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Deviant Bundle

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Product: Deviant Bundle
Product Code: ps_bn256
DAZ Original: Yes
Released: July 2, 2009

Product Information

Required Products: none

This bundle includes the following products: Victoria 4.2 Base, Novariens Holy for V4, The Graveyard, The Firearm Pack

Victoria 4.2 Base

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Product: Victoria 4.2 Base
Product Code: ps_pe069
DAZ Original: Yes
Created by: DAZ 3D
Released: February 11, 2008

Product Information

  • Required Products: None
  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures:
      • DAZ People”
    • Pose:
      • DAZ's Victoria 4\General Poses”
      • DAZ's Victoria 4\Magnetize Clothing”
      • DAZ's Victoria 4\MATerials Sample-Res”
      • DAZ's Victoria 4\Morph Injections”
  • You can find new icons for loading this product in the following DAZ Studio Libraries:
    • Pose:
      • “People\Victoria 4\MATerials Sample-Res”
      • “People\Victoria 4\Poses\V4 General”

Product Notes

What's new in Victoria 4.2?

  • Added Male body and 3 Male head morphs
  • Parameter grouping has changed, for easier top-level navigation
  • ExP Utility changed to support parameter group consolidation
  • Morph deltas are no longer embedded
  • Deltas are now INJectable, in support of 'Character' CR2s
  • Created individual user library INJection poses
  • Implemented delta dependencies for compound morphs
  • Moved V4toV3 user library INJ/REM files to sub folder
  • Updated eyebrow scale ERC, to address zeroing 200% issue
  • Corrected LacrmlSizeLRatioAmp ERC

How do I work with Victoria 4 and her clothing?

Briefly outlined below are the steps for creating a scene comprised of multiple Victoria 4 figures, her associated deformers, and any clothing that shares their influence.

1. Load Victoria 4 into the scene. 2. With the intended target Victoria 4 figure selected, load an item of conforming clothing, and conform/fit it.

  • Note: If you are using Poser, be sure that the correct Victoria4 figure is selected in the scene before loading the clothing item for that figure, to ensure proper “cross-talking”.

(“Cross-talking” means the settings for all of the morphs, that both the clothing item and figure have in common, will be copied from the figure to the clothing item. Only the settings in the morphs that are common will be applied to the clothing item - it does not gain morphs from the base figure.)

  • Note: If you are using Poser and plan to utilize the scaling Morphforms in Victoria 4 together with a conforming clothing item that has been built to support this feature, you will need follow a different workflow than when you use the other Morphforms (in Poser). First parent the BODY of the clothing item to the BODY of the intended target figure, and then copy the pose from the figure to the clothing item. If you are applying a pose to the clothing item that contains any information for the BODY actor, then you will need to Restore (Ctrl+E) the BODY of the conformed clothing item after applying said pose.

3. Apply the appropriate* “Magnetize to V4” pose, found in the “DAZ's Victoria 4\Magnetize Clothing” pose folder, to the newly conformed/fitted clothing item.

  • Note: In Poser, the appropriate “Magnetize to V4” pose is the one with the same number suffix as that of the Victoria4 figure to which the clothing is conformed. For example, if the clothing is conformed to a Victoria4 figure that Poser has labeled “Victoria4 2”, then the “Magnetize to V4 2” pose should be used.

If you are utilizing a scene/figures saved in Poser, in DAZ|Studio, the information provided above still applies.

If you are working in DAZ|Studio exclusively, the appropriate “Magnetize to V4” pose is the one labeled “!Magnetize to V4”, regardless of number suffix.

4. Repeat steps 1 thru 3 as needed.

Can I save poses that utilize Victoria 4's Full Body Morphs (FBM), in Poser?

Historically, the answer to that question would be… no. While a future version of the application may change this, limitations within Poser do not allow saving poses that utilize FBMs, natively*. In Victoria 4 we did something a little different. By creatively re-purposing existing technology, you can now save poses that utilize Victoria 4's FBMs, directly within Poser.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

What are Morphforms?

The term “Morphforms” comes from joining the two existing terms that define it, Morphs and Transforms. Generally speaking, Morphs modify the shape of a figure's geometry, whereas Transforms allow you to manipulate that geometry by rotating, translating and/or scaling it. Morphforms are a combination of the two, in that they are Morph dials that drive multiple Transforms at a time, for the benefit and/or convenience of the user. Since the application recognizes these dials as morphs, any Poses which use Morphforms need to be saved with the “include morphs” option selected in order for the values to be recorded as part of the pose*.

  • Note: DAZ Studio users do not have this limitation. Using the Custom option in the Save Pose Preset dialog, users can selectively record any parameters of their choosing to a Pose Preset.

DAZ|Studio users also have the added benefit of the “Morphforms to Transforms” script available on the DAZ website, which will “bake” the Morphform values down to the actual Transforms which comprise it. This script, when used in conjunction with the “Poser Format Exporter” script, also available on the DAZ website, enables DAZ Studio users to generate Poser format poses that can be utilized by all users of Victoria 4.

Why do I get the error message “This file has a newer version number than expected. Poser will try to read it anyway.” when I attempt to load Victoria 4?

Victoria 4 makes use of features either not found in earlier versions of Poser and/or features that are implemented differently in versions prior to Poser 6. While the figure may still load, we cannot ensure optimal results in prior versions.

Why are V4's eyebrows scaling to 200% when I zero out Victoria 4 in DAZ|Studio??

This has been fixed in Victoria 4.2 so it should not be happening if you have upgraded from 4.1 to 4.2.

Why is it taking so long to load V4 in Poser?

As mentioned in the “What's new in Victoria 4.2” section above, “Due to the way Poser reads the ExP files, it is strongly recommended that Victoria 4.2 be kept in the default Poser Runtime. DAZ Studio users can place Victoria 4.2 in an external folder if desired.”

The .cr2 file can be moved to an external Runtime, but the files in the Libraries:!DAZ folder should be kept in the default Poser Runtime. If the !DAZ folder is moved to an external Runtime, Poser first looks in the default Runtime, then starts looking through all files on all hard drives for the files. This can take a very long time to complete, as much as 15-20 minutes.

How to Install Victoria 4.2 Base on the Mac into Poser

Here are screen shots of how to install Victoria 4.2 (Base) on the Mac into Poser. These screen shots show Poser 7, but they really apply to any version of Poser from version 6 and up.















Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Victoria 4.2 Base



Poser Listing



\Runtime\



\Runtime\Geometries\


Null.obj


\Runtime\Geometries\DAZPeople\


blMilWom_v4b.obj


\Runtime\libraries\



\Runtime\libraries\!DAZ\


DzCreateExPFiles.exe

DzCreateExPFiles-V4.bat

DzCreateExPFiles-V4.command

MSVCR71.dll

w9xpopen.exe


\Runtime\libraries\!DAZ\Victoria 4\


ActorList.txt

V4ActorList.txt


\Runtime\libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe069_DAZ_Chnnls.pz2

02-ps_pe069_DAZ_ERC.pz2

02-ps_pe069_DAZ_Grps.pz2

02-ps_pe069inj_Chnnls.pz2

02-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\BODY\


00-ps_pe069_DAZ_Chnnls.pz2

00-ps_pe069_DAZ_Grps.pz2

00-ps_pe069_DAZ_LnkPrms.pz2

00-ps_pe069inj_Chnnls.pz2

00-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\bodyMorphs\


64-ps_pe069_DAZ_Chnnls.pz2

64-ps_pe069_DAZ_Grps.pz2

64-ps_pe069_DAZ_LnkPrms.pz2

64-ps_pe069inj_Chnnls.pz2

64-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\chest\


03-ps_pe069_DAZ_Chnnls.pz2

03-ps_pe069_DAZ_ERC.pz2

03-ps_pe069_DAZ_Grps.pz2

03-ps_pe069inj_Chnnls.pz2

03-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.V4BaseAll.pz2

RemDeltas.V4BaseAll.pz2


\Runtime\libraries\!DAZ\Victoria 4\Deltas\Base\


InjDeltas.CTRLTongueBaseUp-Down.pz2

InjDeltas.CTRLTongueLength.pz2

InjDeltas.CTRLTongueSide-Side.pz2

InjDeltas.CTRLTongueTipUp-Down.pz2

InjDeltas.CTRLTongueUp-Down.pz2

InjDeltas.DSTStrength.pz2

InjDeltas.FBMMale.pz2

InjDeltas.FBMMaleNS.pz2

InjDeltas.FHMGeorge.pz2

InjDeltas.FHMJohn.pz2

InjDeltas.FHMPaul.pz2

InjDeltas.JCMChestBendFront.pz2

InjDeltas.JCMCollarBendL.pz2

InjDeltas.JCMCollarBendR.pz2

InjDeltas.JCMElbowBendL.pz2

InjDeltas.JCMElbowBendR.pz2

InjDeltas.JCMKneeBendL.pz2

InjDeltas.JCMKneeBendR.pz2

InjDeltas.JCMThighBendFrontL.pz2

InjDeltas.JCMThighBendFrontR.pz2

InjDeltas.JCMThighBendSideL.pz2

InjDeltas.JCMThighBendSideR.pz2

InjDeltas.JCMThumbBulgeL.pz2

InjDeltas.JCMThumbBulgeR.pz2

InjDeltas.JSMShldrBendFrontL.pz2

InjDeltas.JSMShldrBendFrontR.pz2

InjDeltas.JSMShldrUpL.pz2

InjDeltas.JSMShldrUpR.pz2

InjDeltas.JSMThighBendBackL.pz2

InjDeltas.JSMThighBendBackR.pz2

InjDeltas.PHMBrowInnerDownL.pz2

InjDeltas.PHMBrowInnerDownR.pz2

InjDeltas.PHMBrowInnerUp-Down.pz2

InjDeltas.PHMBrowInnerUp-DownL.pz2

InjDeltas.PHMBrowInnerUp-DownR.pz2

InjDeltas.PHMBrowInnerUpL.pz2

InjDeltas.PHMBrowInnerUpR.pz2

InjDeltas.PHMBrowOuterDownL.pz2

InjDeltas.PHMBrowOuterDownR.pz2

InjDeltas.PHMBrowOuterUp-Down.pz2

InjDeltas.PHMBrowOuterUp-DownL.pz2

InjDeltas.PHMBrowOuterUp-DownR.pz2

InjDeltas.PHMBrowOuterUpL.pz2

InjDeltas.PHMBrowOuterUpR.pz2

InjDeltas.PHMBrowSqueeze.pz2

InjDeltas.PHMBrowUp-Down.pz2

InjDeltas.PHMBrowUp-DownL.pz2

InjDeltas.PHMBrowUp-DownR.pz2

InjDeltas.PHMCheekCreaseL.pz2

InjDeltas.PHMCheekCreaseR.pz2

InjDeltas.PHMCheekEyeFlexL.pz2

InjDeltas.PHMCheekEyeFlexR.pz2

InjDeltas.PHMCheekFlexL.pz2

InjDeltas.PHMCheekFlexR.pz2

InjDeltas.PHMCheeksBalloon.pz2

InjDeltas.PHMCheeksBalloonPucker.pz2

InjDeltas.PHMCheeksCrease.pz2

InjDeltas.PHMCheeksEyeFlex.pz2

InjDeltas.PHMCheeksFlex.pz2

InjDeltas.PHMEyeCloseBottomL.pz2

InjDeltas.PHMEyeCloseBottomR.pz2

InjDeltas.PHMEyeCloseTopL.pz2

InjDeltas.PHMEyeCloseTopR.pz2

InjDeltas.PHMEyeCorneaBulge.pz2

InjDeltas.PHMEyeIrisAlign.pz2

InjDeltas.PHMEyeIrisBulge.pz2

InjDeltas.PHMEyeIrisConvexity.pz2

InjDeltas.PHMEyeIrisSize.pz2

InjDeltas.PHMEyeLidBottomUp-DownL.pz2

InjDeltas.PHMEyeLidBottomUp-DownR.pz2

InjDeltas.PHMEyeLidTopUp-DownL.pz2

InjDeltas.PHMEyeLidTopUp-DownR.pz2

InjDeltas.PHMEyeOpenBottomL.pz2

InjDeltas.PHMEyeOpenBottomR.pz2

InjDeltas.PHMEyeOpen-CloseL.pz2

InjDeltas.PHMEyeOpen-CloseR.pz2

InjDeltas.PHMEyeOpenTopL.pz2

InjDeltas.PHMEyeOpenTopR.pz2

InjDeltas.PHMEyePupilDialate.pz2

InjDeltas.PHMEyePupilSlit.pz2

InjDeltas.PHMEyesOpen-Close.pz2

InjDeltas.PHMEyeSquintL.pz2

InjDeltas.PHMEyeSquintR.pz2

InjDeltas.PHMEyesSquint.pz2

InjDeltas.PHMHeadHairBun.pz2

InjDeltas.PHMHeadHairShort.pz2

InjDeltas.PHMJawIn-Out.pz2

InjDeltas.PHMJawSide-Side.pz2

InjDeltas.PHMLipBottomInL.pz2

InjDeltas.PHMLipBottomIn-Out.pz2

InjDeltas.PHMLipBottomIn-OutL.pz2

InjDeltas.PHMLipBottomIn-OutR.pz2

InjDeltas.PHMLipBottomInR.pz2

InjDeltas.PHMLipBottomOutL.pz2

InjDeltas.PHMLipBottomOutR.pz2

InjDeltas.PHMLipBottomUp-Down.pz2

InjDeltas.PHMLipBottomUp-DownL.pz2

InjDeltas.PHMLipBottomUp-DownR.pz2

InjDeltas.PHMLipsPart.pz2

InjDeltas.PHMLipsPartCenter.pz2

InjDeltas.PHMLipsPucker.pz2

InjDeltas.PHMLipsPuckerWide.pz2

InjDeltas.PHMLipTopDownL.pz2

InjDeltas.PHMLipTopDownR.pz2

InjDeltas.PHMLipTopUp-Down.pz2

InjDeltas.PHMLipTopUp-DownL.pz2

InjDeltas.PHMLipTopUp-DownR.pz2

InjDeltas.PHMLipTopUpL.pz2

InjDeltas.PHMLipTopUpR.pz2

InjDeltas.PHMMouthCornerUp-Down.pz2

InjDeltas.PHMMouthFrownL.pz2

InjDeltas.PHMMouthFrownR.pz2

InjDeltas.PHMMouthLeft.pz2

InjDeltas.PHMMouthNarrow.pz2

InjDeltas.PHMMouthNarrowL.pz2

InjDeltas.PHMMouthNarrowR.pz2

InjDeltas.PHMMouthOpen.pz2

InjDeltas.PHMMouthOpenWide.pz2

InjDeltas.PHMMouthRight.pz2

InjDeltas.PHMMouthSide-Side.pz2

InjDeltas.PHMMouthSmile-Frown.pz2

InjDeltas.PHMMouthSmile-FrownL.pz2

InjDeltas.PHMMouthSmile-FrownR.pz2

InjDeltas.PHMMouthSmileL.pz2

InjDeltas.PHMMouthSmileOpen.pz2

InjDeltas.PHMMouthSmileR.pz2

InjDeltas.PHMMouthSmileSimple.pz2

InjDeltas.PHMMouthSneerL.pz2

InjDeltas.PHMMouthSneer-Pout.pz2

InjDeltas.PHMMouthSneer-PoutL.pz2

InjDeltas.PHMMouthSneer-PoutR.pz2

InjDeltas.PHMMouthSneerR.pz2

InjDeltas.PHMNoseWrinkle.pz2

InjDeltas.PHMNostrilsFlare.pz2

InjDeltas.PHMPoutL.pz2

InjDeltas.PHMPoutR.pz2

InjDeltas.PHMTongueThickness.pz2

InjDeltas.PHMTongueWidth.pz2

InjDeltas.VSM_AA.pz2

InjDeltas.VSM_EH.pz2

InjDeltas.VSM_ER.pz2

InjDeltas.VSM_F.pz2

InjDeltas.VSM_IH.pz2

InjDeltas.VSM_IY.pz2

InjDeltas.VSM_K.pz2

InjDeltas.VSM_L.pz2

InjDeltas.VSM_M.pz2

InjDeltas.VSM_OW.pz2

InjDeltas.VSM_S.pz2

InjDeltas.VSM_SH.pz2

InjDeltas.VSM_T.pz2

InjDeltas.VSM_TH.pz2

InjDeltas.VSM_UW.pz2

InjDeltas.VSM_W.pz2

RemDeltas.CTRLTongueBaseUp-Down.pz2

RemDeltas.CTRLTongueLength.pz2

RemDeltas.CTRLTongueSide-Side.pz2

RemDeltas.CTRLTongueTipUp-Down.pz2

RemDeltas.CTRLTongueUp-Down.pz2

RemDeltas.DSTStrength.pz2

RemDeltas.FBMMale.pz2

RemDeltas.FBMMaleNS.pz2

RemDeltas.FHMGeorge.pz2

RemDeltas.FHMJohn.pz2

RemDeltas.FHMPaul.pz2

RemDeltas.JCMChestBendFront.pz2

RemDeltas.JCMCollarBendL.pz2

RemDeltas.JCMCollarBendR.pz2

RemDeltas.JCMElbowBendL.pz2

RemDeltas.JCMElbowBendR.pz2

RemDeltas.JCMKneeBendL.pz2

RemDeltas.JCMKneeBendR.pz2

RemDeltas.JCMThighBendFrontL.pz2

RemDeltas.JCMThighBendFrontR.pz2

RemDeltas.JCMThighBendSideL.pz2

RemDeltas.JCMThighBendSideR.pz2

RemDeltas.JCMThumbBulgeL.pz2

RemDeltas.JCMThumbBulgeR.pz2

RemDeltas.JSMShldrBendFrontL.pz2

RemDeltas.JSMShldrBendFrontR.pz2

RemDeltas.JSMShldrUpL.pz2

RemDeltas.JSMShldrUpR.pz2

RemDeltas.JSMThighBendBackL.pz2

RemDeltas.JSMThighBendBackR.pz2

RemDeltas.PHMBrowInnerDownL.pz2

RemDeltas.PHMBrowInnerDownR.pz2

RemDeltas.PHMBrowInnerUp-Down.pz2

RemDeltas.PHMBrowInnerUp-DownL.pz2

RemDeltas.PHMBrowInnerUp-DownR.pz2

RemDeltas.PHMBrowInnerUpL.pz2

RemDeltas.PHMBrowInnerUpR.pz2

RemDeltas.PHMBrowOuterDownL.pz2

RemDeltas.PHMBrowOuterDownR.pz2

RemDeltas.PHMBrowOuterUp-Down.pz2

RemDeltas.PHMBrowOuterUp-DownL.pz2

RemDeltas.PHMBrowOuterUp-DownR.pz2

RemDeltas.PHMBrowOuterUpL.pz2

RemDeltas.PHMBrowOuterUpR.pz2

RemDeltas.PHMBrowSqueeze.pz2

RemDeltas.PHMBrowUp-Down.pz2

RemDeltas.PHMBrowUp-DownL.pz2

RemDeltas.PHMBrowUp-DownR.pz2

RemDeltas.PHMCheekCreaseL.pz2

RemDeltas.PHMCheekCreaseR.pz2

RemDeltas.PHMCheekEyeFlexL.pz2

RemDeltas.PHMCheekEyeFlexR.pz2

RemDeltas.PHMCheekFlexL.pz2

RemDeltas.PHMCheekFlexR.pz2

RemDeltas.PHMCheeksBalloon.pz2

RemDeltas.PHMCheeksBalloonPucker.pz2

RemDeltas.PHMCheeksCrease.pz2

RemDeltas.PHMCheeksEyeFlex.pz2

RemDeltas.PHMCheeksFlex.pz2

RemDeltas.PHMEyeCloseBottomL.pz2

RemDeltas.PHMEyeCloseBottomR.pz2

RemDeltas.PHMEyeCloseTopL.pz2

RemDeltas.PHMEyeCloseTopR.pz2

RemDeltas.PHMEyeCorneaBulge.pz2

RemDeltas.PHMEyeIrisAlign.pz2

RemDeltas.PHMEyeIrisBulge.pz2

RemDeltas.PHMEyeIrisConvexity.pz2

RemDeltas.PHMEyeIrisSize.pz2

RemDeltas.PHMEyeLidBottomUp-DownL.pz2

RemDeltas.PHMEyeLidBottomUp-DownR.pz2

RemDeltas.PHMEyeLidTopUp-DownL.pz2

RemDeltas.PHMEyeLidTopUp-DownR.pz2

RemDeltas.PHMEyeOpenBottomL.pz2

RemDeltas.PHMEyeOpenBottomR.pz2

RemDeltas.PHMEyeOpen-CloseL.pz2

RemDeltas.PHMEyeOpen-CloseR.pz2

RemDeltas.PHMEyeOpenTopL.pz2

RemDeltas.PHMEyeOpenTopR.pz2

RemDeltas.PHMEyePupilDialate.pz2

RemDeltas.PHMEyePupilSlit.pz2

RemDeltas.PHMEyesOpen-Close.pz2

RemDeltas.PHMEyeSquintL.pz2

RemDeltas.PHMEyeSquintR.pz2

RemDeltas.PHMEyesSquint.pz2

RemDeltas.PHMHeadHairBun.pz2

RemDeltas.PHMHeadHairShort.pz2

RemDeltas.PHMJawIn-Out.pz2

RemDeltas.PHMJawSide-Side.pz2

RemDeltas.PHMLipBottomInL.pz2

RemDeltas.PHMLipBottomIn-Out.pz2

RemDeltas.PHMLipBottomIn-OutL.pz2

RemDeltas.PHMLipBottomIn-OutR.pz2

RemDeltas.PHMLipBottomInR.pz2

RemDeltas.PHMLipBottomOutL.pz2

RemDeltas.PHMLipBottomOutR.pz2

RemDeltas.PHMLipBottomUp-Down.pz2

RemDeltas.PHMLipBottomUp-DownL.pz2

RemDeltas.PHMLipBottomUp-DownR.pz2

RemDeltas.PHMLipsPart.pz2

RemDeltas.PHMLipsPartCenter.pz2

RemDeltas.PHMLipsPucker.pz2

RemDeltas.PHMLipsPuckerWide.pz2

RemDeltas.PHMLipTopDownL.pz2

RemDeltas.PHMLipTopDownR.pz2

RemDeltas.PHMLipTopUp-Down.pz2

RemDeltas.PHMLipTopUp-DownL.pz2

RemDeltas.PHMLipTopUp-DownR.pz2

RemDeltas.PHMLipTopUpL.pz2

RemDeltas.PHMLipTopUpR.pz2

RemDeltas.PHMMouthCornerUp-Down.pz2

RemDeltas.PHMMouthFrownL.pz2

RemDeltas.PHMMouthFrownR.pz2

RemDeltas.PHMMouthLeft.pz2

RemDeltas.PHMMouthNarrow.pz2

RemDeltas.PHMMouthNarrowL.pz2

RemDeltas.PHMMouthNarrowR.pz2

RemDeltas.PHMMouthOpen.pz2

RemDeltas.PHMMouthOpenWide.pz2

RemDeltas.PHMMouthRight.pz2

RemDeltas.PHMMouthSide-Side.pz2

RemDeltas.PHMMouthSmile-Frown.pz2

RemDeltas.PHMMouthSmile-FrownL.pz2

RemDeltas.PHMMouthSmile-FrownR.pz2

RemDeltas.PHMMouthSmileL.pz2

RemDeltas.PHMMouthSmileOpen.pz2

RemDeltas.PHMMouthSmileR.pz2

RemDeltas.PHMMouthSmileSimple.pz2

RemDeltas.PHMMouthSneerL.pz2

RemDeltas.PHMMouthSneer-Pout.pz2

RemDeltas.PHMMouthSneer-PoutL.pz2

RemDeltas.PHMMouthSneer-PoutR.pz2

RemDeltas.PHMMouthSneerR.pz2

RemDeltas.PHMNoseWrinkle.pz2

RemDeltas.PHMNostrilsFlare.pz2

RemDeltas.PHMPoutL.pz2

RemDeltas.PHMPoutR.pz2

RemDeltas.PHMTongueThickness.pz2

RemDeltas.PHMTongueWidth.pz2

RemDeltas.VSM_AA.pz2

RemDeltas.VSM_EH.pz2

RemDeltas.VSM_ER.pz2

RemDeltas.VSM_F.pz2

RemDeltas.VSM_IH.pz2

RemDeltas.VSM_IY.pz2

RemDeltas.VSM_K.pz2

RemDeltas.VSM_L.pz2

RemDeltas.VSM_M.pz2

RemDeltas.VSM_OW.pz2

RemDeltas.VSM_S.pz2

RemDeltas.VSM_SH.pz2

RemDeltas.VSM_T.pz2

RemDeltas.VSM_TH.pz2

RemDeltas.VSM_UW.pz2

RemDeltas.VSM_W.pz2


\Runtime\libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe069_DAZ_Chnnls.pz2

06-ps_pe069_DAZ_ERC.pz2

06-ps_pe069_DAZ_Grps.pz2

06-ps_pe069inj_Chnnls.pz2

06-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\head\


05-ps_pe069_DAZ_Chnnls.pz2

05-ps_pe069_DAZ_ERC.pz2

05-ps_pe069_DAZ_Grps.pz2

05-ps_pe069inj_Chnnls.pz2

05-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\hip\


01-ps_pe069_DAZ_Chnnls.pz2

01-ps_pe069_DAZ_ERC.pz2

01-ps_pe069_DAZ_Grps.pz2

01-ps_pe069inj_Chnnls.pz2

01-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe069_DAZ_Chnnls.pz2

37-ps_pe069_DAZ_ERC.pz2

37-ps_pe069_DAZ_Grps.pz2

37-ps_pe069inj_Chnnls.pz2

37-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lEye\


08-ps_pe069_DAZ_Chnnls.pz2

08-ps_pe069_DAZ_Grps.pz2

08-ps_pe069inj_Chnnls.pz2

08-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe069_DAZ_Chnnls.pz2

62-ps_pe069_DAZ_ERC.pz2

62-ps_pe069_DAZ_Grps.pz2

62-ps_pe069inj_Chnnls.pz2

62-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe069_DAZ_Chnnls.pz2

39-ps_pe069_DAZ_ERC.pz2

39-ps_pe069_DAZ_Grps.pz2

39-ps_pe069inj_Chnnls.pz2

39-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lHand\


40-ps_pe069_DAZ_Chnnls.pz2

40-ps_pe069_DAZ_ERC.pz2

40-ps_pe069_DAZ_Grps.pz2

40-ps_pe069inj_Chnnls.pz2

40-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe069_DAZ_Chnnls.pz2

44-ps_pe069_DAZ_ERC.pz2

44-ps_pe069_DAZ_Grps.pz2

44-ps_pe069inj_Chnnls.pz2

44-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe069_DAZ_Chnnls.pz2

45-ps_pe069_DAZ_ERC.pz2

45-ps_pe069_DAZ_Grps.pz2

45-ps_pe069inj_Chnnls.pz2

45-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe069_DAZ_Chnnls.pz2

46-ps_pe069_DAZ_ERC.pz2

46-ps_pe069_DAZ_Grps.pz2

46-ps_pe069inj_Chnnls.pz2

46-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe069_DAZ_Chnnls.pz2

47-ps_pe069_DAZ_ERC.pz2

47-ps_pe069_DAZ_Grps.pz2

47-ps_pe069inj_Chnnls.pz2

47-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe069_DAZ_Chnnls.pz2

48-ps_pe069_DAZ_ERC.pz2

48-ps_pe069_DAZ_Grps.pz2

48-ps_pe069inj_Chnnls.pz2

48-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe069_DAZ_Chnnls.pz2

49-ps_pe069_DAZ_ERC.pz2

49-ps_pe069_DAZ_Grps.pz2

49-ps_pe069inj_Chnnls.pz2

49-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lowerJaw\


10-ps_pe069_DAZ_ERC.pz2

10-ps_pe069_DAZ_Grps.pz2

10-ps_pe069inj_Chnnls.pz2

10-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe069_DAZ_Chnnls.pz2

53-ps_pe069_DAZ_ERC.pz2

53-ps_pe069_DAZ_Grps.pz2

53-ps_pe069inj_Chnnls.pz2

53-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe069_DAZ_Chnnls.pz2

54-ps_pe069_DAZ_ERC.pz2

54-ps_pe069_DAZ_Grps.pz2

54-ps_pe069inj_Chnnls.pz2

54-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe069_DAZ_Chnnls.pz2

55-ps_pe069_DAZ_ERC.pz2

55-ps_pe069_DAZ_Grps.pz2

55-ps_pe069inj_Chnnls.pz2

55-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe069_DAZ_Chnnls.pz2

50-ps_pe069_DAZ_ERC.pz2

50-ps_pe069_DAZ_Grps.pz2

50-ps_pe069inj_Chnnls.pz2

50-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe069_DAZ_Chnnls.pz2

51-ps_pe069_DAZ_ERC.pz2

51-ps_pe069_DAZ_Grps.pz2

51-ps_pe069inj_Chnnls.pz2

51-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe069_DAZ_Chnnls.pz2

52-ps_pe069_DAZ_ERC.pz2

52-ps_pe069_DAZ_Grps.pz2

52-ps_pe069inj_Chnnls.pz2

52-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShin\


61-ps_pe069_DAZ_Chnnls.pz2

61-ps_pe069_DAZ_ERC.pz2

61-ps_pe069_DAZ_Grps.pz2

61-ps_pe069inj_Chnnls.pz2

61-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe069_DAZ_Chnnls.pz2

38-ps_pe069_DAZ_ERC.pz2

38-ps_pe069_DAZ_Grps.pz2

38-ps_pe069inj_Chnnls.pz2

38-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe069_DAZ_Chnnls.pz2

60-ps_pe069_DAZ_ERC.pz2

60-ps_pe069_DAZ_Grps.pz2

60-ps_pe069inj_Chnnls.pz2

60-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe069_DAZ_Chnnls.pz2

41-ps_pe069_DAZ_ERC.pz2

41-ps_pe069_DAZ_Grps.pz2

41-ps_pe069inj_Chnnls.pz2

41-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe069_DAZ_Chnnls.pz2

42-ps_pe069_DAZ_ERC.pz2

42-ps_pe069_DAZ_Grps.pz2

42-ps_pe069inj_Chnnls.pz2

42-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe069_DAZ_Chnnls.pz2

43-ps_pe069_DAZ_ERC.pz2

43-ps_pe069_DAZ_Grps.pz2

43-ps_pe069inj_Chnnls.pz2

43-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\lToe\


63-ps_pe069_DAZ_Chnnls.pz2

63-ps_pe069_DAZ_ERC.pz2

63-ps_pe069_DAZ_Grps.pz2

63-ps_pe069inj_Chnnls.pz2

63-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\neck\


04-ps_pe069_DAZ_Chnnls.pz2

04-ps_pe069_DAZ_ERC.pz2

04-ps_pe069_DAZ_Grps.pz2

04-ps_pe069inj_Chnnls.pz2

04-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe069_DAZ_Chnnls.pz2

18-ps_pe069_DAZ_ERC.pz2

18-ps_pe069_DAZ_Grps.pz2

18-ps_pe069inj_Chnnls.pz2

18-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rEye\


07-ps_pe069_DAZ_Chnnls.pz2

07-ps_pe069_DAZ_Grps.pz2

07-ps_pe069inj_Chnnls.pz2

07-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe069_DAZ_Chnnls.pz2

58-ps_pe069_DAZ_ERC.pz2

58-ps_pe069_DAZ_Grps.pz2

58-ps_pe069inj_Chnnls.pz2

58-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe069_DAZ_Chnnls.pz2

20-ps_pe069_DAZ_ERC.pz2

20-ps_pe069_DAZ_Grps.pz2

20-ps_pe069inj_Chnnls.pz2

20-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rHand\


21-ps_pe069_DAZ_Chnnls.pz2

21-ps_pe069_DAZ_ERC.pz2

21-ps_pe069_DAZ_Grps.pz2

21-ps_pe069inj_Chnnls.pz2

21-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe069_DAZ_Chnnls.pz2

25-ps_pe069_DAZ_ERC.pz2

25-ps_pe069_DAZ_Grps.pz2

25-ps_pe069inj_Chnnls.pz2

25-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe069_DAZ_Chnnls.pz2

26-ps_pe069_DAZ_ERC.pz2

26-ps_pe069_DAZ_Grps.pz2

26-ps_pe069inj_Chnnls.pz2

26-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe069_DAZ_Chnnls.pz2

27-ps_pe069_DAZ_ERC.pz2

27-ps_pe069_DAZ_Grps.pz2

27-ps_pe069inj_Chnnls.pz2

27-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe069_DAZ_Chnnls.pz2

28-ps_pe069_DAZ_ERC.pz2

28-ps_pe069_DAZ_Grps.pz2

28-ps_pe069inj_Chnnls.pz2

28-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe069_DAZ_Chnnls.pz2

29-ps_pe069_DAZ_ERC.pz2

29-ps_pe069_DAZ_Grps.pz2

29-ps_pe069inj_Chnnls.pz2

29-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe069_DAZ_Chnnls.pz2

30-ps_pe069_DAZ_ERC.pz2

30-ps_pe069_DAZ_Grps.pz2

30-ps_pe069inj_Chnnls.pz2

30-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe069_DAZ_Chnnls.pz2

34-ps_pe069_DAZ_ERC.pz2

34-ps_pe069_DAZ_Grps.pz2

34-ps_pe069inj_Chnnls.pz2

34-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe069_DAZ_Chnnls.pz2

35-ps_pe069_DAZ_ERC.pz2

35-ps_pe069_DAZ_Grps.pz2

35-ps_pe069inj_Chnnls.pz2

35-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe069_DAZ_Chnnls.pz2

36-ps_pe069_DAZ_ERC.pz2

36-ps_pe069_DAZ_Grps.pz2

36-ps_pe069inj_Chnnls.pz2

36-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe069_DAZ_Chnnls.pz2

31-ps_pe069_DAZ_ERC.pz2

31-ps_pe069_DAZ_Grps.pz2

31-ps_pe069inj_Chnnls.pz2

31-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe069_DAZ_Chnnls.pz2

32-ps_pe069_DAZ_ERC.pz2

32-ps_pe069_DAZ_Grps.pz2

32-ps_pe069inj_Chnnls.pz2

32-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe069_DAZ_Chnnls.pz2

33-ps_pe069_DAZ_ERC.pz2

33-ps_pe069_DAZ_Grps.pz2

33-ps_pe069inj_Chnnls.pz2

33-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShin\


57-ps_pe069_DAZ_Chnnls.pz2

57-ps_pe069_DAZ_ERC.pz2

57-ps_pe069_DAZ_Grps.pz2

57-ps_pe069inj_Chnnls.pz2

57-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe069_DAZ_Chnnls.pz2

19-ps_pe069_DAZ_ERC.pz2

19-ps_pe069_DAZ_Grps.pz2

19-ps_pe069inj_Chnnls.pz2

19-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe069_DAZ_Chnnls.pz2

56-ps_pe069_DAZ_ERC.pz2

56-ps_pe069_DAZ_Grps.pz2

56-ps_pe069inj_Chnnls.pz2

56-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe069_DAZ_Chnnls.pz2

22-ps_pe069_DAZ_ERC.pz2

22-ps_pe069_DAZ_Grps.pz2

22-ps_pe069inj_Chnnls.pz2

22-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe069_DAZ_Chnnls.pz2

23-ps_pe069_DAZ_ERC.pz2

23-ps_pe069_DAZ_Grps.pz2

23-ps_pe069inj_Chnnls.pz2

23-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe069_DAZ_Chnnls.pz2

24-ps_pe069_DAZ_ERC.pz2

24-ps_pe069_DAZ_Grps.pz2

24-ps_pe069inj_Chnnls.pz2

24-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\rToe\


59-ps_pe069_DAZ_Chnnls.pz2

59-ps_pe069_DAZ_ERC.pz2

59-ps_pe069_DAZ_Grps.pz2

59-ps_pe069inj_Chnnls.pz2

59-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue01\


12-ps_pe069_DAZ_Chnnls.pz2

12-ps_pe069_DAZ_ERC.pz2

12-ps_pe069_DAZ_Grps.pz2

12-ps_pe069inj_Chnnls.pz2

12-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue02\


13-ps_pe069_DAZ_Chnnls.pz2

13-ps_pe069_DAZ_ERC.pz2

13-ps_pe069_DAZ_Grps.pz2

13-ps_pe069inj_Chnnls.pz2

13-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue03\


14-ps_pe069_DAZ_Chnnls.pz2

14-ps_pe069_DAZ_ERC.pz2

14-ps_pe069_DAZ_Grps.pz2

14-ps_pe069inj_Chnnls.pz2

14-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue04\


15-ps_pe069_DAZ_Chnnls.pz2

15-ps_pe069_DAZ_ERC.pz2

15-ps_pe069_DAZ_Grps.pz2

15-ps_pe069inj_Chnnls.pz2

15-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongue05\


16-ps_pe069_DAZ_Chnnls.pz2

16-ps_pe069_DAZ_ERC.pz2

16-ps_pe069_DAZ_Grps.pz2

16-ps_pe069inj_Chnnls.pz2

16-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueBase\


11-ps_pe069_DAZ_Chnnls.pz2

11-ps_pe069_DAZ_ERC.pz2

11-ps_pe069_DAZ_Grps.pz2

11-ps_pe069inj_Chnnls.pz2

11-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\tongueTip\


17-ps_pe069_DAZ_Chnnls.pz2

17-ps_pe069_DAZ_ERC.pz2

17-ps_pe069_DAZ_Grps.pz2

17-ps_pe069inj_Chnnls.pz2

17-ps_pe069inj_Grps.pz2


\Runtime\libraries\!DAZ\Victoria 4\upperJaw\


09-ps_pe069inj_Chnnls.pz2

09-ps_pe069inj_Grps.pz2


\Runtime\libraries\Character\



\Runtime\libraries\Character\DAZ People\


Victoria 4.2.cr2

Victoria 4.2.png


\Runtime\libraries\Pose\



\Runtime\libraries\Pose\DAZ's Victoria 4\



\Runtime\libraries\Pose\DAZ's Victoria 4\General Poses\


V4 Arms Raised 01.png

V4 Arms Raised 01.pz2

V4 Contraposto 01.png

V4 Contraposto 01.pz2

V4 Fashion 01.png

V4 Fashion 01.pz2

V4 Kneeling 01.png

V4 Kneeling 01.pz2

V4 Looking 01.png

V4 Looking 01.pz2

V4 Pensive 02.png

V4 Pensive 02.pz2

V4 Reclining 01.png

V4 Reclining 01.pz2

V4 Running 01.png

V4 Running 01.pz2

V4 Seated 01.png

V4 Seated 01.pz2

V4 Walking 01.png

V4 Walking 01.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Magnetize Clothing\


!Magnetize to V4.png

!Magnetize to V4.pz2

Magnetize to V4 1.png

Magnetize to V4 1.pz2

Magnetize to V4 2.png

Magnetize to V4 2.pz2

Magnetize to V4 3.png

Magnetize to V4 3.pz2

Magnetize to V4 4.png

Magnetize to V4 4.pz2

Magnetize to V4 5.png

Magnetize to V4 5.pz2

Magnetize to V4 6.png

Magnetize to V4 6.pz2

Magnetize to V4 7.png

Magnetize to V4 7.pz2

Magnetize to V4 8.png

Magnetize to V4 8.pz2

Magnetize to V4 9.png

Magnetize to V4 9.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\MATerials Sample-Res\


!All_Mapless.png

!All_Mapless.pz2

!All_Natural_BKN.png

!All_Natural_BKN.pz2

!All_Natural_NG.png

!All_Natural_NG.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ Base V4.png

INJ Base V4.pz2

REM Base V4.png

REM Base V4.pz2


\Runtime\libraries\Pose\DAZ's Victoria 4\Morph Injections\Base\


AA (Odd).png

AA (Odd).pz2

BrowInnerUp-Down.png

BrowInnerUp-Down.pz2

BrowInnerUp-DownL.png

BrowInnerUp-DownL.pz2

BrowInnerUp-DownR.png

BrowInnerUp-DownR.pz2

BrowOuterUp-Down.png

BrowOuterUp-Down.pz2

BrowOuterUp-DownL.png

BrowOuterUp-DownL.pz2

BrowOuterUp-DownR.png

BrowOuterUp-DownR.pz2

BrowSqueeze.png

BrowSqueeze.pz2

BrowUp-Down.png

BrowUp-Down.pz2

BrowUp-DownL.png

BrowUp-DownL.pz2

BrowUp-DownR.png

BrowUp-DownR.pz2

CheekCreaseL.png

CheekCreaseL.pz2

CheekCreaseR.png

CheekCreaseR.pz2

CheekEyeFlexL.png

CheekEyeFlexL.pz2

CheekEyeFlexR.png

CheekEyeFlexR.pz2

CheekFlexL.png

CheekFlexL.pz2

CheekFlexR.png

CheekFlexR.pz2

CheeksBalloon.png

CheeksBalloon.pz2

CheeksBalloonPucker.png

CheeksBalloonPucker.pz2

CheeksCrease.png

CheeksCrease.pz2

CheeksEyeFlex.png

CheeksEyeFlex.pz2

CheeksFlex.png

CheeksFlex.pz2

DeformerStrength.png

DeformerStrength.pz2

EH (Ed).png

EH (Ed).pz2

ER (hURt).png

ER (hURt).pz2

EyeCorneaBulge.png

EyeCorneaBulge.pz2

EyeIrisAlign.png

EyeIrisAlign.pz2

EyeIrisBulge.png

EyeIrisBulge.pz2

EyeIrisConvexity.png

EyeIrisConvexity.pz2

EyeIrisSize.png

EyeIrisSize.pz2

EyeLidBottomUp-DownL.png

EyeLidBottomUp-DownL.pz2

EyeLidBottomUp-DownR.png

EyeLidBottomUp-DownR.pz2

EyeLidTopUp-DownL.png

EyeLidTopUp-DownL.pz2

EyeLidTopUp-DownR.png

EyeLidTopUp-DownR.pz2

EyeOpen-CloseL.png

EyeOpen-CloseL.pz2

EyeOpen-CloseR.png

EyeOpen-CloseR.pz2

EyePupilDialate.png

EyePupilDialate.pz2

EyePupilSlit.png

EyePupilSlit.pz2

EyesOpen-Close.png

EyesOpen-Close.pz2

EyeSquintL.png

EyeSquintL.pz2

EyeSquintR.png

EyeSquintR.pz2

EyesSquint.png

EyesSquint.pz2

F (Fee).png

F (Fee).pz2

George.png

George.pz2

HeadHairBun.png

HeadHairBun.pz2

HeadHairShort.png

HeadHairShort.pz2

IH (It).png

IH (It).pz2

IY (Eat).png

IY (Eat).pz2

JawIn-Out.png

JawIn-Out.pz2

JawSide-Side.png

JawSide-Side.pz2

John.png

John.pz2

K (Key).png

K (Key).pz2

L (Lee).png

L (Lee).pz2

LipBottomIn-Out.png

LipBottomIn-Out.pz2

LipBottomIn-OutL.png

LipBottomIn-OutL.pz2

LipBottomIn-OutR.png

LipBottomIn-OutR.pz2

LipBottomUp-Down.png

LipBottomUp-Down.pz2

LipBottomUp-DownL.png

LipBottomUp-DownL.pz2

LipBottomUp-DownR.png

LipBottomUp-DownR.pz2

LipsPart.png

LipsPart.pz2

LipsPartCenter.png

LipsPartCenter.pz2

LipsPucker.png

LipsPucker.pz2

LipsPuckerWide.png

LipsPuckerWide.pz2

LipTopUp-Down.png

LipTopUp-Down.pz2

LipTopUp-DownL.png

LipTopUp-DownL.pz2

LipTopUp-DownR.png

LipTopUp-DownR.pz2

M (Me).png

M (Me).pz2

MaleBody NoScale.png

MaleBody NoScale.pz2

MaleBody.png

MaleBody.pz2

MouthCornerUp-Down.png

MouthCornerUp-Down.pz2

MouthNarrow.png

MouthNarrow.pz2

MouthNarrowL.png

MouthNarrowL.pz2

MouthNarrowR.png

MouthNarrowR.pz2

MouthOpen.png

MouthOpen.pz2

MouthOpenWide.png

MouthOpenWide.pz2

MouthSide-Side.png

MouthSide-Side.pz2

MouthSmile-Frown.png

MouthSmile-Frown.pz2

MouthSmile-FrownL.png

MouthSmile-FrownL.pz2

MouthSmile-FrownR.png

MouthSmile-FrownR.pz2

MouthSmileOpen.png

MouthSmileOpen.pz2

MouthSmileSimple.png

MouthSmileSimple.pz2

MouthSneer-Pout.png

MouthSneer-Pout.pz2

MouthSneer-PoutL.png

MouthSneer-PoutL.pz2

MouthSneer-PoutR.png

MouthSneer-PoutR.pz2

NoseWrinkle.png

NoseWrinkle.pz2

NostrilsFlare.png

NostrilsFlare.pz2

OW (OAt).png

OW (OAt).pz2

Paul.png

Paul.pz2

S (Sea).png

S (Sea).pz2

SH (SHe).png

SH (SHe).pz2

T (Tea).png

T (Tea).pz2

TH (Theta).png

TH (Theta).pz2

TongueBaseUp-Down.png

TongueBaseUp-Down.pz2

TongueLength.png

TongueLength.pz2

TongueSide-Side.png

TongueSide-Side.pz2

TongueThickness.png

TongueThickness.pz2

TongueTipUp-Down.png

TongueTipUp-Down.pz2

TongueUp-Down.png

TongueUp-Down.pz2

TongueWidth.png

TongueWidth.pz2

UW (tWO).png

UW (tWO).pz2

W (We).png

W (We).pz2


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Characters\



\Runtime\textures\DAZ\Characters\MilWom\



\Runtime\textures\DAZ\Characters\MilWom\V4\


V4SmplEyesM.jpg

V4SmplEyesTr.jpg

V4SmplEyeSurfcM.jpg

V4SmplEyeSurfcTr.jpg

V4SmplFaceM.jpg

V4SmplFaceM_BKN.jpg

V4SmplLashesTr.jpg

V4SmplLimbsM.jpg

V4SmplMouthM.jpg

V4SmplTorsoM_BKN.jpg

V4SmplTorsoM_NG.jpg


DAZ Studio Listing



\People\



\People\Victoria 4\



\People\Victoria 4\Materials\



\People\Victoria 4\Materials\V4 Sample-Res\


!All_Mapless.dsb

!All_Mapless.dsb.png

!All_Natural_BKN.dsb

!All_Natural_BKN.dsb.png

!All_Natural_NG.dsb

!All_Natural_NG.dsb.png


\People\Victoria 4\Poses\



\People\Victoria 4\Poses\V4 General\


V4 Arms Raised 01.dsb

V4 Arms Raised 01.dsb.png

V4 Contraposto 01.dsb

V4 Contraposto 01.dsb.png

V4 Fashion 01.dsb

V4 Fashion 01.dsb.png

V4 Kneeling 01.dsb

V4 Kneeling 01.dsb.png

V4 Looking 01.dsb

V4 Looking 01.dsb.png

V4 Pensive 02.dsb

V4 Pensive 02.dsb.png

V4 Reclining 01.dsb

V4 Reclining 01.dsb.png

V4 Running 01.dsb

V4 Running 01.dsb.png

V4 Seated 01.dsb

V4 Seated 01.dsb.png

V4 Walking 01.dsb

V4 Walking 01.dsb.png

Notes

  • Victoria 4.2 requires Mac OSX 10.3.9 or higher in order to work properly.
  • Victoria 4.2 does not work in versions of Poser earlier than Poser 6. DAZ Studio users need DS version 1.8.2.1 + Patch or higher.
  • Texture templates available for download on the product page.
  • To download the Victoria 4 seam guides by Snow Sultan: Click Here

Novariens Holy for V4

image_medium.jpg

Product: Novariens Holy for V4
DAZ Original: YES
Created By: Orion1167
Released: 2008-06-11


Product Information

  • Required Products: Victoria 4.2 Base

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Novarien V4”
* Hand: “Novarien V4”
* Light: “Novarien”
* Pose: “Novarien V4”
* Props: “Novarien V4”


* The following Character Morphs created by Orion will need to be manually dialed
* Absenthe
* Barbee
* HellSing
* PrettyBase

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Geometries\XV3D\Novarien\NOVBootsV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVBSuitV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVCapeV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVGlovesV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVHarnessV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVHCloackV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVHeadpieceV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVKnifeLt.obj
\Runtime\Geometries\XV3D\Novarien\NOVKnifeRt.obj
\Runtime\Geometries\XV3D\Novarien\NOVKPadsV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVMachineGun.obj
\Runtime\Geometries\XV3D\Novarien\NOVSheatV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVShGuardV4.obj
\Runtime\Geometries\XV3D\Novarien\NOVTopV4.obj
\Runtime\Libraries\Character\Novarien V4\Novarien BodySuit.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien BodySuit.png
\Runtime\Libraries\Character\Novarien V4\Novarien Boots.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Boots.png
\Runtime\Libraries\Character\Novarien V4\Novarien Cape.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Cape.png
\Runtime\Libraries\Character\Novarien V4\Novarien Gloves.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Gloves.png
\Runtime\Libraries\Character\Novarien V4\Novarien Harness.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Harness.png
\Runtime\Libraries\Character\Novarien V4\Novarien Headpiece.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Headpiece.png
\Runtime\Libraries\Character\Novarien V4\Novarien HoodedCloak.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien HoodedCloak.png
\Runtime\Libraries\Character\Novarien V4\Novarien KneePads.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien KneePads.png
\Runtime\Libraries\Character\Novarien V4\Novarien Sheat.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Sheat.png
\Runtime\Libraries\Character\Novarien V4\Novarien ShoulderGuard.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien ShoulderGuard.png
\Runtime\Libraries\Character\Novarien V4\Novarien Top.cr2
\Runtime\Libraries\Character\Novarien V4\Novarien Top.png
\Runtime\Libraries\Hand\Novarien V4\Novarien Knife.hd2
\Runtime\Libraries\Hand\Novarien V4\Novarien Knife.png
\Runtime\Libraries\Hand\Novarien V4\Novarien MGun.hd2
\Runtime\Libraries\Hand\Novarien V4\Novarien MGun.png
\Runtime\Libraries\Light\Novarien\NovarienLight_01.lt2
\Runtime\Libraries\Light\Novarien\NovarienLight_01.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_01.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_01.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_02.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_02.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_03.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_03.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_04.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_04.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_05.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_05.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_06.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_06.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_07.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_07.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_08.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_08.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_09.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_09.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_10.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_10.pz2
\Runtime\Libraries\Pose\Novarien V4\Novarien_11.png
\Runtime\Libraries\Pose\Novarien V4\Novarien_11.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_01.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_01.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_02.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_02.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_03.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_03.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_04.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_04.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_05.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_05.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_06.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_06.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_07.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_07.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_08.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_08.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_09.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_09.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_10.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_10.pz2
\Runtime\Libraries\Pose\Novarien V4\NovArms_11.png
\Runtime\Libraries\Pose\Novarien V4\NovArms_11.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_01a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_01a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_01b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_01b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_02a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_02a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_02b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_02b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_03a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_03a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_03b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_03b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_04a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_04a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_04b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_04b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_05a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_05a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_05b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_05b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_06a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_06a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_06b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_06b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_07a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_07a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_07b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_07b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_08a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_08a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_08b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_08b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_09a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_09a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_09b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_09b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_10a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_10a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_10b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_10b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_11a.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_11a.pz2
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_11b.png
\Runtime\Libraries\Pose\Novarien V4\NovCapeCloak_11b.pz2
\Runtime\Libraries\Pose\Novarien V4\NovHoodDown.png
\Runtime\Libraries\Pose\Novarien V4\NovHoodDown.pz2
\Runtime\Libraries\Pose\Novarien V4\NovHoodMidOFF.png
\Runtime\Libraries\Pose\Novarien V4\NovHoodMidOFF.pz2
\Runtime\Libraries\Pose\Novarien V4\NovHoodOFF.png
\Runtime\Libraries\Pose\Novarien V4\NovHoodOFF.pz2
\Runtime\Libraries\Pose\Novarien V4\NovHoodReset.png
\Runtime\Libraries\Pose\Novarien V4\NovHoodReset.pz2
\Runtime\Libraries\Props\Novarien V4\Novarien KnifeLt.png
\Runtime\Libraries\Props\Novarien V4\Novarien KnifeLt.pp2
\Runtime\Libraries\Props\Novarien V4\Novarien KnifeRt.png
\Runtime\Libraries\Props\Novarien V4\Novarien KnifeRt.pp2
\Runtime\Libraries\Props\Novarien V4\Novarien MGun Lt.png
\Runtime\Libraries\Props\Novarien V4\Novarien MGun Lt.pp2
\Runtime\Libraries\Props\Novarien V4\Novarien MGun Rt.png
\Runtime\Libraries\Props\Novarien V4\Novarien MGun Rt.pp2
\Runtime\Textures\Novanrein\NOVarien_bum.jpg
\Runtime\Textures\Novanrein\NOVarien_Tex.jpg
\Runtime\Textures\Novanrein\NOVHeadhair_Trans.jpg
\Runtime\Textures\Novanrein\NOVHeadpieceV4hair.jpg
\Runtime\Textures\Novanrein\NOVHeadpieceV4HP.jpg
\Runtime\Textures\Novanrein\NOVRipplesRefl.jpg
\Runtime\Textures\Novanrein\NOVWL_Ref.jpg

The Graveyard

image_medium.jpg

Product: The Graveyard
Product Code: ps_ac990
DAZ Original: Yes
Created By: Stonemason (Stefan Morrell)
Released: October 7, 2004

Product Information

You can find new icons for loading this product in the following Poser libraries:

  • Figures: “DAZ Environment”
  • Pose: “DAZ Enviroment”


Product Notes

  • High polygon versions of the cross and gravestone are included.
  • These are supplied for detailed still work.
  • They are not suitable in animation.
  • Please use the corresponding 'Low poly' stones for animation


Note to P4 users:
Poser 4 users will need to convert several bump maps from
.jpg files to use the P4 files properly.

These Bump Map files are:

  • :DAZ:Graveyard:crossHPBUM.jpg
  • :DAZ:Graveyard:GCrossBUM.jpg
  • :DAZ:Graveyard:GYColumnsBUM.jpg
  • :DAZ:Graveyard:GYWall02BUM.jpg
  • :DAZ:Graveyard:GYWallBaseBUM.jpg
  • :DAZ:Graveyard:HPGraveBUM.jpg


Please see Bump Map Conversion Help
for more instructions on converting bump files.

  • In all cases “P4” woll refer to Poser 4 and “PP” will refer to pro pak.


Support

Visit our site for further technical support questions or concerns: http://daz.custhelp.com

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

The Graveyard


Generated on 2004/10/07 12:45:57 PM by Directory Lister v0.6



\Runtime\



\Runtime\Geometries\



\Runtime\Geometries\DAZ\



\Runtime\Geometries\DAZ\GY\


Cross01.OBJ
Cross0HIGHPoly.obj
CryptBASE.obj
CryptLID.obj
GateWay.OBJ
GraveMorphing.obj
GraveShovel.obj
GraveStone.OBJ
GraveStone02.OBJ
GraveStoneBroken.OBJ
GraveStoneHighPoly.obj
GYArch02.OBJ
———————————————————— \Runtime\libraries\



\Runtime\libraries\character\



\Runtime\libraries\character\DAZ Environment\


!!Gateway.cr2
!!Gateway.rsr
———————————————————— \Runtime\libraries\props\



\Runtime\libraries\props\DAZ Enviroment\


!!Arch.pp2
!!Arch.rsr
!!ArchP4.pp2
!!ArchP4.rsr
!!Crypt.pp2
!!Crypt.rsr
!!CryptP4.pp2
!!CryptP4.rsr
!MorphingGrave.pp2
!MorphingGrave.rsr
Cross_.pp2
Cross_.rsr
Cross_HP.pp2
Cross_HP.rsr
Cross_HPP4.pp2
Cross_HPP4.rsr
Cross_P4.pp2
Cross_P4.rsr
GraveShovel.pp2
GraveShovel.rsr
Stone_.pp2
Stone_.rsr
Stone_Broken.pp2
Stone_Broken.rsr
Stone_BrokenP4.pp2
Stone_BrokenP4.rsr
Stone_HP.pp2
Stone_HP.rsr
Stone_HPP4.pp2
Stone_HPP4.rsr
Stone_P4.pp2
Stone_P4.rsr
Stone02.pp2
Stone02.rsr


\Runtime\textures\



\Runtime\textures\DAZ\



\Runtime\textures\DAZ\Graveyard\


crossHP.jpg
crossHPBUM.jpg
GCross.jpg
GCrossBUM.jpg
GYColumns.jpg
GYColumnsBUM.jpg
GYGrave.jpg
GYGStone02.jpg
GYRust01.jpg
GYWall02.jpg
GYWall02BUM.jpg
GYWallBase.jpg
GYWallBaseBUM.jp
HPGrave.jpg
HPGraveBUM.jpg

The Firearm pack

image_medium.jpg

Product: The Firearm pack
Product Code: ps_ac2161
DAZ Original: Yes
Created By: Sarsa, Frank 0314, Ann 0314
Released: September 6, 2007

Product Information

Required Products:

  • Aiko 3.0 Base
  • Michael 3.0 Base
  • Victoria 4.1 Base


You can find new icons for loading this product in the following Poser libraries:

  • Props: “DAZ Firearms”
  • Materials: “DAZ Firearms”
  • Hand: “DAZ Firearms”
  • Pose: “DAZ Firearms”


You can find new icons for loading this product in the following DAZ Studio folders:

  • ”Props:DAZ Firearms:Materials”
  • ”Props:DAZ Firearms:Materials:Shells”


Product Notes

  • Poser 6 Materials are provided for the individual shells as they are not

smart props and (PZ2) MATs will not work on them.

  • Poser & DAZ Studio Users: Each prop must be selected before applying a MAT.


Support

Visit our site for further technical support questions or concerns: http://daz.custhelp.com

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

The Firearm Pack


\Runtime\Geometries\DAZ\Guns\


DZBG12GACAS.obj
DZBG12GASHL.obj
DZBG12GASLU.obj
DZBG307SPLD.obj
DZBG308BULT.obj
DZBG308CASG.obj
DZBG308SHLL.obj
DZBG38BULLT.obj
DZBG38CASIG.obj
DZBG38SHELL.obj
DZBG38SPDLD.obj
DZBG870LIGT.obj
DZBG870SCPE.obj
DZBG870SDSD.obj
DZBG870SDSH.obj
DZBG870SHGN.obj
DZBG870SHRD.obj
DZBGDALY9MM.obj
DZBGDPMSMAG.obj
DZBGDPMSSSC.obj
DZBGDPMSSTD.obj
DZBGDPMSTAC.obj
DZBGDPMSTSC.obj
DZBGDSASTBT.obj
DZBGDSATACT.obj
DZBGSMWS649.obj
DZBGThompM1.obj
DZBGWG22LGT.obj
DZBGWG22SCP.obj
DZBGWG22STD.obj
———————————————————— \Runtime\Libraries\Hand\DAZ Firearms\


A3_12GAShotgun.hd2
A3_12GAShotgun.png
A3_22Caliber.hd2
A3_22Caliber.png
A3_308Rifle.hd2
A3_308Rifle.png
A3_38Revolver.hd2
A3_38Revolver.png
A3_9mmPistol.hd2
A3_9mmPistol.png
A3_AR-15Rifle.hd2
A3_AR-15Rifle.png
A3_AR-15RifleTac.hd2
A3_AR-15RifleTac.png
A3_TommyGun.hd2
A3_TommyGun.png
M3_12GAShotgun.hd2
M3_12GAShotgun.png
M3_22Caliber.hd2
M3_22Caliber.png
M3_308Rifle.hd2
M3_308Rifle.png
M3_38Revolver.hd2
M3_38Revolver.png
M3_9mmPistol.hd2
M3_9mmPistol.png
M3_AR-15Rifle.hd2
M3_AR-15Rifle.png
M3_AR-15RifleTac.hd2
M3_AR-15RifleTac.png
M3_TommyGun.hd2
M3_TommyGun.png
V4_12GAShotgun.hd2
V4_12GAShotgun.png
V4_22Caliber.hd2
V4_22Caliber.png
V4_308Rifle.hd2
V4_308Rifle.png
V4_38Revolver.hd2
V4_38Revolver.png
V4_9mmPistol.hd2
V4_9mmPistol.png
V4_AR-15Rifle.hd2
V4_AR-15Rifle.png
V4_AR-15RifleTac.hd2
V4_AR-15RifleTac.png
V4_TommyGun.hd2
V4_TommyGun.png
———————————————————— \Runtime\Libraries\Materials\DAZ Firearms\


12gCasing.mc6
12gCasing.png
12gShell.mc6
12gShell.png
12gSlug.mc6
12gSlug.png
307Speedloader.mc6
307Speedloader.png
308Bullet.mc6
308Bullet.png
308Casing.mc6
308Casing.png
308Shell.mc6
308Shell.png
38Bullet.mc6
38Bullet.png
38Casing.mc6
38Casing.png
38Shell.mc6
38Shell.png
38Speedloader.mc6
38Speedloader.png
AR-15-Mag.mc6
AR-15-Mag.png


\Runtime\Libraries\Pose\DAZ Firearms\


12GA-Light-R.png
12GA-Light-R.pz2
12GA-Light-S.png
12GA-Light-S.pz2
12GA-Saddle-R.png
12GA-Saddle-R.pz2
12GA-Saddle-S.png
12GA-Saddle-S.pz2
12GA-Shells.png
12GA-Shells.pz2
12GA-Shotgun-R.png
12GA-Shotgun-R.pz2
12GA-Shotgun-S.png
12GA-Shotgun-S.pz2
12GA-Shroud-R.png
12GA-Shroud-R.pz2
12GA-Shroud-S.png
12GA-Shroud-S.pz2
22Caliber-Light-R.png
22Caliber-Light-R.pz2
22Caliber-Light-S.png
22Caliber-Light-S.pz2
22Caliber-R.png
22Caliber-R.pz2
22Caliber-S.png
22Caliber-S.pz2
308Rifle-R.png
308Rifle-R.pz2
308Rifle-S.png
308Rifle-S.pz2
38Revolver-R.png
38Revolver-R.pz2
38Revolver-S.png
38Revolver-S.pz2
9mmPistol-R.png
9mmPistol-R.pz2
9mmPistol-S.png
9mmPistol-S.pz2
AR-15Rifle-Standard-R.png
AR-15Rifle-Standard-R.pz2
AR-15Rifle-Standard-S.png
AR-15Rifle-Standard-S.pz2
AR-15Rifle-Tactical-R.png
AR-15Rifle-Tactical-R.pz2
AR-15Rifle-Tactical-S.png
AR-15Rifle-Tactical-S.pz2
TommyGun-R.png
TommyGun-R.pz2
TommyGun-S.png
TommyGun-S.pz2


\Runtime\Libraries\Props\DAZ Firearms\A3\


LH_12GABarrelShroud.png
LH_12GABarrelShroud.pp2
LH_12GALight.png
LH_12GALight.pp2
LH_12GAShotgun.png
LH_12GAShotgun.pp2
LH_12GASideSaddle.png
LH_12GASideSaddle.pp2
LH_12GASideShells.png
LH_12GASideShells.pp2
LH_22Caliber.png
LH_22Caliber.pp2
LH_22CaliberLight.png
LH_22CaliberLight.pp2
LH_308Rifle.png
LH_308Rifle.pp2
LH_38Revolver.png
LH_38Revolver.pp2
LH_9mmPistol.png
LH_9mmPistol.pp2
LH_AR-15Rifle.png
LH_AR-15Rifle.pp2
LH_AR-15Rifle_Tac.png
LH_AR-15Rifle_Tac.pp2
LH_TommyGun.png
LH_TommyGun.pp2
RH_12GABarrelShroud.png
RH_12GABarrelShroud.pp2
RH_12GALight.png
RH_12GALight.pp2
RH_12GAShotgun.png
RH_12GAShotgun.pp2
RH_12GASideSaddle.png
RH_12GASideSaddle.pp2
RH_12GASideShells.png
RH_12GASideShells.pp2
RH_22Caliber.png
RH_22Caliber.pp2
RH_22CaliberLight.png
RH_22CaliberLight.pp2
RH_308Rifle.png
RH_308Rifle.pp2
RH_38Revolver.png
RH_38Revolver.pp2
RH_9mmPistol.png
RH_9mmPistol.pp2
RH_AR-15Rifle.png
RH_AR-15Rifle.pp2
RH_AR-15Rifle_Tac.png
RH_AR-15Rifle_Tac.pp2
RH_TommyGun.png
RH_TommyGun.pp2


\Runtime\Libraries\Props\DAZ Firearms\M3\


LH_12GABarrelShroud.png
LH_12GABarrelShroud.pp2
LH_12GALight.png
LH_12GALight.pp2
LH_12GAShotgun.png
LH_12GAShotgun.pp2
LH_12GASideSaddle.png
LH_12GASideSaddle.pp2
LH_12GASideShells.png
LH_12GASideShells.pp2
LH_22Caliber.png
LH_22Caliber.pp2
LH_22CaliberLight.png
LH_22CaliberLight.pp2
LH_308Rifle.png
LH_308Rifle.pp2
LH_38Revolver.png
LH_38Revolver.pp2
LH_9mmPistol.png
LH_9mmPistol.pp2
LH_AR-15Rifle.png
LH_AR-15Rifle.pp2
LH_AR-15Rifle_Tac.png
LH_AR-15Rifle_Tac.pp2
LH_TommyGun.png
LH_TommyGun.pp2
RH_12GABarrelShroud.png
RH_12GABarrelShroud.pp2
RH_12GALight.png
RH_12GALight.pp2
RH_12GAShotgun.png
RH_12GAShotgun.pp2
RH_12GASideSaddle.png
RH_12GASideSaddle.pp2
RH_12GASideShells.png
RH_12GASideShells.pp2
RH_22Caliber.png
RH_22Caliber.pp2
RH_22CaliberLight.png
RH_22CaliberLight.pp2
RH_308Rifle.png
RH_308Rifle.pp2
RH_38Revolver.png
RH_38Revolver.pp2
RH_9mmPistol.png
RH_9mmPistol.pp2
RH_AR-15Rifle.png
RH_AR-15Rifle.pp2
RH_AR-15Rifle_Tac.png
RH_AR-15Rifle_Tac.pp2
RH_TommyGun.png
RH_TommyGun.pp2


\Runtime\Libraries\Props\DAZ Firearms\Shells\


12ga_Casing.png
12ga_Casing.pp2
12ga_Shell.png
12ga_Shell.pp2
12ga_Slug.png
12ga_Slug.pp2
307_Speedloader.png
307_Speedloader.pp2
308_Bullet.png
308_Bullet.pp2
308_Casing.png
308_Casing.pp2
308_Shell.png
308_Shell.pp2
38_Bullet.png
38_Bullet.pp2
38_Casing.png
38_Casing.pp2
38_Shell.png
38_Shell.pp2
38_Speedloader.png
38_Speedloader.pp2
AR-15_Mag.png
AR-15_Mag.pp2


\Runtime\Libraries\Props\DAZ Firearms\V4\


LH_12GABarrelShroud.png
LH_12GABarrelShroud.pp2
LH_12GALight.png
LH_12GALight.pp2
LH_12GAShotgun.png
LH_12GAShotgun.pp2
LH_12GASideSaddle.png
LH_12GASideSaddle.pp2
LH_12GASideShells.png
LH_12GASideShells.pp2
LH_22Caliber.png
LH_22Caliber.pp2
LH_22CaliberLight.png
LH_22CaliberLight.pp2
LH_308Rifle.png
LH_308Rifle.pp2
LH_38Revolver.png
LH_38Revolver.pp2
LH_9mmPistol.png
LH_9mmPistol.pp2
LH_AR-15Rifle.png
LH_AR-15Rifle.pp2
LH_AR-15Rifle_Tac.png
LH_AR-15Rifle_Tac.pp2
LH_TommyGun.png
LH_TommyGun.pp2
RH_12GABarrelShroud.png
RH_12GABarrelShroud.pp2
RH_12GALight.png
RH_12GALight.pp2
RH_12GAShotgun.png
RH_12GAShotgun.pp2
RH_12GASideSaddle.png
RH_12GASideSaddle.pp2
RH_12GASideShells.png
RH_12GASideShells.pp2
RH_22Caliber.png
RH_22Caliber.pp2
RH_22CaliberLight.png
RH_22CaliberLight.pp2
RH_308Rifle.png
RH_308Rifle.pp2
RH_38Revolver.png
RH_38Revolver.pp2
RH_9mmPistol.png
RH_9mmPistol.pp2
RH_AR-15Rifle.png
RH_AR-15Rifle.pp2
RH_AR-15Rifle_Tac.png
RH_AR-15Rifle_Tac.pp2
RH_TommyGun.png
RH_TommyGun.pp2


\Runtime\Textures\DAZ\Firearms\


DBG308casing.jpg
DBG308HllwPt.jpg
DBG30rdmag.jpg
DBG38Fltnose.jpg
DBG38Shells.jpg
DBG870Acc.jpg
DBG870FN.jpg
DBG870SG.jpg
DBG870SShlls.jpg
DBGBrass1.jpg
DBGDPMSFrame.jpg
DBGDPMSScope.jpg
DBGDPMSSHdle.jpg
DBGDPMSTHdle.jpg
DBGDSAButt.jpg
DBGDSAStnd.jpg
DBGDSATAcc.jpg
DBGSD307.jpg
DBGSD9mm.jpg
DBGSDG22.jpg
DBGSDG22Acc.jpg
DBGSDGSlver.jpg
DBGSDM1.jpg
DBGSW6491.jpg
DBGSW6491B.jpg
DBGSW6491D.jpg
DBGSW6492.jpg

DAZ Studio Installer


\Props\DAZ Firearms\Materials\


12GA-Light.ds
12GA-Light.png
12GA-Saddle.ds
12GA-Saddle.png
12GA-Shells.ds
12GA-Shells.png
12GA-Shotgun.ds
12GA-Shotgun.png
12GA-Shroud.ds
12GA-Shroud.png
22Caliber-Light.ds
22Caliber-Light.png
22Caliber.ds
22Caliber.png
308Rifle.ds
308Rifle.png
38Revolver.ds
38Revolver.png
9mmPistol.ds
9mmPistol.png
AR-15Rifle-Standard.ds
AR-15Rifle-Standard.png
AR-15Rifle-Tactical.ds
AR-15Rifle-Tactical.png
TommyGun.ds
TommyGun.png
———————————————————— \Props\DAZ Firearms\Materials\Shells\


12gCasing.ds
12gCasing.png
12gShell.ds
12gShell.png
12gSlug.ds
12gSlug.png
307Speedloader.ds
307Speedloader.png
308Bullet.ds
308Bullet.png
308Casing.ds
308Casing.png
308Shell.ds
308Shell.png
38Bullet.ds
38Bullet.png
38Casing.ds
38Casing.png
38Shell.ds
38Shell.png
38Speedloader.ds
38Speedloader.png
AR-15-Mag.ds
AR-15-Mag.png