hairy\3Jepes M4 Body Jewels\
BlackBJ1MAT1.ds BlackBJ1MAT1.png BlackBJ1MAT1.pz2 BlackBJ1MAT1a.ds BlackBJ1MAT1a.png BlackBJ1MAT1a.pz2 BlackBJ1MAT2.ds BlackBJ1MAT2.png BlackBJ1MAT2.pz2 BlackBJ1MAT2a.ds BlackBJ1MAT2a.png BlackBJ1MAT2a.pz2 BlackBJ2MAT1.ds BlackBJ2MAT1.png BlackBJ2MAT1.pz2 BlackBJ2MAT1a.ds BlackBJ2MAT1a.png BlackBJ2MAT1a.pz2 BlackBJ2MAT2.ds BlackBJ2MAT2.png BlackBJ2MAT2.pz2 BlackBJ2MAT2a.ds BlackBJ2MAT2a.png BlackBJ2MAT2a.pz2 BlackBJ3MAT1.ds BlackBJ3MAT1.png BlackBJ3MAT1.pz2 BlackBJ3MAT2.ds BlackBJ3MAT2.png BlackBJ3MAT2.pz2 BrassBJ1MAT1.ds BrassBJ1MAT1.png BrassBJ1MAT1.pz2 BrassBJ1MAT1a.ds BrassBJ1MAT1a.png BrassBJ1MAT1a.pz2 BrassBJ1MAT2.ds BrassBJ1MAT2.png BrassBJ1MAT2.pz2 BrassBJ1MAT2a.ds BrassBJ1MAT2a.png BrassBJ1MAT2a.pz2 BrassBJ2MAT1.ds BrassBJ2MAT1.png BrassBJ2MAT1.pz2 BrassBJ2MAT1a.ds BrassBJ2MAT1a.png BrassBJ2MAT1a.pz2 BrassBJ2MAT2.ds BrassBJ2MAT2.png BrassBJ2MAT2.pz2 BrassBJ2MAT2a.ds BrassBJ2MAT2a.png BrassBJ2MAT2a.pz2 BrassBJ3MAT1.ds BrassBJ3MAT1.png BrassBJ3MAT1.pz2 BrassBJ3MAT2.ds BrassBJ3MAT2.png BrassBJ3MAT2.pz2 CopperBJ1MAT1.ds CopperBJ1MAT1.png CopperBJ1MAT1.pz2 CopperBJ1MAT1a.ds CopperBJ1MAT1a.png CopperBJ1MAT1a.pz2 CopperBJ1MAT2.ds CopperBJ1MAT2.png CopperBJ1MAT2.pz2 CopperBJ1MAT2a.ds CopperBJ1MAT2a.png CopperBJ1MAT2a.pz2 CopperBJ2MAT1.ds CopperBJ2MAT1.png CopperBJ2MAT1.pz2 CopperBJ2MAT1a.ds CopperBJ2MAT1a.png CopperBJ2MAT1a.pz2 CopperBJ2MAT2.ds CopperBJ2MAT2.png CopperBJ2MAT2.pz2 CopperBJ2MAT2a.ds CopperBJ2MAT2a.png CopperBJ2MAT2a.pz2 CopperBJ3MAT1.ds CopperBJ3MAT1.png CopperBJ3MAT1.pz2 CopperBJ3MAT2.ds CopperBJ3MAT2.png CopperBJ3MAT2.pz2 GoldBJ1MAT1.ds GoldBJ1MAT1.png GoldBJ1MAT1.pz2 GoldBJ1MAT1a.ds GoldBJ1MAT1a.png GoldBJ1MAT1a.pz2 GoldBJ1MAT2.ds GoldBJ1MAT2.png GoldBJ1MAT2.pz2 GoldBJ1MAT2a.ds GoldBJ1MAT2a.png GoldBJ1MAT2a.pz2 GoldBJ2MAT1.ds GoldBJ2MAT1.png GoldBJ2MAT1.pz2 GoldBJ2MAT1a.ds GoldBJ2MAT1a.png GoldBJ2MAT1a.pz2 GoldBJ2MAT2.ds GoldBJ2MAT2.png GoldBJ2MAT2.pz2 GoldBJ2MAT2a.ds GoldBJ2MAT2a.png GoldBJ2MAT2a.pz2 GoldBJ3MAT1.ds GoldBJ3MAT1.png GoldBJ3MAT1.pz2 GoldBJ3MAT2.ds GoldBJ3MAT2.png GoldBJ3MAT2.pz2 PinkBJ1MAT1.ds PinkBJ1MAT1.png PinkBJ1MAT1.pz2 PinkBJ1MAT1a.ds PinkBJ1MAT1a.png PinkBJ1MAT1a.pz2 PinkBJ1MAT2.ds PinkBJ1MAT2.png PinkBJ1MAT2.pz2 PinkBJ1MAT2a.ds PinkBJ1MAT2a.png PinkBJ1MAT2a.pz2 PinkBJ2MAT1.ds PinkBJ2MAT1.png PinkBJ2MAT1.pz2 PinkBJ2MAT1a.ds PinkBJ2MAT1a.png PinkBJ2MAT1a.pz2 PinkBJ2MAT2.ds PinkBJ2MAT2.png PinkBJ2MAT2.pz2 PinkBJ2MAT2a.ds PinkBJ2MAT2a.png PinkBJ2MAT2a.pz2 PinkBJ3MAT1.ds PinkBJ3MAT1.png PinkBJ3MAT1.pz2 PinkBJ3MAT2.ds PinkBJ3MAT2.png PinkBJ3MAT2.pz2 PlatinumBJ1MAT1.ds PlatinumBJ1MAT1.png PlatinumBJ1MAT1.pz2 PlatinumBJ1MAT1a.ds PlatinumBJ1MAT1a.png PlatinumBJ1MAT1a.pz2 PlatinumBJ1MAT2.ds PlatinumBJ1MAT2.png PlatinumBJ1MAT2.pz2 PlatinumBJ1MAT2a.ds PlatinumBJ1MAT2a.png PlatinumBJ1MAT2a.pz2 PlatinumBJ2MAT1.ds PlatinumBJ2MAT1.png PlatinumBJ2MAT1.pz2 PlatinumBJ2MAT1a.ds PlatinumBJ2MAT1a.png PlatinumBJ2MAT1a.pz2 PlatinumBJ2MAT2.ds PlatinumBJ2MAT2.png PlatinumBJ2MAT2.pz2 PlatinumBJ2MAT2a.ds PlatinumBJ2MAT2a.png PlatinumBJ2MAT2a.pz2 PlatinumBJ3MAT1.ds PlatinumBJ3MAT1.png PlatinumBJ3MAT1.pz2 PlatinumBJ3MAT2.ds PlatinumBJ3MAT2.png PlatinumBJ3MAT2.pz2 RoseBJ1MAT1.ds RoseBJ1MAT1.png RoseBJ1MAT1.pz2 RoseBJ1MAT1a.ds RoseBJ1MAT1a.png RoseBJ1MAT1a.pz2 RoseBJ1MAT2.ds RoseBJ1MAT2.png RoseBJ1MAT2.pz2 RoseBJ1MAT2a.ds RoseBJ1MAT2a.png RoseBJ1MAT2a.pz2 RoseBJ2MAT1.ds RoseBJ2MAT1.png RoseBJ2MAT1.pz2 RoseBJ2MAT1a.ds RoseBJ2MAT1a.png RoseBJ2MAT1a.pz2 RoseBJ2MAT2.ds RoseBJ2MAT2.png RoseBJ2MAT2.pz2 RoseBJ2MAT2a.ds RoseBJ2MAT2a.png RoseBJ2MAT2a.pz2 RoseBJ3MAT1.ds RoseBJ3MAT1.png RoseBJ3MAT1.pz2 RoseBJ3MAT2.ds RoseBJ3MAT2.png RoseBJ3MAT2.pz2 Silver2BJ1MAT1.ds Silver2BJ1MAT1.png Silver2BJ1MAT1.pz2 Silver2BJ1MAT1a.ds Silver2BJ1MAT1a.png Silver2BJ1MAT1a.pz2 Silver2BJ1MAT2.ds Silver2BJ1MAT2.png Silver2BJ1MAT2.pz2 Silver2BJ1MAT2a.ds Silver2BJ1MAT2a.png Silver2BJ1MAT2a.pz2 Silver2BJ2MAT1.ds Silver2BJ2MAT1.png Silver2BJ2MAT1.pz2 Silver2BJ2MAT1a.ds Silver2BJ2MAT1a.png Silver2BJ2MAT1a.pz2 Silver2BJ2MAT2.ds Silver2BJ2MAT2.png Silver2BJ2MAT2.pz2 Silver2BJ2MAT2a.ds Silver2BJ2MAT2a.png Silver2BJ2MAT2a.pz2 Silver2BJ3MAT1.ds Silver2BJ3MAT1.png Silver2BJ3MAT1.pz2 Silver2BJ3MAT2.ds Silver2BJ3MAT2.png Silver2BJ3MAT2.pz2 SilverBJ1MAT1.ds SilverBJ1MAT1.png SilverBJ1MAT1.pz2 SilverBJ1MAT1a.ds SilverBJ1MAT1a.png SilverBJ1MAT1a.pz2 SilverBJ1MAT2.ds SilverBJ1MAT2.png SilverBJ1MAT2.pz2 SilverBJ1MAT2a.ds SilverBJ1MAT2a.png SilverBJ1MAT2a.pz2 SilverBJ2MAT1.ds SilverBJ2MAT1.png SilverBJ2MAT1.pz2 SilverBJ2MAT1a.ds SilverBJ2MAT1a.png SilverBJ2MAT1a.pz2 SilverBJ2MAT2.ds SilverBJ2MAT2.png SilverBJ2MAT2.pz2 SilverBJ2MAT2a.ds SilverBJ2MAT2a.png SilverBJ2MAT2a.pz2 SilverBJ3MAT1.ds SilverBJ3MAT1.png SilverBJ3MAT1.pz2 SilverBJ3MAT2.ds SilverBJ3MAT2.png SilverBJ3MAT2.pz2 SteelBJ1MAT1.ds SteelBJ1MAT1.png SteelBJ1MAT1.pz2 SteelBJ1MAT1a.ds SteelBJ1MAT1a.png SteelBJ1MAT1a.pz2 SteelBJ1MAT2.ds SteelBJ1MAT2.png SteelBJ1MAT2.pz2 SteelBJ1MAT2a.ds SteelBJ1MAT2a.png SteelBJ1MAT2a.pz2 SteelBJ2MAT1.ds SteelBJ2MAT1.png SteelBJ2MAT1.pz2 SteelBJ2MAT1a.ds SteelBJ2MAT1a.png SteelBJ2MAT1a.pz2 SteelBJ2MAT2.ds SteelBJ2MAT2.png SteelBJ2MAT2.pz2 SteelBJ2MAT2a.ds SteelBJ2MAT2a.png SteelBJ2MAT2a.pz2 SteelBJ3MAT1.ds SteelBJ3MAT1.png SteelBJ3MAT1.pz2 SteelBJ3MAT2.ds SteelBJ3MAT2.png SteelBJ3MAT2.pz2

\Runtime\Libraries\Pose\Jepes M4 Hairy\!Utility Poses\
IK Off.png IK Off.pz2 IK On.png IK On.pz2 M4Bodyhair 1 INJ.png M4Bodyhair 1 INJ.pz2 M4Bodyhair 2 INJ.png M4Bodyhair 2 INJ.pz2 M4Bodyhair 3 INJ.png M4Bodyhair 3 INJ.pz2 M4Bodyhair BJ INJ.png M4Bodyhair BJ INJ.pz2 M4Bodyhair REM.png M4Bodyhair REM.pz2 M4Bodyhair SetDS.png M4Bodyhair SetDS.pz2