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By Lamplight Vignette Scene

image_medium.jpg

Product: By Lamplight Vignette Scene
DAZ Original: YES
Created By: Predatron
Released: 2008-10-07


Product Information

  • Required Products: Michael 4 Base, Victoria 4.2 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “P3DA_ByLamplight”
* Light: “P3DA_ByLamplight”
* Pose: “P3DA_ByLamplight”
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “ Enviroments:P3DA:P3DA_ByLamplight”


* When setting up your camera angle you may need to manually move the backdrop to eliminate any unwanted background color, use the trans and scaling dials to achieve this.
* The light bloom is made of three smart props saved within the scene cr2. For best results you will need to use the yRotation dial to make sure the face of each of the Light Blooms are facing your choosen camera. You can also use the trans dials on the z and x axis to position the light blooms directly in front of the lamp casing. If you don't require the light bloom you can select any one and just hide them using the properties panel.
* All poses are made to position both Victoria 4 and Michael 4 directly in the vignette scene. If you need to use these poses in other scenes you will need to use the body translation/rotation dials to place you figures.
* The poses may need some slight alterations when using clothing and footwear. Also to create believable weight distribution and displacement of muscle and skin on the body there may be some slight pokethrough of the surrounding props/figures, such as the bench and lamppost.
* Please make sure you turn off Use Limits.

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\P3DA\BL\P3DA_BLBloom.obj
\Runtime\Geometries\P3DA\BL\P3DA_BLBloom2.obj
\Runtime\Geometries\P3DA\BL\P3DA_BLLeaves.obj
\Runtime\Geometries\P3DA\BL\P3DA_BLScene.obj
\Runtime\Libraries\Character\P3DA_ByLamplight\By_Lamplight.cr2
\Runtime\Libraries\Character\P3DA_ByLamplight\By_Lamplight.png
\Runtime\Libraries\Light\P3DA_ByLamplight\BL_LightSet.lt2
\Runtime\Libraries\Light\P3DA_ByLamplight\BL_LightSet.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_01_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_02_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_03_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_04_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_05_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_06_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_07_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSES_08_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_01_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_02_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_03_V4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_M4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_M4.pz2
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_V4.png
\Runtime\Libraries\Pose\P3DA_ByLamplight\POSE_04_V4.pz2
\Runtime\Textures\P3DA\P3DA_ReflA.jpg
\Runtime\Textures\P3DA\P3DA_ReflStudio.jpg
\Runtime\Textures\P3DA\BL\1_BLScene_Center.jpg
\Runtime\Textures\P3DA\BL\1_BLScene_Center_B.jpg
\Runtime\Textures\P3DA\BL\1_BLScene_Center_D.jpg
\Runtime\Textures\P3DA\BL\2_BLScene_Lamppost1.jpg
\Runtime\Textures\P3DA\BL\2_BLScene_Lamppost1_B.jpg
\Runtime\Textures\P3DA\BL\5_BLScene_Road.jpg
\Runtime\Textures\P3DA\BL\5_BLScene_Road_B.jpg
\Runtime\Textures\P3DA\BL\6_BLScene_BenchWood.jpg
\Runtime\Textures\P3DA\BL\6_BLScene_BenchWood_B.jpg
\Runtime\Textures\P3DA\BL\7_BLScene_BenchIron.jpg
\Runtime\Textures\P3DA\BL\7_BLScene_BenchIron_B.jpg
\Runtime\Textures\P3DA\BL\BL_Backdrop01.jpg
\Runtime\Textures\P3DA\BL\BL_Backdrop01_D.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf01.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf01_B.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf01_T.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf02.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf02_B.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf02_T.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf03.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf03_B.jpg
\Runtime\Textures\P3DA\BL\BL_Leaf03_T.jpg
\Runtime\Textures\P3DA\BL\BL_LightBloom.jpg
\Runtime\Textures\P3DA\BL\BL_LightBloom2.jpg
\Runtime\Textures\P3DA\TX_Lib\P3DA_Ripples_B.jpg
\Runtime\Textures\P3DA\TX_Lib\P3DA_RustyMetal01.jpg
\Runtime\Textures\P3DA\TX_Lib\P3DA_RustyMetal01_B.jpg

\Enviroments\P3DA\P3DA_ByLamplight\MAT_ByLamplight_Scene.ds
\Enviroments\P3DA\P3DA_ByLamplight\MAT_ByLamplight_Scene.ds.png
\Enviroments\P3DA\P3DA_ByLamplight\MAT_Leaves.ds
\Enviroments\P3DA\P3DA_ByLamplight\MAT_Leaves.ds.png