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Kingdom of Marrakesh

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Product: Kingdom of Marrakesh
Product Code: ps_ac3184
DAZ Original: No
Created by: Redhouse Studios
Released: March 24, 2009
Required Products: none.
Related Products: Kingdom of Marrakesh By Night, Ochre City for Kingdom of Marrakesh

Additional Promo Images

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Product Information

The Kingdom of Marrakesh - not just an amazing city, but a symbol of the Morocco that once was as, which echoes on even to this day. It's strong geometrical designs, both in shape and texture, offer a rich and vibrant backdrop that spans the ages and the test of time.

Included in this pack is a detailed courtyard, ornate ablution fountain, arched corridors and a complete interior. Each item is modular, giving the option to create a full high resolution 360° courtyard, or break the scene down into a just a single component. Wall sections offer removable panels, doors are fully articulated, as well as including a low resolution version of both windows and doors for when the finer details are not needed.

Also included is a bespoke 25-camera bundle from Joelegecko, of the Directors Cut series of products, to fully exploit the detail that this set contains. There is also an additional light pack accompanying this release by Dreamlight, so be sure to check that out for some amazing night time scenes.

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “K_of_Mar”
  • Camera: “K_of_Mar”
  • Light: “K_of_Mar”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “Environments:Architecture:K_of_Mar”

Quickstart Guide

In the Runtime/Figures/K_of_Mar folder load one of the!Pre cr2 files to preload the building section of choice. If you wish to add the complete set, load all of the !Pre_* files. Any additional elements can be added by loading their respective cr2 file.

Detailed Instructions

The Kingdom of Marrakesh is made up of separate sections, which when loaded up will create a full 360° courtyard, with buildings (complete with interior) at either end.

Breakdown and explanation of preload cr2's:

Pre_ABF:

This is the center structure loaded with the fountain loaded, and the center base of the structure hidden (which the fountain sits in).

Pre_Ent_N:

This is the north entrance, loaded with corridors and caps either side. By default, the corridor wall caps are visible.

Pre_Ent_S:

As above, but to the south.

!Pre_Floor:

This is the floor section.

!Pre_PR_High_N:

This is the high resolution building to the north, with interior, windows and doors in position as well. The high resolution version offers fully detailed windows, and articulating doors with the low resolution very offering more basic geometry which is ideal for use where they are not really needed.

!Pre_PR_High_S:

As above, but to the south.

!Pre_PR_Low_N:

The same as the PR_High_N, but this time has the low resolution windows and doors.

!Pre_PR_Low_S:

As above, but to the south.

!Pre_SW_L:

This is the left hand side walls to the square, comprising of a single cap and two corridors. Note that the cap can feature a dedicated texture map to differentiate it from the others used in the set.

!Pre_PR_R:

As above, but to the right.

Each sections each have their own figure groups to maximise versatility. Corridor and Cap sections offers individual removable walls panels to allow the arches and door ways to be enclosed, open, or a mixture of both. The interior doors are fully articulated also, allowing each to opened individually, or removed completely.

Camera Presets:

Included in this set are 25 camera presets (in both Poser and D|S formats) kindly created by Joelegecko (of the Directors Cut series of expansion packs). These can be found in the Runtime/Cameras/K_of_Mar folder for Poser, or Content\Cameras\K_of_Mar folder for D|S. Be sure to check out the products he has in the DAZ3D store!

Light Presets:

Included in this set is a sole light preset. There is a light pack available from Dreamlight which has been designed specifically for this set.

Materials:

In addition to the Poser defaults, there are D|S specific MAT files included in the content\Environments\Architecture\K_of_Mar directory.

Notes:

Unless otherwise stated, the promos were created in D|S 2.3 using Light Dome PRO, UberEnvironment and Mood Master. Those not created in D|S were created using Lightwave 9.5.

Thanks:

Our thanks and gratitude go out to the following people:

LaurieS Dreamlight Joelegecko

and everyone who supports our products..thanks and enjoy.

Known issues

None.

Resolved issues

None.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Runtime\Geometries\RHS\K_of_Mar\kmr_abf.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_abf.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_abf_mid.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_abf_mid.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_cap.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_cap.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_cor.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_cor.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_ent.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_ent.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_floor.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_floor.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_lr_windoor.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_lr_windoor.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_door.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_door.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_ext.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_ext.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_int.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_int.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_f.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_f.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_s1.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_s1.obj
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_s2.mtl
Runtime\Geometries\RHS\K_of_Mar\kmr_pr_win_s2.obj
Runtime\Libraries\Camera\K_of_Mar\00.cm2
Runtime\Libraries\Camera\K_of_Mar\00.png
Runtime\Libraries\Camera\K_of_Mar\01.cm2
Runtime\Libraries\Camera\K_of_Mar\01.png
Runtime\Libraries\Camera\K_of_Mar\02.cm2
Runtime\Libraries\Camera\K_of_Mar\02.png
Runtime\Libraries\Camera\K_of_Mar\03.cm2
Runtime\Libraries\Camera\K_of_Mar\03.png
Runtime\Libraries\Camera\K_of_Mar\04.cm2
Runtime\Libraries\Camera\K_of_Mar\04.png
Runtime\Libraries\Camera\K_of_Mar\05.cm2
Runtime\Libraries\Camera\K_of_Mar\05.png
Runtime\Libraries\Camera\K_of_Mar\06.cm2
Runtime\Libraries\Camera\K_of_Mar\06.png
Runtime\Libraries\Camera\K_of_Mar\07.cm2
Runtime\Libraries\Camera\K_of_Mar\07.png
Runtime\Libraries\Camera\K_of_Mar\08.cm2
Runtime\Libraries\Camera\K_of_Mar\08.png
Runtime\Libraries\Camera\K_of_Mar\09.cm2
Runtime\Libraries\Camera\K_of_Mar\09.png
Runtime\Libraries\Camera\K_of_Mar\10.cm2
Runtime\Libraries\Camera\K_of_Mar\10.png
Runtime\Libraries\Camera\K_of_Mar\11.cm2
Runtime\Libraries\Camera\K_of_Mar\11.png
Runtime\Libraries\Camera\K_of_Mar\12.cm2
Runtime\Libraries\Camera\K_of_Mar\12.png
Runtime\Libraries\Camera\K_of_Mar\13.cm2
Runtime\Libraries\Camera\K_of_Mar\13.png
Runtime\Libraries\Camera\K_of_Mar\14.cm2
Runtime\Libraries\Camera\K_of_Mar\14.png
Runtime\Libraries\Camera\K_of_Mar\15.cm2
Runtime\Libraries\Camera\K_of_Mar\15.png
Runtime\Libraries\Camera\K_of_Mar\16.cm2
Runtime\Libraries\Camera\K_of_Mar\16.png
Runtime\Libraries\Camera\K_of_Mar\17.cm2
Runtime\Libraries\Camera\K_of_Mar\17.png
Runtime\Libraries\Camera\K_of_Mar\18.cm2
Runtime\Libraries\Camera\K_of_Mar\18.png
Runtime\Libraries\Camera\K_of_Mar\19.cm2
Runtime\Libraries\Camera\K_of_Mar\19.png
Runtime\Libraries\Camera\K_of_Mar\20.cm2
Runtime\Libraries\Camera\K_of_Mar\20.png
Runtime\Libraries\Camera\K_of_Mar\21.cm2
Runtime\Libraries\Camera\K_of_Mar\21.png
Runtime\Libraries\Camera\K_of_Mar\22.cm2
Runtime\Libraries\Camera\K_of_Mar\22.png
Runtime\Libraries\Camera\K_of_Mar\23.cm2
Runtime\Libraries\Camera\K_of_Mar\23.png
Runtime\Libraries\Camera\K_of_Mar\24.cm2
Runtime\Libraries\Camera\K_of_Mar\24.png
Runtime\Libraries\Camera\K_of_Mar\25.cm2
Runtime\Libraries\Camera\K_of_Mar\25.png
Runtime\Libraries\Character\K_of_Mar\!Pre_ABF.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_ABF.png
Runtime\Libraries\Character\K_of_Mar\!Pre_Ent_N.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_Ent_N.png
Runtime\Libraries\Character\K_of_Mar\!Pre_Ent_S.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_Ent_S.png
Runtime\Libraries\Character\K_of_Mar\!Pre_Floor.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_Floor.png
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_High_N.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_High_N.png
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_High_S.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_High_S.png
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_Low_N.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_Low_N.png
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_Low_S.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_PR_Low_S.png
Runtime\Libraries\Character\K_of_Mar\!Pre_SW_L.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_SW_L.png
Runtime\Libraries\Character\K_of_Mar\!Pre_SW_R.cr2
Runtime\Libraries\Character\K_of_Mar\!Pre_SW_R.png
Runtime\Libraries\Character\K_of_Mar\KMR_Ab_Fountain.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Ab_Fountain.png
Runtime\Libraries\Character\K_of_Mar\KMR_Ab_Mid.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Ab_Mid.png
Runtime\Libraries\Character\K_of_Mar\KMR_Cap.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Cap.png
Runtime\Libraries\Character\K_of_Mar\KMR_Corridor.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Corridor.png
Runtime\Libraries\Character\K_of_Mar\KMR_Entrance.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Entrance.png
Runtime\Libraries\Character\K_of_Mar\KMR_Floor.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_Floor.png
Runtime\Libraries\Character\K_of_Mar\KMR_LR_WinDoor.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_LR_WinDoor.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Door.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Door.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Ext.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Ext.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Int.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Int.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_F.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_F.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_S1.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_S1.png
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_S2.cr2
Runtime\Libraries\Character\K_of_Mar\KMR_PR_Win_S2.png
Runtime\Libraries\Light\K_of_Mar\Light.lt2
Runtime\Libraries\Light\K_of_Mar\Light.png
Runtime\Textures\RHS\K_of_Mar\abf_base_1.jpg
Runtime\Textures\RHS\K_of_Mar\abf_base_1_B.jpg
Runtime\Textures\RHS\K_of_Mar\abf_base_2.jpg
Runtime\Textures\RHS\K_of_Mar\abf_cols.jpg
Runtime\Textures\RHS\K_of_Mar\abf_mid.jpg
Runtime\Textures\RHS\K_of_Mar\abf_roof_1.jpg
Runtime\Textures\RHS\K_of_Mar\abf_roof_2.jpg
Runtime\Textures\RHS\K_of_Mar\abf_roof_3.jpg
Runtime\Textures\RHS\K_of_Mar\cap_ceiling_1.jpg
Runtime\Textures\RHS\K_of_Mar\cap_ceiling_2.jpg
Runtime\Textures\RHS\K_of_Mar\cap_roof_1.jpg
Runtime\Textures\RHS\K_of_Mar\cap_roof_2.jpg
Runtime\Textures\RHS\K_of_Mar\cap_wall.jpg
Runtime\Textures\RHS\K_of_Mar\cor_arch.jpg
Runtime\Textures\RHS\K_of_Mar\cor_cap.jpg
Runtime\Textures\RHS\K_of_Mar\cor_col.jpg
Runtime\Textures\RHS\K_of_Mar\cor_int.jpg
Runtime\Textures\RHS\K_of_Mar\cor_roof.jpg
Runtime\Textures\RHS\K_of_Mar\ent_cols.jpg
Runtime\Textures\RHS\K_of_Mar\ent_int.jpg
Runtime\Textures\RHS\K_of_Mar\ent_roof_1.jpg
Runtime\Textures\RHS\K_of_Mar\ent_roof_2.jpg
Runtime\Textures\RHS\K_of_Mar\ent_wall_1.jpg
Runtime\Textures\RHS\K_of_Mar\ent_wall_2.jpg
Runtime\Textures\RHS\K_of_Mar\flr_sect_1.jpg
Runtime\Textures\RHS\K_of_Mar\flr_sect_2.jpg
Runtime\Textures\RHS\K_of_Mar\pr_ceiling_1.jpg
Runtime\Textures\RHS\K_of_Mar\pr_ceiling_2.jpg
Runtime\Textures\RHS\K_of_Mar\pr_door.jpg
Runtime\Textures\RHS\K_of_Mar\pr_lr_windoor.jpg
Runtime\Textures\RHS\K_of_Mar\pr_lr_windoor_B.jpg
Runtime\Textures\RHS\K_of_Mar\pr_m_win.jpg
Runtime\Textures\RHS\K_of_Mar\pr_m_win_gl.jpg
Runtime\Textures\RHS\K_of_Mar\pr_m_win_gl_T.jpg
Runtime\Textures\RHS\K_of_Mar\pr_roof.jpg
Runtime\Textures\RHS\K_of_Mar\pr_t_win.jpg
Runtime\Textures\RHS\K_of_Mar\pr_t_win_T.jpg
Runtime\Textures\RHS\K_of_Mar\pr_wall_f.jpg
Runtime\Textures\RHS\K_of_Mar\pr_wall_int_b.jpg
Runtime\Textures\RHS\K_of_Mar\pr_wall_int_f.jpg
Runtime\Textures\RHS\K_of_Mar\pr_wall_int_s.jpg
Runtime\Textures\RHS\K_of_Mar\pr_wall_s.jpg

DS installer

Content\Cameras\K_of_Mar\All_Cameras.daz
Content\Cameras\K_of_Mar\All_Cameras.daz.png
Content\Environments\Architecture\K_of_Mar
Content\Environments\Architecture\K_of_Mar\KMR_Ab_Fountain.ds
Content\Environments\Architecture\K_of_Mar\KMR_Ab_Fountain.png
Content\Environments\Architecture\K_of_Mar\KMR_Ab_Mid.ds
Content\Environments\Architecture\K_of_Mar\KMR_Ab_Mid.png
Content\Environments\Architecture\K_of_Mar\KMR_Cap.ds
Content\Environments\Architecture\K_of_Mar\KMR_Cap.png
Content\Environments\Architecture\K_of_Mar\KMR_Corridor.ds
Content\Environments\Architecture\K_of_Mar\KMR_Corridor.png
Content\Environments\Architecture\K_of_Mar\KMR_Entrance.ds
Content\Environments\Architecture\K_of_Mar\KMR_Entrance.png
Content\Environments\Architecture\K_of_Mar\KMR_Floor.ds
Content\Environments\Architecture\K_of_Mar\KMR_Floor.png
Content\Environments\Architecture\K_of_Mar\KMR_LR_WinDoor.ds
Content\Environments\Architecture\K_of_Mar\KMR_LR_WinDoor.png
Content\Environments\Architecture\K_of_Mar\KMR_PR_Door.ds
Content\Environments\Architecture\K_of_Mar\KMR_PR_Door.png
Content\Environments\Architecture\K_of_Mar\KMR_PR_Ext.ds
Content\Environments\Architecture\K_of_Mar\KMR_PR_Ext.png
Content\Environments\Architecture\K_of_Mar\KMR_PR_Int.ds
Content\Environments\Architecture\K_of_Mar\KMR_PR_Int.png
Content\Environments\Architecture\K_of_Mar\KMR_PR_Win_All.ds
Content\Environments\Architecture\K_of_Mar\KMR_PR_Win_All.png

Notes

  • Texture templates available for download on the text.
  • This product has 2 full installers, plus an installer with DAZ Studio Optimized Materials.
  • The following add-ons are available: text