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Woodland Prince Elric for M4

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Woodland Prince Elric for M4

Product code: ps_tx2597b (PC|MAC)

Created By: Morris, JoshuasART

Released: 2009-03-21


Product Information

Required Products:

  • Michael 4 Base
  • Michael 4 Morphs

This product contains:

Elric for M4

  • 1 Body INJ/REM
  • 1 Head INJ/REM
  • 1 Full MAT
  • 4 Arm Tattoo Options
  • 4 Chest Tattoo Options
  • 2 Leg Tattoo Options
  • 4 Eye Color Options (Blue, Brown, Green, Hazel)
  • 5 Face Paint Options
  • Genital Matpose

Matposes

  • P6+ Material Poses (.PZ2)
  • DAZ Studio Material Presets (.DS)
    • DAZ Studio Users: There is no longer a separate DAZ Studio installer for these Presets. DAZ Studio will automatically apply the DAZ Studio version of the Material Presets, giving you the correct DAZ Studio look to Elric.

Textures

  • 4 Eye Texture Maps (1000×1000)
  • 1 Eye Transparency Map (1000×1000)
  • 1 ea. Gen Texture, Bump and Specular Maps (1500×1500)
  • 1 ea. Gen Displacement and and Transparency Maps (2000×2000)
  • 5 Head Texture Maps (4000×4000)
  • 1 Head Bump Map (4000×4000)
  • 4 Head Specular Maps (4000×4000)
  • 5 Limb Texture Maps (3000×3000)
  • 1 ea Limb Bump, Specular and Displacement Maps (3000×3000)
  • 4 Torso Texture Maps (3000×3000)
  • 1 ea. Torso Bump, Specular and Displacement Maps (3000×3000)
  • 1 Lash Transparency Map (1024×1024)
  • 1 Lacrimal Transparency Map (1000×1000)
  • 1 Mouth Texture Map (1500×1500)

Term of Use

  • This product is allowed for commercial, personal and non-commercial renders and prerendered animations. It is covered fully by DAZ EULA, so please, check it for full legal details.

File List

  • \Runtime\Textures\Morris\WG\JMWGEL.jpg
  • \Runtime\Textures\Morris\WG\JMWGEyeTran.jpg
  • \Runtime\Textures\Morris\WG\JMWGLacTran.jpg
  • \Runtime\Textures\Morris\WG\JMWGMouth.jpg
  • \Runtime\Textures\Morris\WG\JMWG_Gen.jpg
  • \Runtime\Textures\Morris\WG\JMWG_GenB.jpg
  • \Runtime\Textures\Morris\WG\JMWG_GenD.jpg
  • \Runtime\Textures\Morris\WG\JMWG_GenS.jpg
  • \Runtime\Textures\Morris\WG\JMWG_GenTran.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadS.jpg
  • \Runtime\Textures\Morris\WG\JMWG_Limbs.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsB.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsS.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsT1.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsT2.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsT3.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsT4.jpg
  • \Runtime\Textures\Morris\WG\JMWG_LimbsViens.jpg
  • \Runtime\Textures\Morris\WG\JMWG_Torso.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoB.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoS.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoT1.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoT2.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoT4.jpg
  • \Runtime\Textures\Morris\WG\JMWG_TorsoViens.jpg
  • \Runtime\Textures\Morris\WG\JM_WGEye1.jpg
  • \Runtime\Textures\Morris\WG\JM_WGEye2.jpg
  • \Runtime\Textures\Morris\WG\JM_WGEye3.jpg
  • \Runtime\Textures\Morris\WG\JM_WGEye4.jpg
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricBodyINJ.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricBodyINJ.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricBodyREM.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricBodyREM.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricHeadINJ.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricHeadINJ.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricHeadREM.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!!ElricHeadREM.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!ElricMAT.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!ElricMAT.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\!!ElricMAT.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmNo_Tat.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmNo_Tat.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmNo_Tat.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat1.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat1.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat1.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat2.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat2.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat2.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat3.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat3.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricArmTat3.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestNo_Tat.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestNo_Tat.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestNo_Tat.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat1.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat1.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat1.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat2.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat2.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricChestTat2.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricDarkPrinceTat.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricDarkPrinceTat.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricDarkPrinceTat.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsNo_Tat.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsNo_Tat.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsNo_Tat.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsTat.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsTat.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\ElricLegsTat.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBlue.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBlue.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBlue.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBrown.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBrown.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesBrown.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesGreen.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesGreen.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesGreen.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesHazel.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesHazel.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\EyesHazel.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\GenitalMAT.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\GenitalMAT.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\GenitalMAT.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint1.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint1.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint1.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint2.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint2.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint2.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint3.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint3.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint3.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint4.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint4.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadFacePaint4.pz2
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadNatural.ds
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadNatural.png
  • \Runtime\Libraries\Pose\JM_PrinceElric\HeadNatural.pz2
  • \Runtime\Textures\Morris\WG\JMWG_Head.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadB.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint1.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint2.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint2SP.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint3.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint3SP.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaint4.jpg
  • \Runtime\Textures\Morris\WG\JMWG_HeadPaintGoldSp.jpg

Known problems

  • This product has baked highlights in eye textures.

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Pose: “JM_PrinceElric”
  • There is no longer a separate DAZ Studio installer for the DAZ Studio Presets.
  • Material Presets for DAZ Studio and Poser now consolidated
  • Poser Users:
    • It is recommended that you do not delete the .DS files from within the product's MAT Pose directory. They will not show up as extra files within Poser, but are required to use the product with DAZ Studio 2.0.
  • You MUST own the Michael 4 base and Michael 4 Morphs++ found at www.DAZ3d.com to use this product correctly.
  • This product has 2 full installers.

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Visit our site for further technical support questions or concerns: DAZ Support

Thank you and enjoy your new products!

DAZ Productions Technical Support 12637 South 265 West #300 Draper, UT 84020 Phone:(801) 495-1777 FAX:(801) 495-1787 TOLL-FREE 1-800-267-5170