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She Freak Extravaganza 1

image_medium.jpg

Product: She Freak Extravaganza 1
Product Code: ps_bn268
DAZ Original: Yes
Created By: Stonemason, Ravenhair, pdxjims, LaurieS, Laksmi, Digiport
Released: October 1, 2009

She Freak V4

image_medium.jpg

Product: She Freak V4
Product Code: ps_mr613
DAZ Original: Yes
Created by: Pdxjims
Released: October 1, 2009

Product Information

Required Products: Victoria 4.2 Base

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “DAZ People”
  • Pose: “DAZ's Victoria 4”
    • DAZ's Victoria 4\Morph Injections”

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

DAZ's She Freak 4


\Runtime\



\Runtime\Libraries\



\Runtime\Libraries\!DAZ\



\Runtime\Libraries\!DAZ\Victoria 4\



\Runtime\Libraries\!DAZ\Victoria 4\abdomen\


02-ps_pe085_Chnnls.pz2
02-ps_pe085_ERC.pz2
02-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\BODY\


00-ps_pe085_Chnnls.pz2
00-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\bodyMorphs\



\Runtime\Libraries\!DAZ\Victoria 4\chest\


03-ps_pe085_Chnnls.pz2
03-ps_pe085_ERC.pz2
03-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\Deltas\


InjDeltas.SheFreak4All.pz2
InjDeltas.SheFreak4All_ON.pz2
RemDeltas.SheFreak4All.pz2


\Runtime\Libraries\!DAZ\Victoria 4\Deltas\SheFreak4\


InjDeltas.Bremusa.pz2
InjDeltas.Eurybe.pz2
InjDeltas.Lykopis.pz2
InjDeltas.Melanippe.pz2
InjDeltas.Molpadia.pz2
InjDeltas.PBMSheFreak4-1.pz2
InjDeltas.PBMSheFreak4-1_ON.pz2
InjDeltas.PBMSheFreak4-2.pz2
InjDeltas.PBMSheFreak4-3.pz2
InjDeltas.PBMSheFreak4-4.pz2
InjDeltas.PBMSheFreak4-ERC.pz2
InjDeltas.Prothoe.pz2
InjDeltas.Pyrgomache.pz2
InjDeltas.Thraso.pz2
RemDeltas.Bremusa.pz2
RemDeltas.Eurybe.pz2
RemDeltas.Lykopis.pz2
RemDeltas.Melanippe.pz2
RemDeltas.Molpadia.pz2
RemDeltas.PBMSheFreak4-1.pz2
RemDeltas.PBMSheFreak4-2.pz2
RemDeltas.PBMSheFreak4-3.pz2
RemDeltas.PBMSheFreak4-4.pz2
RemDeltas.PBMSheFreak4-ERC.pz2
RemDeltas.Prothoe.pz2
RemDeltas.Pyrgomache.pz2
RemDeltas.Thraso.pz2


\Runtime\Libraries\!DAZ\Victoria 4\eyeBrow\


06-ps_pe085_Chnnls.pz2
06-ps_pe085_ERC.pz2
06-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\head\


05-ps_pe085_Chnnls.pz2
05-ps_pe085_ERC.pz2
05-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\hip\


01-ps_pe085_Chnnls.pz2
01-ps_pe085_ERC.pz2
01-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lCollar\


37-ps_pe085_Chnnls.pz2
37-ps_pe085_ERC.pz2
37-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lEye\


08-ps_pe085_Chnnls.pz2
08-ps_pe085_ERC.pz2
08-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lFoot\


62-ps_pe085_Chnnls.pz2
62-ps_pe085_ERC.pz2
62-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lForeArm\


39-ps_pe085_Chnnls.pz2
39-ps_pe085_ERC.pz2
39-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lHand\


40-ps_pe085_Chnnls.pz2
40-ps_pe085_ERC.pz2
40-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lIndex1\


44-ps_pe085_Chnnls.pz2
44-ps_pe085_ERC.pz2
44-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lIndex2\


45-ps_pe085_Chnnls.pz2
45-ps_pe085_ERC.pz2
45-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lIndex3\


46-ps_pe085_Chnnls.pz2
46-ps_pe085_ERC.pz2
46-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lMid1\


47-ps_pe085_Chnnls.pz2
47-ps_pe085_ERC.pz2
47-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lMid2\


48-ps_pe085_Chnnls.pz2
48-ps_pe085_ERC.pz2
48-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lMid3\


49-ps_pe085_Chnnls.pz2
49-ps_pe085_ERC.pz2
49-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lowerJaw\



\Runtime\Libraries\!DAZ\Victoria 4\lPinky1\


53-ps_pe085_Chnnls.pz2
53-ps_pe085_ERC.pz2
53-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lPinky2\


54-ps_pe085_Chnnls.pz2
54-ps_pe085_ERC.pz2
54-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lPinky3\


55-ps_pe085_Chnnls.pz2
55-ps_pe085_ERC.pz2
55-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lRing1\


50-ps_pe085_Chnnls.pz2
50-ps_pe085_ERC.pz2
50-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lRing2\


51-ps_pe085_Chnnls.pz2
51-ps_pe085_ERC.pz2
51-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lRing3\


52-ps_pe085_Chnnls.pz2
52-ps_pe085_ERC.pz2
52-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lShin\


61-ps_pe085_Chnnls.pz2
61-ps_pe085_ERC.pz2
61-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lShldr\


38-ps_pe085_Chnnls.pz2
38-ps_pe085_ERC.pz2
38-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lThigh\


60-ps_pe085_Chnnls.pz2
60-ps_pe085_ERC.pz2
60-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lThumb1\


41-ps_pe085_Chnnls.pz2
41-ps_pe085_ERC.pz2
41-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lThumb2\


42-ps_pe085_Chnnls.pz2
42-ps_pe085_ERC.pz2
42-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lThumb3\


43-ps_pe085_Chnnls.pz2
43-ps_pe085_ERC.pz2
43-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\lToe\


63-ps_pe085_Chnnls.pz2
63-ps_pe085_ERC.pz2
63-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\neck\


04-ps_pe085_Chnnls.pz2
04-ps_pe085_ERC.pz2
04-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rCollar\


18-ps_pe085_Chnnls.pz2
18-ps_pe085_ERC.pz2
18-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rEye\


07-ps_pe085_Chnnls.pz2
07-ps_pe085_ERC.pz2
07-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rFoot\


58-ps_pe085_Chnnls.pz2
58-ps_pe085_ERC.pz2
58-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rForeArm\


20-ps_pe085_Chnnls.pz2
20-ps_pe085_ERC.pz2
20-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rHand\


21-ps_pe085_Chnnls.pz2
21-ps_pe085_ERC.pz2
21-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rIndex1\


25-ps_pe085_Chnnls.pz2
25-ps_pe085_ERC.pz2
25-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rIndex2\


26-ps_pe085_Chnnls.pz2
26-ps_pe085_ERC.pz2
26-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rIndex3\


27-ps_pe085_Chnnls.pz2
27-ps_pe085_ERC.pz2
27-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rMid1\


28-ps_pe085_Chnnls.pz2
28-ps_pe085_ERC.pz2
28-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rMid2\


29-ps_pe085_Chnnls.pz2
29-ps_pe085_ERC.pz2
29-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rMid3\


30-ps_pe085_Chnnls.pz2
30-ps_pe085_ERC.pz2
30-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rPinky1\


34-ps_pe085_Chnnls.pz2
34-ps_pe085_ERC.pz2
34-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rPinky2\


35-ps_pe085_Chnnls.pz2
35-ps_pe085_ERC.pz2
35-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rPinky3\


36-ps_pe085_Chnnls.pz2
36-ps_pe085_ERC.pz2
36-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rRing1\


31-ps_pe085_Chnnls.pz2
31-ps_pe085_ERC.pz2
31-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rRing2\


32-ps_pe085_Chnnls.pz2
32-ps_pe085_ERC.pz2
32-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rRing3\


33-ps_pe085_Chnnls.pz2
33-ps_pe085_ERC.pz2
33-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rShin\


57-ps_pe085_Chnnls.pz2
57-ps_pe085_ERC.pz2
57-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rShldr\


19-ps_pe085_Chnnls.pz2
19-ps_pe085_ERC.pz2
19-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rThigh\


56-ps_pe085_Chnnls.pz2
56-ps_pe085_ERC.pz2
56-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rThumb1\


22-ps_pe085_Chnnls.pz2
22-ps_pe085_ERC.pz2
22-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rThumb2\


23-ps_pe085_Chnnls.pz2
23-ps_pe085_ERC.pz2
23-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rThumb3\


24-ps_pe085_Chnnls.pz2
24-ps_pe085_ERC.pz2
24-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\rToe\


59-ps_pe085_Chnnls.pz2
59-ps_pe085_ERC.pz2
59-ps_pe085_Grps.pz2


\Runtime\Libraries\!DAZ\Victoria 4\tongue01\



\Runtime\Libraries\!DAZ\Victoria 4\tongue02\



\Runtime\Libraries\!DAZ\Victoria 4\tongue03\



\Runtime\Libraries\!DAZ\Victoria 4\tongue04\



\Runtime\Libraries\!DAZ\Victoria 4\tongue05\



\Runtime\Libraries\!DAZ\Victoria 4\tongueBase\



\Runtime\Libraries\!DAZ\Victoria 4\tongueTip\



\Runtime\Libraries\!DAZ\Victoria 4\upperJaw\



\Runtime\Libraries\Character\



\Runtime\Libraries\Character\DAZ People\


She-Freak 4.cr2
She-Freak 4.png


\Runtime\Libraries\Pose\



\Runtime\Libraries\Pose\DAZ's Victoria 4\



\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\


INJ SheFreak4.png
REM SheFreak4.png
INJ SheFreak4.pz2
REM SheFreak4.pz2


\Runtime\Libraries\Pose\DAZ's Victoria 4\Morph Injections\Sh


Bremusa.png
Eurybe.png
Lykopis.png
Melanippe.png
Molpadia.png
Prothoe.png
Pyrgomache.png
SheFreak4-1.png
SheFreak4-2.png
SheFreak4-3.png
SheFreak4-4.png
Thraso.png
Bremusa.pz2
Eurybe.pz2
Lykopis.pz2
Melanippe.pz2
Molpadia.pz2
Prothoe.pz2
Pyrgomache.pz2
SheFreak4-1.pz2
SheFreak4-2.pz2
SheFreak4-3.pz2
SheFreak4-4.pz2
Thraso.pz2

Notes

  • As She Freak V4 uses the ExP technology, Victoria 4 Base needs to be initialized before these morphs can be used.

Brigida

image_medium.jpg

Product: Brigida
DAZ Original: YES
Created By: Laksmi
Released: 2009-09-23


Product Information

  • Required Products: Courageous for V4 A4

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Figures: “Brigida”
* Pose: “Brigida_P5”, “Brigida_P6”
* You can find new icons for loading this product in the following DAZ Studio Folders:
* “People\Victoria 4\Clothing\Courageous\Brigida”

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Materials\Brigida\B_CBBelt.mc6
\Runtime\Libraries\Materials\Brigida\B_CBBelt.png
\Runtime\Libraries\Materials\Brigida\B_CBelt.mc6
\Runtime\Libraries\Materials\Brigida\B_CBelt.png
\Runtime\Libraries\Materials\Brigida\B_CBodice.mc6
\Runtime\Libraries\Materials\Brigida\B_CBodice.png
\Runtime\Libraries\Materials\Brigida\B_CBoots.mc6
\Runtime\Libraries\Materials\Brigida\B_CBoots.png
\Runtime\Libraries\Materials\Brigida\B_CBracers.mc6
\Runtime\Libraries\Materials\Brigida\B_CBracers.png
\Runtime\Libraries\Materials\Brigida\B_CFrog.mc6
\Runtime\Libraries\Materials\Brigida\B_CFrog.png
\Runtime\Libraries\Materials\Brigida\B_CKHolders.mc6
\Runtime\Libraries\Materials\Brigida\B_CKHolders.png
\Runtime\Libraries\Materials\Brigida\B_CKnifeShin.mc6
\Runtime\Libraries\Materials\Brigida\B_CKnifeShin.png
\Runtime\Libraries\Materials\Brigida\B_CKnifeThigh.mc6
\Runtime\Libraries\Materials\Brigida\B_CKnifeThigh.png
\Runtime\Libraries\Materials\Brigida\B_CKScabbard.mc6
\Runtime\Libraries\Materials\Brigida\B_CKScabbard.png
\Runtime\Libraries\Materials\Brigida\B_CPants.mc6
\Runtime\Libraries\Materials\Brigida\B_CPants.png
\Runtime\Libraries\Materials\Brigida\B_CPouch.mc6
\Runtime\Libraries\Materials\Brigida\B_CPouch.png
\Runtime\Libraries\Materials\Brigida\B_CRapier.mc6
\Runtime\Libraries\Materials\Brigida\B_CRapier.png
\Runtime\Libraries\Materials\Brigida\B_CSash.mc6
\Runtime\Libraries\Materials\Brigida\B_CSash.png
\Runtime\Libraries\Materials\Brigida\B_CSGuards.mc6
\Runtime\Libraries\Materials\Brigida\B_CSGuards.png
\Runtime\Libraries\Materials\Brigida\B_CSkirtLong.mc6
\Runtime\Libraries\Materials\Brigida\B_CSkirtLong.png
\Runtime\Libraries\Materials\Brigida\B_CSkirtShort.mc6
\Runtime\Libraries\Materials\Brigida\B_CSkirtShort.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBBelt.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBBelt.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CBelt.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBelt.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CBodice.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBodice.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CBoots.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBoots.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CBracers.png
\Runtime\Libraries\Pose\Brigida_P5\B_CBracers.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CFrog.png
\Runtime\Libraries\Pose\Brigida_P5\B_CFrog.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CKHolders.png
\Runtime\Libraries\Pose\Brigida_P5\B_CKHolders.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CKnifeShin.png
\Runtime\Libraries\Pose\Brigida_P5\B_CKnifeShin.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CKnifeThigh.png
\Runtime\Libraries\Pose\Brigida_P5\B_CKnifeThigh.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CKScabbard.png
\Runtime\Libraries\Pose\Brigida_P5\B_CKScabbard.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CPants.png
\Runtime\Libraries\Pose\Brigida_P5\B_CPants.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CPouch.png
\Runtime\Libraries\Pose\Brigida_P5\B_CPouch.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CRapier.png
\Runtime\Libraries\Pose\Brigida_P5\B_CRapier.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CSash.png
\Runtime\Libraries\Pose\Brigida_P5\B_CSash.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CSGuards.png
\Runtime\Libraries\Pose\Brigida_P5\B_CSGuards.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CSkirtLong.png
\Runtime\Libraries\Pose\Brigida_P5\B_CSkirtLong.pz2
\Runtime\Libraries\Pose\Brigida_P5\B_CSkirtShort.png
\Runtime\Libraries\Pose\Brigida_P5\B_CSkirtShort.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CBBelt.png
\Runtime\Libraries\Pose\Brigida_P6\B_CBBelt.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CBelt.png
\Runtime\Libraries\Pose\Brigida_P6\B_CBelt.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CBodice.png
\Runtime\Libraries\Pose\Brigida_P6\B_CBodice.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CBoots.png
\Runtime\Libraries\Pose\Brigida_P6\B_CBoots.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CBracers.png
\Runtime\Libraries\Pose\Brigida_P6\B_CBracers.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CFrog.png
\Runtime\Libraries\Pose\Brigida_P6\B_CFrog.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CKHolders.png
\Runtime\Libraries\Pose\Brigida_P6\B_CKHolders.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CKnifeShin.png
\Runtime\Libraries\Pose\Brigida_P6\B_CKnifeShin.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CKnifeThigh.png
\Runtime\Libraries\Pose\Brigida_P6\B_CKnifeThigh.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CKScabbard.png
\Runtime\Libraries\Pose\Brigida_P6\B_CKScabbard.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CPants.png
\Runtime\Libraries\Pose\Brigida_P6\B_CPants.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CPouch.png
\Runtime\Libraries\Pose\Brigida_P6\B_CPouch.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CRapier.png
\Runtime\Libraries\Pose\Brigida_P6\B_CRapier.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CSash.png
\Runtime\Libraries\Pose\Brigida_P6\B_CSash.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CSGuards.png
\Runtime\Libraries\Pose\Brigida_P6\B_CSGuards.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CSkirtLong.png
\Runtime\Libraries\Pose\Brigida_P6\B_CSkirtLong.pz2
\Runtime\Libraries\Pose\Brigida_P6\B_CSkirtShort.png
\Runtime\Libraries\Pose\Brigida_P6\B_CSkirtShort.pz2
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSash.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSashB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSashD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracers.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBelt.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBeltB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBeltD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBoots.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsTR.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrog.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrogB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrogD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKShin.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKShinB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScab.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScabB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScabD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPants.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouch.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouchB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouchD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigRapier.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigRapierB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShouders.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShoudersB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShoudersD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunic.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicTR.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicTR2.jpg

\People\Victoria 4\Clothing\Courageous\Brigida\B_CBBelt.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBBelt.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBelt.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBelt.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBodice.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBodice.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBoots.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBoots.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBracers.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CBracers.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CFrog.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CFrog.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKHolders.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKHolders.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKnifeShin.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKnifeShin.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKnifeThigh.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKnifeThigh.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKScabbard.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CKScabbard.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CPants.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CPants.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CPouch.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CPouch.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CRapier.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CRapier.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSash.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSash.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSGuards.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSGuards.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSkirtLong.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSkirtLong.ds.png
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSkirtShort.ds
\People\Victoria 4\Clothing\Courageous\Brigida\B_CSkirtShort.ds.png
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSash.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSashB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BHoldBeltSashD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracers.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigABracersS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBelt.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBeltB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBalBeltD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBoots.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigBootsTR.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrog.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrogB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigFrogD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKShin.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKShinB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScab.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScabB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigKthighScabD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPants.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPantsS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouch.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouchB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigPouchD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigRapier.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigRapierB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShouders.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShoudersB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigShoudersD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunic.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicB.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicD.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicS.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicTR.jpg
\Runtime\Textures\Laksmi\Brigida\Lak_BrigTunicTR2.jpg

Valiant for Michael 4

image_medium.jpg

Product: Valiant for Michael 4
Product Code: ps_ac2859
DAZ Original: Yes
Created by: Ravenhair
Released: October 2, 2008

Product Information

Required Products: Michael 4 Base

Notes from the artist:

  • You can find new icons for loading this product in the following Poser Libraries:
    • Figures: “Valiant”
    • Pose: “Valiant”
    • Props “Valiant”
  • You can find new icons for loading this product in the following DAZ Studio Folders:
    • “People:Michael 4:Clothing:Valiant”
  • Some adjustment morphs may be needed in posing

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Poser installer

\Runtime\Geometries\RD\Valiant\RDValABracers.obj

\Runtime\Geometries\RD\Valiant\RDValBelt.obj

\Runtime\Geometries\RD\Valiant\RDValBoots.obj

\Runtime\Geometries\RD\Valiant\RDValKGuards.obj

\Runtime\Geometries\RD\Valiant\RDValPants.obj

\Runtime\Geometries\RD\Valiant\RDValScabbard.obj

\Runtime\Geometries\RD\Valiant\RDValSCaps.obj

\Runtime\Geometries\RD\Valiant\RDValSword.obj

\Runtime\Geometries\RD\Valiant\RDValSwordSbard.obj

\Runtime\Geometries\RD\Valiant\RDValTabbard.obj

\Runtime\Geometries\RD\Valiant\RDValTunic.obj

\Runtime\Libraries\Character\Valiant\ValiantBelt.cr2

\Runtime\Libraries\Character\Valiant\ValiantBelt.png

\Runtime\Libraries\Character\Valiant\ValiantBoots.cr2

\Runtime\Libraries\Character\Valiant\ValiantBoots.png

\Runtime\Libraries\Character\Valiant\ValiantBracers.cr2

\Runtime\Libraries\Character\Valiant\ValiantBracers.png

\Runtime\Libraries\Character\Valiant\ValiantKneeG.cr2

\Runtime\Libraries\Character\Valiant\ValiantKneeG.png

\Runtime\Libraries\Character\Valiant\ValiantPants.cr2

\Runtime\Libraries\Character\Valiant\ValiantPants.png

\Runtime\Libraries\Character\Valiant\ValiantShoulderG.cr2

\Runtime\Libraries\Character\Valiant\ValiantShoulderG.png

\Runtime\Libraries\Character\Valiant\ValiantTabbard.cr2

\Runtime\Libraries\Character\Valiant\ValiantTabbard.png

\Runtime\Libraries\Character\Valiant\ValiantTunic.cr2

\Runtime\Libraries\Character\Valiant\ValiantTunic.png

\Runtime\Libraries\Pose\Valiant\ValiantHoldSword.png

\Runtime\Libraries\Pose\Valiant\ValiantHoldSword.pz2

\Runtime\Libraries\Props\Valiant\ValiantScabbard.png

\Runtime\Libraries\Props\Valiant\ValiantScabbard.pp2

\Runtime\Libraries\Props\Valiant\ValiantSword.png

\Runtime\Libraries\Props\Valiant\ValiantSword.pp2

\Runtime\Libraries\Props\Valiant\ValiantSWSword.png

\Runtime\Libraries\Props\Valiant\ValiantSWSword.pp2

\Runtime\Textures\RD\Valiant\RDValPantsTx.jpg

\Runtime\Textures\RD\Valiant\RDValTabbardTx.jpg

\Runtime\Textures\RD\Valiant\RDValTunicTx.jpg

DS installer

\People\Michael 4\Clothing\Valiant\ValBeltDS.ds

\People\Michael 4\Clothing\Valiant\ValBeltDS.png

\People\Michael 4\Clothing\Valiant\ValBootsDS.ds

\People\Michael 4\Clothing\Valiant\ValBootsDS.png

\People\Michael 4\Clothing\Valiant\ValBracersDS.ds

\People\Michael 4\Clothing\Valiant\ValBracersDS.png

\People\Michael 4\Clothing\Valiant\ValKneeGDS.ds

\People\Michael 4\Clothing\Valiant\ValKneeGDS.png

\People\Michael 4\Clothing\Valiant\ValPantsDS.ds

\People\Michael 4\Clothing\Valiant\ValPantsDS.png

\People\Michael 4\Clothing\Valiant\ValScabbardDS.ds

\People\Michael 4\Clothing\Valiant\ValScabbardDS.png

\People\Michael 4\Clothing\Valiant\ValShoulderGDS.ds

\People\Michael 4\Clothing\Valiant\ValShoulderGDS.png

\People\Michael 4\Clothing\Valiant\ValSwordDS.ds

\People\Michael 4\Clothing\Valiant\ValSwordDS.png

\People\Michael 4\Clothing\Valiant\ValSwordScabDS.ds

\People\Michael 4\Clothing\Valiant\ValSwordScabDS.png

\People\Michael 4\Clothing\Valiant\ValTabbardDS.ds

\People\Michael 4\Clothing\Valiant\ValTabbardDS.png

\People\Michael 4\Clothing\Valiant\ValTunicDS.ds

\People\Michael 4\Clothing\Valiant\ValTunicDS.png

Notes

  • Texture templates available for download on the product page.
  • The following add-ons are available: Dauntless

Tough Style

image_medium.jpg

Product: Tough Style
DAZ Original: YES
Created By: Laksmi
Released: 2009-03-31

Product Information

  • Required Products: Valiant for Michael 4, Witch Hunter M4

Product Notes

  • Notes from the artist:
    • You can find new icons for loading this product in the following Poser Libraries:
      • Materials: “Tough Style”
      • Pose: “Tough Style”
    • You can find new icons for loading this product in the following DAZ Studio Folders:
      • “People:Michael 4:Clothing:Material:Tough Style ”


This set includes textures for
* Valiant for M4 * pants * boots * bracers
* Witch hunter for M4 * shirt * belt

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\Libraries\Materials\Tough Style\TS_VBoots1.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VBoots1.png
\Runtime\Libraries\Materials\Tough Style\TS_VBoots2.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VBoots2.png
\Runtime\Libraries\Materials\Tough Style\TS_VBracers1.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VBracers1.png
\Runtime\Libraries\Materials\Tough Style\TS_VBracers2.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VBracers2.png
\Runtime\Libraries\Materials\Tough Style\TS_VPants1.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VPants1.png
\Runtime\Libraries\Materials\Tough Style\TS_VPants2.mc6
\Runtime\Libraries\Materials\Tough Style\TS_VPants2.png
\Runtime\Libraries\Materials\Tough Style\TS_WHBelt1.mc6
\Runtime\Libraries\Materials\Tough Style\TS_WHBelt1.png
\Runtime\Libraries\Materials\Tough Style\TS_WHBelt2.mc6
\Runtime\Libraries\Materials\Tough Style\TS_WHBelt2.png
\Runtime\Libraries\Materials\Tough Style\TS_WHShirt1.mc6
\Runtime\Libraries\Materials\Tough Style\TS_WHShirt1.png
\Runtime\Libraries\Materials\Tough Style\TS_WHShirt2.mc6
\Runtime\Libraries\Materials\Tough Style\TS_WHShirt2.png
\Runtime\Libraries\Pose\Tough Style\TS_VBoots1.png
\Runtime\Libraries\Pose\Tough Style\TS_VBoots1.pz2
\Runtime\Libraries\Pose\Tough Style\TS_VBoots2.png
\Runtime\Libraries\Pose\Tough Style\TS_VBoots2.pz2
\Runtime\Libraries\Pose\Tough Style\TS_VBracers1.png
\Runtime\Libraries\Pose\Tough Style\TS_VBracers1.pz2
\Runtime\Libraries\Pose\Tough Style\TS_VBracers2.png
\Runtime\Libraries\Pose\Tough Style\TS_VBracers2.pz2
\Runtime\Libraries\Pose\Tough Style\TS_VPants1.png
\Runtime\Libraries\Pose\Tough Style\TS_VPants1.pz2
\Runtime\Libraries\Pose\Tough Style\TS_VPants2.png
\Runtime\Libraries\Pose\Tough Style\TS_VPants2.pz2
\Runtime\Libraries\Pose\Tough Style\TS_WHBelt1.png
\Runtime\Libraries\Pose\Tough Style\TS_WHBelt1.pz2
\Runtime\Libraries\Pose\Tough Style\TS_WHBelt2.png
\Runtime\Libraries\Pose\Tough Style\TS_WHBelt2.pz2
\Runtime\Libraries\Pose\Tough Style\TS_WHShirt1.png
\Runtime\Libraries\Pose\Tough Style\TS_WHShirt1.pz2
\Runtime\Libraries\Pose\Tough Style\TS_WHShirt2.png
\Runtime\Libraries\Pose\Tough Style\TS_WHShirt2.pz2
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBeltB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBeltD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBootsB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBootsD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracersB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracersD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPantsB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPantsD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSRef2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirtB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirtD.jpg

\People\Michael 4\Clothing\Material\Tough Style\TS_VBoots1.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VBoots1.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_VBoots2.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VBoots2.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_VBracers1.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VBracers1.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_VBracers2.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VBracers2.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_VPants1.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VPants1.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_VPants2.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_VPants2.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_WHBelt1.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_WHBelt1.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_WHBelt2.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_WHBelt2.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_WHShirt1.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_WHShirt1.ds.png
\People\Michael 4\Clothing\Material\Tough Style\TS_WHShirt2.ds
\People\Michael 4\Clothing\Material\Tough Style\TS_WHShirt2.ds.png
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBelt2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBeltB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBeltD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBoots2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBootsB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBootsD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracers2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracersB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSBracersD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPants2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPantsB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSPantsD.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSRef2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2B.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirt2D.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirtB.jpg
\Runtime\Textures\Laksmi\ToughStyle\Lak_TSShirtD.jpg

Centurion Poses

image_medium.jpg

Product: Centurion Poses
Product Code: ps_mo310
DAZ Original: Yes
Released: January 29, 2008

Product Information

  • Required Products: Centurion, Victoria 4.2
  • Documentation:
    • Instructions for using Centurion Poses:
    • Load the B25CSword from the Centurion props library.
    • Load the B25CShield from Centurion character library.
    • Do NOT use the SwordPose or ShieldPose in the original Centurian pose folder!
    • The zdefgrasp pose is included in case you want to load a different weapon in her right hand.
    • These poses are intended to be used with the figure set to “limits off.”
  • Created By: Digiport Designs

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Centurion Poses


\Runtime\



\Runtime\Libraries\



\Runtime\Libraries\Pose\



\Runtime\Libraries\Pose\DPCenturion\


cen01.png

cen02.png

cen03.png

cen04.png

cen05.png

cen06.png

cen07.png

cen08.png

cen09.png

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cen18.png

cen19.png

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cen21.png

cen22.png

cen23.png

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zdefgrasp.png

zdefV4.png

cen01.pz2

cen02.pz2

cen03.pz2

cen04.pz2

cen05.pz2

cen06.pz2

cen07.pz2

cen08.pz2

cen09.pz2

cen10.pz2

cen11.pz2

cen12.pz2

cen13.pz2

cen14.pz2

cen15.pz2

cen16.pz2

cen17.pz2

cen18.pz2

cen19.pz2

cen20.pz2

cen21.pz2

cen22.pz2

cen23.pz2

cen24.pz2

cen25.pz2

zdefgrasp.pz2

zdefV4.pz2

Tower Remains

image_medium.jpg

Product: Tower Remains
Product Code: ps_ac874
DAZ Original: Yes
Created By: Stonemason (Stefan Morrell)
Released: July 21, 2004

Product Information

  • You can find new icons for loading this product in the following Poser Libraries:
    • Props: “Scenery”

Product Notes

  • Presented as a Single prop,use material zones to make certain parts invisible
  • Note to P4 users:

Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:

  • :DAZ:Props:TowerRuin:TRFloorBoardsBUM.jpg
  • :DAZ:Props:TowerRuin:TRMoundBUM.jpg
  • :DAZ:Props:TowerRuin:TRStoneBUM.jpg
  • :DAZ:Props:TowerRuin:TRTowerBUM.jpg
  • :DAZ:Props:TowerRuin:TRTowerStepsBUM.jpg
  • :DAZ:Props:TowerRuin:TRTreeBUM.jpg

Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


\Runtime\



\Runtime\Geometries



\Runtime\Geometries\DAZProps\



\Runtime\Geometries\DAZProps\TRuin\


TowerRuin.obj


\Runtime\Libraries\



\Runtime\Libraries\Props\



\Runtime\Libraries\Props\Scenery\


TowerRuin P4.pp2
TowerRuin P4.rsr
TowerRuin PP.pp2
TowerRuin PP.rsr


\Runtime\Textures



\Runtime\Textures\DAZ



\Runtime\Textures\DAZ\Props



\Runtime\Textures\DAZ\Props\TowerRuin


TRFloorBoards.jpg
TRFloorBoardsBUM.jpg
TRGrass01.jpg
TRGrass01TRAN.jpg
TRGrass02.jpg
TRGrass02TRAN.jpg
TRMound.jpg
TRMoundBUM.jpg
TRStone.jpg
TRStoneBUM.jpg
TRTower.jpg
TRTowerBUM.jpg
TRTowerSteps.jpg
TRTowerStepsBUM.jpg
TRTree.jpg
TRTreeBUM.jpg

Bryce The Tower Remains Companion File

Created By: Northern-Studios
Released: September 5, 2005

Product Information

With selected items you purchase in the Platinum Club, DAZ is offering a companion download that was created to assist you in using your new product in Bryce .

This download will help you take full advantage of selected interior and exterior Poser props and figures in Bryce, and will include instructions on importing your purchase to Bryce, sizing and positioning as well as a Bryce scene with lighting, atmosphere and camera settings already set up for your specific purchase.

Save valuable time after importing your purchase to Bryce by utilizing the presets in the companion download. Take it a step further , select and change the lights, ambience, textures or camera for a whole new look! The possibilities are endless!

  • Required Products: The Tower Remains, DAZ Bryce5
  • Compatible Products:
    • Turbo Importer
    • Mystic Towers
  • You can find you new Bryce file in the following Folders:
    • 'DAZ\Bryce5\DAZ Content\DAZ Companion Files' OR 'DAZ\Bryce5.5\DAZ Content\DAZ Companion Files'

Product Notes

Bryce: The Tower Remains Companion file has been created in Bryce 5 and has been tested in Bryce 5.0 and Bryce 5.5c. Please refer to the Platinum Club forum thread for this file for information on D|S import.

Setup

  • Load the Tower Remains P4 or PP4 prop in Poser, and save it as a .pz3 file
  • Open the file in DAZ Studio, and export it with the Turbo Exporter for Bryce if you have it.
  • Open Bryce, and open the towerremains_comp.br5 file - it will open in IMAX format
  • Go to File > Import, and import your Tower Remains file
  • It will look very small, and weird, but we'll fix that by scaling it
  • Open the Attributes editor (the little A in the menu that appears on screen when you select something):

X Axis: -68.41; 0; 165.99

Y Axis: 45.88; 82.50; 94.45

Z Axis: 52.42; 0; 166

As you can see, it looks better now. Adjust how high you want the tower to be in the terrain - I set it to a medium height, so it'd blend easier with the terrain, but this is entirely your call :-)

  • Go to Select Options> Select Meshes and select Mound_1
  • Open the Material Editor, and go to the BCFs folder and select the Sand texture, and apply it.
  • The mound will now have the same texture as the rest of the terrain.
  • As you can see - we're still not done - the ruin has a lot of odd little squares all over the place. These are the tufts of grass that came with the set - they are transparency maps that need to be set, and you need to set them like so:
    • Select Grass2_1
    • Click CTRL + M or Mac equivalent to access the Material Editor
    • Make sure the Blend Transparency option has been set
    • Now you need to locate the transparency map for the grass - it's not always a sure thing the D|S exporter will include this. The files are to be found under \Runtime\textures\DAZ\Props\TowerRuin in your Poser folder. The ones you need are called TRGrass02TRAN.jpg (and TRGrass02TRAN.jpg for the other one)
    • Set the transparency settings as follows in the ReadMe image.
    • Do the same for grass1_1

Moving the tree stump:

The tree stump looks a bit lonely where it stands. It'd also be unnatural for a tree stump underwater to remain standing for so long, so we're going to move it:

  • Go to Select Options> Select Meshes and select Tree_1
  • In the Attributes editor, set the parameters as follows:

X Axis: 16.62; -97.12; 38

Y Axis: -9.02; -7.59; 48.13

Z Axis: -51.51; -81.85; 49.32

  • The tree stump will now have moved to the lower left in your image.
  • If you want a darker or lighter image, tweak the ambience settings on the stone and the sand.
  • Sometimes the alpha planes with the plant textures will show a bit differently in the scene than intended - this is due to the nature of how some of the imported meshes' transmaps are set up. In order to solve this, just move the plant in question around a little in order to get rid of the issue.
  • Add fishes, mermaids, or submarines to your taste :-)

Playing with the view:

  • Your scene is loaded with a default camera-view. Try clicking on the second little arrow on the left hand side - it has a setting called “Eye Level View”.
  • Click it, and voilá - instant dramatic camera angle :-)
  • Tweak with the trackball for better custom results.
  • If you want an instant close-up of the tower - click on the green button next to the render preview - it has two saved camera presets - one default, and one close-up.

Scene Components:

Should you want to use any of the Tower remains companion file components on their own, you can locate the textures and objects in the following folders:

  • Materials> BCFs> TowerRemains
  • Create> BCFs> TowerRemains

Finally:

Please don't hesitate to ask any one of us for help in the Bryce or PC forum about the file :-)

~spinner/Northern-Studios

Mystic Towers

image_medium.jpg

Product: Mystic Towers
Product Code: ps_tx745b
DAZ Original: YES
Created By: Laurie Stanley
Released: July 29, 2004


Product Information

  • Required Products: Tower Ruins

Product Notes

* Notes from the artist:
* You can find new icons for loading this product in the following Poser Libraries:
* Props: “Scenery”


* Prop Cr2s included.
* You may want to decrease the size of the model to 60%. I found this to work better than full size when using the Millennium Environments.
* Note to P4 users:
Poser 4 users will need to convert several bump maps from .jpg files to use the P4 files properly.
These Bump Map files are:
* :DAZ:Props:TowerRuin:LS_mfmoundbmp.jpg
* :DAZ:Props:TowerRuin:LS_mfstonebmp.jpg
* :DAZ:Props:TowerRuin:LS_mftowerbmp.jpg
* :DAZ:Props:TowerRuin:LS_mftowerstrbmp.jpg
* :DAZ:Props:TowerRuin:LS_mftreebmp.jpg
* :DAZ:Props:TowerRuin:LS_mvmoundbmp.jpg
Please see Bump Map Conversion Help for more instructions on converting Bump Files.
In all cases, “P4” will refer to Poser 4 and “PP” will refer to Pro Pak.


Artist's Acknowledgments:
Many Thank you Stefan for the GREAT models!

Resolved Issues

  • None

Known Issues

  • None

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing


———————————————————–
\Runtime\libraries\props\Scenery\
———————————————————–
LS_MFallTowerP4.pp2
LS_MFallTowerP4.rsr
LS_MFallTowerPP.pp2
LS_MFallTowerPP.rsr
LS_PValleyTowerP4.pp2
LS_PValleyTowerP4.rsr
LS_PValleyTowerPP.pp2
LS_PValleyTowerPP.rsr
———————————————————–
\Runtime\textures\DAZ\Props\TowerRuin\
———————————————————–
LS_floor.jpg
LS_mfmound.jpg
LS_mfmoundbmp.jpg
LS_mfstone.jpg
LS_mfstonebmp.jpg
LS_mftgrassa.jpg
LS_mftgrassatr.jpg
LS_mftgrassb.jpg
LS_mftgrassbtr.jpg
LS_mftower.jpg
LS_mftowerbmp.jpg
LS_mftowerstr.jpg
LS_mftowerstrbmp.jpg
LS_mftreebmp.jpg
LS_mfttree.jpg
LS_mvmound.jpg
LS_mvmoundbmp.jpg
LS_mvtower.jpg
LS_mvtowerstr.jpg
LS_mvttree.jpg