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Product: Woodgod M4 H4
Documentation: Product Documentation
Created By: ElorOnceDark
Released: 2009-03-19
{{artzone:azproduct:eloroncedark:woodgod.jpg|}}


Product Information
File List
Required Products:
Michael 4 Base
Hiro 4 Base

Notes from the artist:

You can find new icons for loading this product in the following Poser Libraries:
Figures: “WoodgodM4”
Pose: “WoodgodM4:MAT Poses”
Pose: “WoodgodM4:Partial MAT Poses”
Pose: “WoodgodM4:Utility Poses”
DAZ Studio Material Presets are in the normal Poser Runtime structure and will load automatically from that location.

Product Notes:
A very special thanks to Anna Benjamin for the use of several great textures, and her invaluable assistance!

It is my intention to update the clothing for use with the Creature Legs when DAZ makes a version of them for M4

USAGE INSTRUCTIONS
There are automatic JCM and JSM morphs in some of the clothing, so it is necessary, in Poser, to select Michael 4 in the document window before you load the clothing from the library. This must be done with each piece.

DAZ Studio material presets can be found in the MAT pose and Partial MAT pose folders Gloves

There are movement morphs in the Shoulder and Forearm body parts for the ties

LoinCloth

This loin cloth is to give Mike a bit of *ahem* modesty when the skirt is used without the shorts

Moccasins

There are movement morphs in the Shin body parts for the strings The “Fur Trim” material should be turned off when not in use

Shorts

There are movement morphs for the shorts legs in the Thigh body parts

Skirt

There are adjustment and movement morphs in the hip of the skirt. The movement morphs are grouped for the front and back flaps In the body part drop down you will find Front Flap and Rear Flap body parts. These parts are rigged with “ghost” bones for subtle movements and tweaking morphs. Mix and match these movements with the movement morphs to expand the dynamics of the skirt The “A_Belt_NO_SKIRT” morph is to tighten the belt to the shorts when you want to have just a belt on the shorts without the skirt material.

Vest

There are movement morphs in the Chest body part, and adjustment morphs in the BODY and collars The “Fur Trim” material should be turned off when not in use

Torcs

The Torc_OnNeck is for use with the vest The Torc_NoVest is closer to a traditional torc, but it intersects with the vest. If You don't use the vest, I think this one looks cooler There are a few adjustment morphs in the torcs to use when you bend Michael's neck, but being that they are props, you can also use the translate and scaling dials to adjust the torcs

Weapons

There are LH, RH, and unparented versions The sword has morphs for ring movement, and to adjust the blade length

Hood

Use the various shaping morphs in the Hood to make adjustments for some expressions and custom M4 characters. Using the “AntlersOnHead” morph, in conjunction with the !Antlers Only utility pose, will position the antlers on M4's head, making the rest of the Hood invisible. The M4 version of the hood is mapped identically to the V4 version from the Woodgoddess so all the hood MAT files from both sets work on both hoods!


Visit our site for further technical support questions or concerns: DAZ Support Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

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\Runtime\Geometries\WoodgodM4\WGM4Axe.obj
\Runtime\Geometries\WoodgodM4\WGM4Gloves.obj
\Runtime\Geometries\WoodgodM4\WGM4Hood.obj
\Runtime\Geometries\WoodgodM4\WGM4LoinCloth.obj
\Runtime\Geometries\WoodgodM4\WGM4Mocs.obj
\Runtime\Geometries\WoodgodM4\WGM4Shorts.obj
\Runtime\Geometries\WoodgodM4\WGM4Skirt.obj
\Runtime\Geometries\WoodgodM4\WGM4Sword.obj
\Runtime\Geometries\WoodgodM4\WGM4Torc.obj
\Runtime\Geometries\WoodgodM4\WGM4Torc2.obj
\Runtime\Geometries\WoodgodM4\WGM4Vest.obj
\Runtime\Libraries\Character\WoodgodM4\Gloves.cr2
\Runtime\Libraries\Character\WoodgodM4\Gloves.png
\Runtime\Libraries\Character\WoodgodM4\Loin Cloth.cr2
\Runtime\Libraries\Character\WoodgodM4\Loin Cloth.png
\Runtime\Libraries\Character\WoodgodM4\Moccasins.cr2
\Runtime\Libraries\Character\WoodgodM4\Moccasins.png
\Runtime\Libraries\Character\WoodgodM4\Shorts.cr2
\Runtime\Libraries\Character\WoodgodM4\Shorts.png
\Runtime\Libraries\Character\WoodgodM4\Skirt.cr2
\Runtime\Libraries\Character\WoodgodM4\Skirt.png
\Runtime\Libraries\Character\WoodgodM4\Vest.cr2
\Runtime\Libraries\Character\WoodgodM4\Vest.png
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\Runtime\Libraries\Props\WoodgodM4\WGM4Axe.pp2
\Runtime\Libraries\Props\WoodgodM4\WGM4Axe_LH.png
\Runtime\Libraries\Props\WoodgodM4\WGM4Axe_LH.pp2
\Runtime\Libraries\Props\WoodgodM4\WGM4Axe_RH.png
\Runtime\Libraries\Props\WoodgodM4\WGM4Axe_RH.pp2
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\Runtime\Libraries\Props\WoodgodM4\WGM4Hood.pp2
\Runtime\Libraries\Props\WoodgodM4\WGM4Sword.png
\Runtime\Libraries\Props\WoodgodM4\WGM4Sword.pp2
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\Runtime\Libraries\Props\WoodgodM4\WGM4Sword_LH.pp2
\Runtime\Libraries\Props\WoodgodM4\WGM4Sword_RH.png
\Runtime\Libraries\Props\WoodgodM4\WGM4Sword_RH.pp2

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