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The Mage

image_medium.jpg

Product: http://www.daz3d.com/i/3d-models/-/the-mage?item=9266&_m=d
DAZ Original: YES
Created By: RavenHair
Released: 2009-05-29


Product Information

  • Required Products: DAZ Studio 2.3.3.146, Michael 4 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
*Figures: “TheMage”
*Materials: “TheMage”
*Pose: “TheMage”
*Props: “TheMage”
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “\People\Michael 4\Clothing\TheMage”

Morphs

The Mage for M4 has many morphs that can be used in setting your scene or fitting it to a Pose. This outfit comes with the following Full body morphs

  • BeerBelly
  • BodyBuilder
  • Bulk
  • Emaciated
  • H4HiroBody
  • H4HiroBuilt
  • H4HiroRealistic
  • H4HiroStylized
  • Jeremy
  • SuperHero
  • Thin
  • Young

In addition to morphs many pieces have adjustment morphs, additional bones, or movement morphs. This is to better fit the outfit to your character, and show movement. Since there is an extensive list of the morphs on this outfit this list should help you find what you are looking for.

Belt
The following morphs will adjust the belt to fit over the buttocks, hips and waist by widening it or moving the mesh up a bit.(located in the body of the item)

  • Adjust Hips
  • Adjust waist


Belt Cord
These morphs will adjust the belt to fit over hips and waist (Located in the body)

  • Right Adjust - Moves the top rings of the cord over the belt right
  • Left Adjust - Moves the top rings of the cord over the belt left
  • Adjust Hips
  • Adjust Waist.

Two additional bones have been added to this item

  • Right String
  • Left String


Boots
These morphs will adjust the boots for pokethrough when moved in certain ways.

  • RFootAdj
  • LFootAdj
  • RshinAdj
  • LShinAdj


Chain
Thes adjustment morphs will help you to fit the piece to your character. They are located in the Body of the piece

  • AdjNeck
  • AdjTorsoUp
  • RCollarAdj
  • LCollarAdj
  • Expand Depth
  • ExpandSides


This piece also has movement morphs (dialing these morphs past 1.0 or -1.0 may produce warping. they are not meant to be dialed beyond these settings)

  • MoveFront
  • SwingL
  • SwingR
  • MoveUp


Collar
The collar has quite a few Adjustment morphs. These will allow the arms to move and you can then adjust the collar for a better fit on those movements

  • RCollarLift - This will lift up the right collar
  • LCollar Lift - This will Lift up the left collar
  • AdjCollars -This will lift the mesh up on the collars
  • AdjNeck-Widens and shrinks the neck hole of the collar
  • AdjTorsoUp-Widens the front of the collar and the back to fit a character with larger chest
  • LCollarAdj-Expands the collar body part
  • RCollarAdj-Expands the collar body part
  • ExpandDepth- Expands the collar from front to back
  • ExpandSides-Expands the sides
  • LCollarFoward- Brings the Left Collar forward
  • RCollarForward-Brings the Right Collar forward


Hat (both)
This piece has many morphs From movement, adjustments to Styles
Style Morphs (Do not dial these in the negative, they will warp, they are created for positive adjustments only and only at a 1.0 setting)

  • TopFallRight -Tip of the hat falls to the right
  • TopFallLeft - Tip of the hat falls to the left
  • TopFall Front- Tip of the hat falls to the front
  • TopFallBack - Tip of the hat falls to the back
  • LeftSideDown -Brim moves down on the left side
  • RightSideDown - Brim moves down on the Right Side
  • FrontDown - Brim moves down on the Front
  • BackDown - Brim moves down on the back


The movement morphs for this item allows for Positioning the hat on your characters head

  • MoveUp
  • MoveDown
  • Move Left
  • Move Right
  • MoveFront
  • MoveBack
  • TiltLeft
  • TiltRight
  • TiltFront
  • Tilt Back


Adjustment morphs will also fit it to your characters head

  • Expand sides
  • Expand Depth


Pouch
The adjustment morphs for this item will actually move the pouch in different directions

  • BeltMoveout - pulls it out from the body
  • BeltMoveIn -Pulls it closer to the body
  • BeltMoveUp- moves it higher
  • BeltMoveDown-Moves it lower


There is one bone on this item (Called Pouch) Allowing it to swing

  • FrontBack
  • SideSide

Tunic
The Tunic has many morphs and bones

In the body you will find the following morphs

  • Adjustment
  • AdjButtocks
  • AdjCollars
  • AdjForearms
  • AdjHips
  • AdjNeck
  • AdjShoulders
  • AdjTorsoUp
  • AdjuWaist
  • ElbowLoosenL
  • ElbowLoosenR
  • ArmPitLoosenL
  • ArmPitLoosenR
  • LCollarAdj
  • RCollarAdj
  • LShoulderAdj
  • RShoulderAdj
  • LForearmAdj
  • RForearmAdj
  • ExpandDepth
  • ExpandSides


Movement morphs

  • BottomSwingR
  • BottomSwingL
  • BottomLonger
  • Drag Back
  • BackL
  • BackR
  • FrontL
  • FrontR
  • SideL
  • SideR
  • MoveBack
  • MoveFront
  • LSideIn
  • RSideIn
  • ShrinkSides
  • ShrinkDepth
  • BottomFlare
  • TwistL
  • TwistR
  • BendLowerL
  • BendLowerR
  • LiftBottomL
  • LiftBottomR
  • LiftBottomFront
  • BottomDragging
  • RSleeveMoveB
  • LSleeveMoveB
  • LSleeveGravity
  • RSleeveGravity
  • TuckInBelt
  • Sitting
  • Pose007
  • Pose013
  • Pose028


There are six bones to aid in movement of this outfit

  • Back
  • Front
  • Left
  • Right
  • Bend
  • Tunic



Some of the props also have morphs to use for fitting or motion.

Spectacles

  • ExpandSides
  • FitsHiroHead


Staff

  • CordsMove
  • CordsMoveFull

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\RD\TheMage\

 M4TMgBelt.obj
 M4TMgBoots.obj
 M4TMgChain.obj
 M4TMgCollar.obj
 M4TMgCord.obj
 M4TMgHatB.obj
 M4TMgHatNB.obj
 M4TMgKey.obj
 M4TMgKeyBelt.obj
 M4TMgPendBelt.obj
 M4TMgPendulum.obj
 M4TMgPendulumL.obj
 M4TMgPouch.obj
 M4TMgSpecs.obj
 M4TMgStaff.obj
 M4TMgTunic1.obj
 M4TMgWBelt.obj
 M4TMgWand.obj

\Runtime\Libraries\Character\TheMage\

 TMgBelt.cr2
 TMgBelt.png
 TMgBeltCord.cr2
 TMgBeltCord.png
 TMgBoots.cr2
 TMgBoots.png
 TMgChain.cr2
 TMgChain.png
 TMgCollar.cr2
 TMgCollar.png
 TMgHatB.cr2
 TMgHatB.png
 TMgHatNB.cr2
 TMgHatNB.png
 TMgPouch.cr2
 TMgPouch.png
 TMgTunic.cr2
 TMgTunic.png

\Runtime\Libraries\Materials\TheMage\

 TMgBelt.mc6
 TMgBelt.png
 TMgBeltCord.mc6
 TMgBeltCord.png
 TMgBoots.mc6
 TMgBoots.png
 TMgChain.mc6
 TMgChain.png
 TMgCollar.mc6
 TMgCollar.png
 TMgHatB.mc6
 TMgHatB.png
 TMgHatNB.mc6
 TMgHatNB.png
 TMgKey.mc6
 TMgKey.png
 TMgPendulum.mc6
 TMgPendulum.png
 TMgPouch.mc6
 TMgPouch.png
 TMgSpectacles.mc6
 TMgSpectacles.png
 TMgStaff.mc6
 TMgStaff.png
 TMgTunic.mc6
 TMgTunic.png
 TMgWand.mc6
 TMgWand.png

\Runtime\Libraries\Pose\TheMage\TMgMats\

 TMgBelt.png
 TMgBelt.pz2
 TMgBeltCord.png
 TMgBeltCord.pz2
 TMgBoots.png
 TMgBoots.pz2
 TMgChain.png
 TMgChain.pz2
 TMgCollar.png
 TMgCollar.pz2
 TMgHatB.png
 TMgHatB.pz2
 TMgHatNB.png
 TMgHatNB.pz2
 TMgKey.png
 TMgKey.pz2
 TMgPendulum.png
 TMgPendulum.pz2
 TMgPouch.png
 TMgPouch.pz2
 TMgSpectacles.png
 TMgSpectacles.pz2
 TMgStaff.png
 TMgStaff.pz2
 TMgTunic.png
 TMgTunic.pz2
 TMgWand.png
 TMgWand.pz2

\Runtime\Libraries\Pose\TheMage\

 TMgHoldKey.png
 TMgHoldKey.pz2
 TMgHoldPendL.png
 TMgHoldPendL.pz2
 TMgHoldPendR.png
 TMgHoldPendR.pz2
 TMgHoldStaff.png
 TMgHoldStaff.pz2
 TMgHoldWand.png
 TMgHoldWand.pz2

\Runtime\Libraries\Props\TheMage\

 TMgKey.png
 TMgKey.pp2
 TMgKeyBelt.png
 TMgKeyBelt.pp2
 TMgPendBelt.png
 TMgPendBelt.pp2
 TMgPendulumL.png
 TMgPendulumL.pp2
 TMgPendulumR.png
 TMgPendulumR.pp2
 TMgSpectacles.png
 TMgSpectacles.pp2
 TMgStaff.png
 TMgStaff.pp2
 TMgWand.png
 TMgWand.pp2
 TMgWandBelt.png
 TMgWandBelt.pp2

\Runtime\Textures\RD\TheMage\

 TMgBeltTx.jpg
 TMgBootsTx.jpg
 TMgCollarTx.jpg
 TMgCordTx.jpg
 TMgHatBTx.jpg
 TMgHatNBTx.jpg
 TMgPendulumTx.jpg
 TMgPouchTx.jpg
 TMgStaffTx.jpg
 TMgTunicTx.jpg