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Wild Hearts: Wildenlander for Michael 4

Wild Hearts
Product: Wild Hearts: Wildenlander for Michael 4
Product Code: ps_ac3291b
Programs Supported: Poser 5+, DAZ|Studio
DAZ Original: No
Published Artists: Luthbel
Released: May 2009

Wild Hearts: Wildenlander Wild Hearts Wildenlander is a complete and stand-alone clothing set for DAZ 3D´s Michael 4 and Hiro 4!

Contents

Top

  • BodyBuilder
  • Bulk
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroStylized
  • Young
  • HideChestBelts
  • HideHipPads
  • HideLShldrPad
  • HideRShldrPad
  • HideShldrPads
  • HideSkirt
  • lPadRoomBck
  • lPadRoomFwrd
  • rPadRoomBck
  • rPadRoomFwrd
  • SkirtLonger
  • SkirtShorter

Pants

  • BodyBuilder
  • Bulk
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroStylized
  • Young
  • UnderBoots

Boots

  • BodyBuilder
  • Bulk
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroStylized
  • Young
  • UnderPants

Bracers

  • BodyBuilder
  • Bulk
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroStylized
  • Young
  • HideButtons
  • HideOrnatePlates

Helmet

  • Bulk
  • H4American1
  • H4American2
  • H4HiroBase
  • H4Stylized1

Cloak

  • BodyBuilder
  • Bulk
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroStylized
  • Young
  • H4American1
  • H4American2
  • H4HiroBase
  • H4Stylized1
  • RoomCollarsAll
  • RoomlCollarBk
  • RoomlMedal
  • RoomrCollarBk
  • RoomrMedal

Right Hand Sword

Left Hand Sword

1 Hand Pose

1 Light

3 Utility Poses

  • Adjust Pelvis
  • Adjust Shoulders
  • Cloak_JPMod

Tutorial Included (.PDF)

Textures Include

  • 1 Reflection Map (512×512)
  • 8 Texture/Bump/Diffuse/Displacement Maps (2048×2048)
  • 15 Texture/Bump/Diffuse/Specular/Displacement Maps (3072×3072)
  • 4 Bump/Diffuse/Displacement Maps (3076×3076)
  • 4 Bump/Diffuse/Displacement Maps (3500×2500)
  • P6+ Material Presets (.MC6)

User's Guide

Wild Hearts is a complete and stand-alone clothing set for DAZ´s Michael 4. You don´t need any other product (with the exception of the Michael 4 original character) to have full use of this set. Anyways, it is fully compatible with some M4 full body morphs, as well as Hiro 4 ones.

All clothes and props are fully textured and include high quality shaders in Poser 6+. You only need to conform it to Michael 4, set your favorite lights and cameras, and enjoy rendering.

Wild Hearts is designed with the “easy of use” term in mind. No bodyhandles tweaking is needed at all, figures conform nicely practically in any pose, you only need to put the cloak and hip pads in the apropiate pose, and have fun rendering.

You have here assistance with some of the features included in Wild Hearts, and you will get some interesting tricks to get stunning results in your renders using this set.

Wild Hearts Usage and Tips

There are some things to be told about Wild Hearts clothes. This set will fit reasonably well practically any pose, with some posing of its parts. Some of the work has been automated, for a more confortable work flow. Others, due to the rigging limitations of Poser, needs to be setup manually. This chapter is dedicated to explain all these ins and outs. You can find here some additional tips and tricks too. This chapter is distributed in sections, each referring to a different figure in the set, for a more practical access.

In each section you´ll find that specific figure tips too. Note that not all figures have an explanation. Some of them simply conform to Michael 4 standard bodyparts, so there´s no need.

TIP: When using any Full Body Morph (FBM in future notes) from morph++, or hiro4, be sure to have michael 4 selected before loading EACH clothing figure. It will activate the Super-Conforming feature (crosstalk), and you’ll not need to manually set the values of each FBM.

Important note: When applying the “HoodDown” morph in the cloak figure, be sure to apply the pose supplied. You can find it in Libraries:Pose:Wildenlander M4:Utilities. This pose will change the joint parameters of the hood to fit much better in the down position.

Hood

This figure includes a lot of interesting features. The set includes several morphforms (allocated in the BODY part) to control the cloak movement. These morphforms contrlos the complete cloak movement axis (marked with prefix “All”), to control the mid down half of the cloak (prefix “Mid”), to control the right and left halves of the cloak (marked as “lAll” and “rAll”), and controls to move the half, mid zones of the cloak (marked as “rMid” and “lMid”) There´re some Utility Morphs and Room morphs too. You can find a graphic explanation of theese morphforms in the PDF guide supplied with the product.

Bracers

This figure includes 2 morphs to hide some of the elements of the geometry, to get different looks (HideButtons and HideOrnatePlates)

Boots and Pants

These figures include 2 morphs (one on each figure) to hide some parts under the other figure. You can get 2 completelly different looks on them.

Top

The top includes a big amount of JCMs (joint controlled morphs). It´s very important to have Michael 4 selected when loading the top (it is important in all the figures included in this set, but particulary important in the top), because this will allow the JCMs to work correctly. For the majority of the poses, you don´t need to tweak anything in the dials, but some poses, specially the ones with extreme settings in the collars/shoulders, may need you to manually adjust the rotations of the shoulder pads, or adjust the included morphforms in the lower hip pads. This figure also includes some style morphs.

Rendering Wild Hearts

This chapter explains some tips to get better rendering results in Poser and DAZ Studio, both in lightning setup and render engine usage.

Poser

I strongly encourage to use FireFly render engine. This product has been designed and beta tested for use it exclusively with FireFly rendering.

DAZ Studio

For better results, use software render engine, with max render quality. The same Poser lightning procedures may be used in DAZ Studio.

Use DAZ|Studio default renderer settings for your test images. It is quite fast and the results are good enough to see how the final render will look. Here are some more accurated rendering settings. These settings will go to a slow render, but the final quality will be much higher.

Be sure to use Software 3Delight renderer for better results. A good amount of Pixel Samples will render more clean and detailed textures, so I encourage you to play with different settings to get the better results deppending on your system specs. If you’re not going to do intense reflections or refractions, it´s strongly encouraged to reduce the ‘Max Raytrace Depth’ to 1

DAZ|Studio Materials

The Studio materials use the Elite Human Surface Shader, and require you to have the latest version properly installed; if in doubt, re-download either one of the Elite Textures or HSS on its own from your account, and re-install.

As part of a new functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded.

Materials can be found under Poser\Wildenlander M4\Materials

Human Surface Shaders Presets

The set uses HSS shader presets to obtain better results. Be aware that you need the Human Surface Shader to be able to use these (available with any of the Elite Textures, and separately as ds_ap47), and also that the render times might be longer.

**Download the Studio Materials from here**

Requred product:

Product Updates

26,May,2009 - Added DAZ Studio Optimized Materials