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Chapel and Charnel Bundle

image_medium.jpg

Atonement

image_medium.jpg

Product: Atonement
Product Code: TBC
DAZ Original: No
Created by: Redhouse Studios
Released: October 13, 2009
Required Products: none.
Related Products: none.

Additional Promo Images

wiki_1.jpg wiki_2.jpg wiki_3.jpg wiki_4.jpg wiki_5.jpg wiki_6.jpg wiki_7.jpg wiki_8.jpg wiki_9.jpg

Product Information

Atonement - Reconciliation between God and humans.

An aged, weathered and worn resting place featuring distressed and damp surfaces, under a veil of decaying ivy. It comes complete with interior walls, articulating doors, gravestones (adjustable headstones) and modular elements to load complete or in sections as required.

The visual styling means it can be used in many different settings: historical, fantasy or present-day, with high resolution texture maps ideal for close and high resolution renders.

The set comes with a full set of cr2's and Poser/DS MAT files to allow the set to be easily loaded and customized. Also included are bonus presets for owners of the Guildhall set to load up and place wall lights from that product in this scene. A DS light preset for these wall lights are also included to further enhance the scene.

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “Atonement”
  • Camera: “Atonement”
  • DS Light: “Atonement”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “Environments:Architecture:Atonement”

Quickstart Guide

In the Runtime/Figures/Atonement folder load the !Pre_All cr2 file to preload the complete Atonement set, this includes the bonus light presets which reference the Guildhall set.

If you wish to preload the items individually, use the !Pre_GH and !Pre_Tomb cr2's and then load any additional items with the other cr2 files.

Detailed Instructions

Atonement is made up of separate sections, which when loaded will create an a full Tomb set, with surrounding grounds and interior.

Breakdown and explanation of preload cr2's:

!Pre_All

This loads up the complete set, including buildings, ivy, ground planes and wall lights from the Guildhall set. Due to the nature of the ivy sections, this is has a very high poly count.

!Pre_GH

This loads the complete Gatehouse, which flank the main tomb. It is centered, and preloaded with the 4 seperate ivy sections.

!Pre_GH_Ext

As above, but exteneded with the wall lights from the Guilhall set.

!Pre_Tomb

This loads the complete Tomb, including ivy, small outer ground, and gravestones in the inner grounds.

!Pre_Tomb_Ext

As above, but exteneded with the wall lights from the Guilhall set.

GH_Guild_Ext

This loads the Guildhall wall lights for the Gatehouse only.

GH_Ivy_1

This loads ivy section 1 for the Gatehouse.

GH_Ivy_2

This loads ivy section 2 for the Gatehouse.

GH_Ivy_3

This loads ivy section 3 for the Gatehouse.

GH_Ivy_4

This loads ivy section 4 for the Gatehouse.

G_House

This loads the Gatehouse, centered.

Tomb

This loads the tomb exterior, centered.

T_Gnd_Lrg

This loads a large tiled section of ground planes, tailored to fit around the base of the tomb.

T_Gnd_Plane

This loads in a smaller ground plane, which is fully tilable to extend areas as required.

T_Grave_1

This loads the grave with the first texture applied.

T_Grave_2

As above, but with the second texture.

T_Ground

This loads the outer ground and path that surrounds the Tomb exterior.

T_Guild_Ext

This loads the Guildhall wall lights for the Tomb only.

Camera Presets:

Included in this set are 6 Poser camera presets. These can be found in the Runtime/Cameras/Atonement folder.

Light Presets:

Included in this set are two D|S wall light preset (saved as a scene file) located in Content/Environments/Architecture/Atonement. They are split for either the Tomb or Gatehouse sections. Just select the preset and click 'merge' to add them into the scene.

Materials:

Included are Poser and D|S specific MAT files. For Poser, they are located in the Runtime/Materials/Atonement folder. For D|S, they are located in the Content/Environments/Architecture/Atonement folder.

Notes:

The promos were created in D|S 3.0 using Light Dome PRO and UberEnvironment. The product was tested in Poser 6, DS 2.3 and DS 3.

Thanks:

Our thanks and gratitude go out to everyone who supports our products..thanks and enjoy.

Known issues

None.

Resolved issues

None.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

TBC

Notes

The Guildhall

image_medium.jpg

Product: The Guildhall
Product Code: ps_ac2898b
DAZ Original: Yes
Created by: Redhouse Studios
Released: October 14, 2008
Required Products: none.
Related Products: Senescence for the Guildhall

Additional Promo Images

Product Information

The Guildhall is a modular building set, which features both full exterior and interior parts. It features 33 component parts, which form three distinct looking buildings. In addition to that is a fully integrated interior to create a complete and customizable building set. The set features highly detailed geometry and textures for the highest quality renders.

Product Notes

You can find new icons for loading this product in the following Poser Libraries:

  • Figures: “GuildH”
  • Camera: “GuildH”
  • Light: “GuildH”

You can find new icons for loading this product in the following DAZ Studio Folders:

  • “Environments:Architecture:GuildH”

Quickstart Guide

In the Runtime/Figures/GuildH folder load one of the !!Pre cr2 files to preload the building style of choice. If you wish to add the complete outer walls and ground, load the !Pre_Walls.cr2. Any additional elements can be added by loading their respective cr2 file.

Detailed Instructions

Instructions in full and explanation of filename abbreviations:

The Guildhall is made up of 5 sections: the outer Walls (file prefix of BB), End Cap (file prefix of EC), Center Section (file prefix of CS), Building Cap (file prefix of BC) and Interior.

Each section comprises of the following figures (each contain multiple body groups, to further enhance versatility):

For ease of use, we have included a preload cr2 of each section (files prefixed with !Pre)

Walls:

  • GH_BB_Gate (x2)
  • GH_BB_Ground
  • GH_BB_Wall_L
  • GH_BB_Wall_R
  • GH_BB_Wall_L_S
  • GH_BB_Wall_R_S

Building_Cap:

  • GH_BC_Dr_L
  • GH_BC_Dr_U
  • GH_BC_Str
  • GH_BC_Str_S
  • GH_BC_Win_1
  • GH_BC_Win_2
  • GH_BC_Win_S_1
  • GH_BC_Win_S_2
  • GH_BC_Wvane
  • GH_W_Light (x4)

Center_Section:

  • GH_CS_Str
  • GH_CS_Str_S
  • GH_CS_Wall (x2)
  • GH_CS_C_light
  • GH_CS_Str
  • GH_Gargoyle (x2)
  • GH_LA_Mid
  • GH_LA_Str (x2)

End_Cap:

  • GH_ECL_1
  • GH_ECL_2
  • GH_ECL_3
  • GH_EC_1
  • GH_EC_2
  • GH_EC_3
  • GH_EC_Str
  • GH_EC_Str_S

Interior:

  • GH_Interior

We can then take those preloaded sections to make up the different building styles:

Style 1:

  • End_Cap
  • Center_Section
  • Building_Cap
  • Interior (Optional)
  • Walls (Optional)

Style 2:

  • End_Cap
  • Center_Section
  • End Cap (rotated 180)
  • Walls (Optional)

Style 3:

  • Building_Cap (rotated 180)
  • Center_Section
  • Building_Cap
  • Interior (x2,one rotated 180, Optional)
  • Walls (Optional)

Camera Presets:

Included are several camera presets tailored for each building style. Please note that some building parts may need to be hidden in order to correctly display/render.

Light Presets:

Included are both Poser and D|S light presets (saved as D|S scenes in the content\Environments\Architecture\GuildH folder) to add point lights for the exterior of the building, for all 3 building styles.

Materials:

In addition to the Poser defaults, there are D|S specific MAT files included in the content\Environments\Architecture\GuildH directory.

Notes:

Unless otherwise stated, the promos were created in D|S 2.2 using Light Dome PRO. Those not created in D|S were created using Lightwave 9.5.

Finally, thanks! and enjoy..

Known issues

None.

Resolved issues

None.

Support

Visit our site for further technical support questions or concerns:
http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

\Runtime\Geometries\RHS\GuildH\gh_bb_gate.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_gnd.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_r.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_s_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bb_wall_s_r.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_dr_l.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_dr_u.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_str.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_1.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_2.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_s1.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_win_s2.obj

\Runtime\Geometries\RHS\GuildH\gh_bc_wvane.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_str.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_cs_wall.obj

\Runtime\Geometries\RHS\GuildH\gh_c_light.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_1.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_2.obj

\Runtime\Geometries\RHS\GuildH\gh_ecl_3.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_1.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_2.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_3.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_str.obj

\Runtime\Geometries\RHS\GuildH\gh_ec_str_s.obj

\Runtime\Geometries\RHS\GuildH\gh_garg_head.obj

\Runtime\Geometries\RHS\GuildH\gh_int.obj

\Runtime\Geometries\RHS\GuildH\gh_la_mid.obj

\Runtime\Geometries\RHS\GuildH\gh_la_str.obj

\Runtime\Geometries\RHS\GuildH\gh_w_light.obj

\Runtime\Libraries\Camera\GuildH\Config_1_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C1.png

\Runtime\Libraries\Camera\GuildH\Config_1_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C2.png

\Runtime\Libraries\Camera\GuildH\Config_1_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_1_C3.png

\Runtime\Libraries\Camera\GuildH\Config_2_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C1.png

\Runtime\Libraries\Camera\GuildH\Config_2_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C2.png

\Runtime\Libraries\Camera\GuildH\Config_2_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_2_C3.png

\Runtime\Libraries\Camera\GuildH\Config_3_C1.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C1.png

\Runtime\Libraries\Camera\GuildH\Config_3_C2.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C2.png

\Runtime\Libraries\Camera\GuildH\Config_3_C3.cm2

\Runtime\Libraries\Camera\GuildH\Config_3_C3.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_1.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_1.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_2.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_2.png

\Runtime\Libraries\Character\GuildH\!!Pre_Build_3.cr2

\Runtime\Libraries\Character\GuildH\!!Pre_Build_3.png

\Runtime\Libraries\Character\GuildH\!Pre_BC.cr2

\Runtime\Libraries\Character\GuildH\!Pre_BC.png

\Runtime\Libraries\Character\GuildH\!Pre_CS.cr2

\Runtime\Libraries\Character\GuildH\!Pre_CS.png

\Runtime\Libraries\Character\GuildH\!Pre_EC.cr2

\Runtime\Libraries\Character\GuildH\!Pre_EC.png

\Runtime\Libraries\Character\GuildH\!Pre_Walls.cr2

\Runtime\Libraries\Character\GuildH\!Pre_Walls.png

\Runtime\Libraries\Character\GuildH\GH_BB_Gate.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Gate.png

\Runtime\Libraries\Character\GuildH\GH_BB_Ground.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Ground.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_L.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_R.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_R.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_L.png

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_R.cr2

\Runtime\Libraries\Character\GuildH\GH_BB_Wall_S_R.png

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_L.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_L.png

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_U.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Dr_U.png

\Runtime\Libraries\Character\GuildH\GH_BC_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Str.png

\Runtime\Libraries\Character\GuildH\GH_BC_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_1.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_1.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_2.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_2.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_1.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_1.png

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_2.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Win_S_2.png

\Runtime\Libraries\Character\GuildH\GH_BC_Wvane.cr2

\Runtime\Libraries\Character\GuildH\GH_BC_Wvane.png

\Runtime\Libraries\Character\GuildH\GH_CS_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Str.png

\Runtime\Libraries\Character\GuildH\GH_CS_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_CS_Wall.cr2

\Runtime\Libraries\Character\GuildH\GH_CS_Wall.png

\Runtime\Libraries\Character\GuildH\GH_C_Light.cr2

\Runtime\Libraries\Character\GuildH\GH_C_Light.png

\Runtime\Libraries\Character\GuildH\GH_ECL_1.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_1.png

\Runtime\Libraries\Character\GuildH\GH_ECL_2.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_2.png

\Runtime\Libraries\Character\GuildH\GH_ECL_3.cr2

\Runtime\Libraries\Character\GuildH\GH_ECL_3.png

\Runtime\Libraries\Character\GuildH\GH_EC_1.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_1.png

\Runtime\Libraries\Character\GuildH\GH_EC_2.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_2.png

\Runtime\Libraries\Character\GuildH\GH_EC_3.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_3.png

\Runtime\Libraries\Character\GuildH\GH_EC_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_Str.png

\Runtime\Libraries\Character\GuildH\GH_EC_Str_S.cr2

\Runtime\Libraries\Character\GuildH\GH_EC_Str_S.png

\Runtime\Libraries\Character\GuildH\GH_Gargoyle.cr2

\Runtime\Libraries\Character\GuildH\GH_Gargoyle.png

\Runtime\Libraries\Character\GuildH\GH_Interior.cr2

\Runtime\Libraries\Character\GuildH\GH_Interior.png

\Runtime\Libraries\Character\GuildH\GH_LA_Mid.cr2

\Runtime\Libraries\Character\GuildH\GH_LA_Mid.png

\Runtime\Libraries\Character\GuildH\GH_LA_Str.cr2

\Runtime\Libraries\Character\GuildH\GH_LA_Str.png

\Runtime\Libraries\Character\GuildH\GH_W_Light.cr2

\Runtime\Libraries\Character\GuildH\GH_W_Light.png

\Runtime\Libraries\Light\GuildH\Lights_Build_1.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_1.png

\Runtime\Libraries\Light\GuildH\Lights_Build_2.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_2.png

\Runtime\Libraries\Light\GuildH\Lights_Build_3.lt2

\Runtime\Libraries\Light\GuildH\Lights_Build_3.png

\Runtime\Libraries\Light\GuildH\Light_Set_1.lt2

\Runtime\Libraries\Light\GuildH\Light_Set_1.png

\Runtime\Textures\RHS\GuildH\gh_bb_gate.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_gnd_s.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bb_wall_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_dbl_win.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_door.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_door_B.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_light_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_light_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_l_drway.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_l_drway_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_roof_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_roof_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_sgl_win.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_u_drway.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_2.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wall_3.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_win_grate.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_win_grate_T.jpg

\Runtime\Textures\RHS\GuildH\gh_bc_wvane.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_arch.jpg

\Runtime\Textures\RHS\GuildH\Thumbs.db

\Runtime\Textures\RHS\GuildH\gh_cs_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_col.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_floor.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_light.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_roof_1.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_roof_2.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_support.jpg

\Runtime\Textures\RHS\GuildH\gh_cs_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_ecl_arch.jpg

\Runtime\Textures\RHS\GuildH\gh_ecl_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_arch.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_arch_tr.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_col.jpg

\Runtime\Textures\RHS\GuildH\gh_ec_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_ground.jpg

\Runtime\Textures\RHS\GuildH\gh_ibl.jpg

\Runtime\Textures\RHS\GuildH\gh_int_cols.jpg

\Runtime\Textures\RHS\GuildH\gh_int_floor.jpg

\Runtime\Textures\RHS\GuildH\gh_int_stairs_1.jpg

\Runtime\Textures\RHS\GuildH\gh_int_stairs_2.jpg

\Runtime\Textures\RHS\GuildH\gh_int_st_top.jpg

\Runtime\Textures\RHS\GuildH\gh_int_st_wall.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_b.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_f.jpg

\Runtime\Textures\RHS\GuildH\gh_int_wall_s.jpg

\Runtime\Textures\RHS\GuildH\gh_la_ceiling.jpg

\Runtime\Textures\RHS\GuildH\gh_la_col.jpg

\Runtime\Textures\RHS\GuildH\gh_la_garg_1.jpg

\Runtime\Textures\RHS\GuildH\gh_la_garg_2.jpg

\Runtime\Textures\RHS\GuildH\gh_la_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_la_wall_2.jpg

\Runtime\Textures\RHS\GuildH\Thumbs.db

DS installer

\Environments\Architecture\GuildH\GH_BB_Gate.ds

\Environments\Architecture\GuildH\GH_BB_Gate.png

\Environments\Architecture\GuildH\GH_BB_Ground.ds

\Environments\Architecture\GuildH\GH_BB_Ground.png

\Environments\Architecture\GuildH\GH_BB_Wall_All.ds

\Environments\Architecture\GuildH\GH_BB_Wall_All.png

\Environments\Architecture\GuildH\GH_BC_Dr_L.ds

\Environments\Architecture\GuildH\GH_BC_Dr_L.png

\Environments\Architecture\GuildH\GH_BC_Dr_U.ds

\Environments\Architecture\GuildH\GH_BC_Dr_U.png

\Environments\Architecture\GuildH\GH_BC_Str.ds

\Environments\Architecture\GuildH\GH_BC_Str.png

\Environments\Architecture\GuildH\GH_BC_Win_1.ds

\Environments\Architecture\GuildH\GH_BC_Win_1.png

\Environments\Architecture\GuildH\GH_BC_Win_2.ds

\Environments\Architecture\GuildH\GH_BC_Win_2.png

\Environments\Architecture\GuildH\GH_BC_Win_S_All.ds

\Environments\Architecture\GuildH\GH_BC_Win_S_All.png

\Environments\Architecture\GuildH\GH_BC_Wvane.ds

\Environments\Architecture\GuildH\GH_BC_Wvane.png

\Environments\Architecture\GuildH\GH_CS_Str.ds

\Environments\Architecture\GuildH\GH_CS_Str.png

\Environments\Architecture\GuildH\GH_CS_Wall.ds

\Environments\Architecture\GuildH\GH_CS_Wall.png

\Environments\Architecture\GuildH\GH_C_Light.ds

\Environments\Architecture\GuildH\GH_C_Light.png

\Environments\Architecture\GuildH\GH_ECL_All.ds

\Environments\Architecture\GuildH\GH_ECL_All.png

\Environments\Architecture\GuildH\GH_EC_All.ds

\Environments\Architecture\GuildH\GH_EC_All.png

\Environments\Architecture\GuildH\GH_EC_Str.ds

\Environments\Architecture\GuildH\GH_EC_Str.png

\Environments\Architecture\GuildH\GH_Gargoyle.ds

\Environments\Architecture\GuildH\GH_Gargoyle.png

\Environments\Architecture\GuildH\GH_Interior.ds

\Environments\Architecture\GuildH\GH_Interior.png

\Environments\Architecture\GuildH\GH_LA_Mid.ds

\Environments\Architecture\GuildH\GH_LA_Mid.png

\Environments\Architecture\GuildH\GH_LA_Str.ds

\Environments\Architecture\GuildH\GH_LA_Str.png

\Environments\Architecture\GuildH\GH_W_Light.ds

\Environments\Architecture\GuildH\GH_W_Light.png

\Environments\Architecture\GuildH\Lights_Build_1.daz

\Environments\Architecture\GuildH\Lights_Build_1.png

\Environments\Architecture\GuildH\Lights_Build_2.daz

\Environments\Architecture\GuildH\Lights_Build_2.png

\Environments\Architecture\GuildH\Lights_Build_3.daz

\Environments\Architecture\GuildH\Lights_Build_3.png

Notes

The Guildhall Waterfountain

image_medium.jpg

Product: The Guildhall Waterfountain
Product Code: ps_ac2900
DAZ Original: Yes
Created by: Redhouse Studios
Released: October 14, 2008

Product Information

Required Products: Senescence for the Guildhall, The Guildhall

Notes from the Artist: none.

Support

Visit our site for further technical support questions or concerns: http://www.daz3d.com/i.x/support

Thank you and enjoy your new products!

DAZ Productions Technical Support
12637 South 265 West #300
Draper, UT 84020
Phone:(801) 495-1777
FAX:(801) 495-1787
TOLL-FREE 1-800-267-5170

File Listing

Main installer

\Runtime\Geometries\RHS\GuildH\gh_wf.obj

\Runtime\Libraries\Character\GuildH\GH_Water_F.cr2

\Runtime\Libraries\Character\GuildH\GH_Water_F.png

\Runtime\Libraries\Character\GuildH_S\GHS_Water_F.cr2

\Runtime\Libraries\Character\GuildH_S\GHS_Water_F.png

\Runtime\Textures\RHS\GuildH\gh_wf_spout.jpg

\Runtime\Textures\RHS\GuildH\gh_wf_wall_1.jpg

\Runtime\Textures\RHS\GuildH\gh_wf_wall_2.jpg

\Runtime\Textures\RHS\GuildH\gh_wf_wall_2_T.jpg

\Runtime\Textures\RHS\GuildH\gh_wf_wall_3.jpg

\Runtime\Textures\RHS\GuildH_S\ghs_wf_spout.jpg

\Runtime\Textures\RHS\GuildH_S\ghs_wf_wall_1.jpg

\Runtime\Textures\RHS\GuildH_S\ghs_wf_wall_2.jpg

\Runtime\Textures\RHS\GuildH_S\ghs_wf_wall_2_T.jpg

\Runtime\Textures\RHS\GuildH_S\ghs_wf_wall_3.jpg

DS installer

\Environments\Architecture\GuildH\GH_Water_F.ds

\Environments\Architecture\GuildH\GH_Water_F.png

\Environments\Architecture\GuildH_S\GHS_Water_F.ds

\Environments\Architecture\GuildH_S\GHS_Water_F.png

Notes

  • Texture templates available for download on the product page.
  • This product has 1 full installer, plus an installer with DAZ Studio Optimized Materials.