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Night World: Mourning Sun for Michael 4/Hiro/M4 Elite

Mourning Sun
Product: Night World: Mourhing Sun for Michael4/Hiro/M4 Elite
Product Code: ps_ac3613b
Programs Supported: Poser 6+, DAZ|Studio
DAZ Original: No
Published Artists: Arien
Released: November 2009

Night World: Mourning Sun is a clothing set for Michael 4 inspired by fantasy, horror and Gothic imagery. Designed with versatility in mind, it allows for several different “looks” by combining the pieces of the outfit, and is easily combined with other outfits to extend usability.

For full size promotional images, visit the Mourning Sun and Dawnrazor Gallery

Contents

Mourning Sun consists of:

  • 4 conforming figures:
    • Corset
    • Skirt
    • Top
    • Chains
  • Second skin leggings texture for M4 for modesty
  • 28 diffuse, displacement, specularity, bump and mask maps for one set of textures
  • 5 Poser MATs, 5 D|S material settings for Studio’s own materials, 5 D|S material settings for HSS, 2 visibility poses
  • One PDF file as documentation

Using the Clothing

Load the clothing from your Character folder, under Night World\Mourning Sun. These figures have crosstalk enabled, so make sure you have the M4 figure selected when loading the clothing items, otherwise you might experience issue with the morphs crosstalk. Conform each clothing item to M4; when morphing M4, the clothing should follow automatically if you use one of the morphs included in the clothing. Make sure you have M4 selected again before loading the next clothing item.

Some of the figures and morphs might show a very small poke-through sometimes when posing, in particular twisting, please disregard as they render without issue. It is recommended that you do a spot-render to check that this isn’t the case; if it is, you can use one of the adjustment morphs to correct the issue as necessary.

The Morphs

Full and Partial Body Morphs

The following FBMs are supported on the outfit:

  • Full Body
    • BodyBuilder
    • Bulk
    • Emaciated
    • Definition
    • Thin
    • Superhero
    • Young
  • Elite
    • Svelte
    • Prosaic
    • Spartan
    • Adonis
  • Hiro 4
    • H4HiroBody
    • H4HiroRealistic
    • H4HiroBuilt
    • H4HiroStylized
  • CreatureCreator
    • PBMFaerie

The following PBMs are also supported:

  • StomachDepth
  • BellyThin
  • WaistWidth
  • GlutesSize
  • GluteRaiseR
  • GluteRaiseL
  • ThighsTone
  • ChestDiameter
  • LatsSize
  • TrapsSize
  • TricepsFlex
  • BicepsFlexPeak
  • BicepsFlex

Due to the nature of the outfit, constraining and shaping the waist, morphs that cause the opposite effect, like Beer Belly and Heavy, were avoided, as in reality a beer gut would still be pushed in by the corset.

Crosstalking: each clothing figure has crosstalk enabled; you must select M4 before loading and conforming the clothing item, or else this will cause the morphs FBMs not to work in the Body in Poser. See the Troubleshooting section for more details.

Adjustment morphs
  • the items in the outfit have adjustment morphs to help covering up pokethroughs if they appear; or to use when overlaying pieces of the outfit; use the “Adj” morphs to give the outfits a bit of room where necessary, and remember they can be used in negative values too.
Movement morphs
  • the skirt has movement morphs, created through dynamic simulations and later cleaned up, for realistic movement; you can use these on the individual panels for greater control
  • some of the movement morphs were intended for specific poses included with M4, these are labelled accordingly.
  • when using some movement morphs, you will have to manually dial the morphs on all the clothing items affected.
Clothing-layering morphs
  • some items were also provided with morphs to allow for overlaying of the clothing item without much extra bulk that you would get otherwise; check below for more details.
JCMs
  • the top has joint-controlled morphs for elbows, collars and shoulders, to allow for better, more natural pose and movement of the fabric when bending the body parts. These controls are activated automatically and the dials WILL NOT be visible to you unless you reveal hidden dials in Studio.

Breaking Crosstalk

  • Sometimes it will become necessary to “break” the built-in crosstalk, for instance if you are fitting a custom character and need to fit the outfit to it using partial combinations of built-in morphs. To do this, you will need to have M4 loaded, without any clothing. Load a new figure ( for instance a hair, or a scene background; anything within your “figures” folder that doesn’t have FBM morphs for the crosstalk to interact with). Then select this new figure, load the clothing item, and conform to M4. Repeat the procedure, selecting this extra figure before loading clothing. This will allow you to manipulate the FBMs in the body individually.

Posing

The Corset

  • Corsets in reality are semi-rigid items of clothing, with 1/2” metal bones running their length to support the fabric. The corset in this outfit is thick leather, and therefore quite rigid. So it restricts movement significantly for the waist/abdomen/lower torso, and when wearing one you would tend to either move from the hip or from the upper torso and shoulders. Keeping this into account when posing will give you a more realistic result.
  • The corset has been modelled to go over M4’s skin. If you find when posing that some tiny section is poking out, you can either turn the M4 group invisible, or you can use one of the many adjustment morphs included to correct for this.

The Skirt

IT IS STRONGLY RECOMMENDED THAT YOU POSE THE SKIRT AND CHAINS BEFORE APPLYING THE TEXTURES

  • The skirt has 4 separate panels that are rigged individually, with 4 extra handles to add more movement to the bottom sections of each panel.
  • the skirt was rigged for the back panel to move mainly backwards, either when moving or sitting.
  • there are morphs for specific M4 poses; you can use these at small settings for similar poses, and you can use them individually on each panel with extra movement for further customisation.
  • as with all Poser non-dynamic skirts, some extreme poses are not going to be really possible.
  • the general movement morphs (wind, etc) can be used individually on each panel combined with the standard movement options for a more dynamic look.
  • pose the skirt one panel at a time, using first the main panel handle, then adjust the bottom.
  • once you’ve done the general posing, you might want to adjust the overlapping of the front, back and sides panels using the morphs provided for this.
  • if you are using Poser, you can always clothify each panel to obtain even better results.

The Chains

  • The chains were modelled to hook into the corset and over the skirt.
  • The chains were rigged to function like a traditional Poser skirt, with handles at each side, front, back and underneath, and extra morphs to help with adjustments; this also means there are limitations to the movement you can attain.
  • There are individual adjustment morphs for the top of each chain, in case the posing causes them to become misaligned with the corset.

The Top

  • There are individual adjustment morphs parts of the body that might cause pokethrough, either when posing, or when using with the “under corset” and other FBMs. Use them to obtain better tight fits as necessary. The “adj-corsettop” morphs were provided specifically to deal with the FBMs+”under corset” combination.
  • There are JCMs on the shoulders and the elbows to get better looking, more natural folds and bends; these are rigged to work automatically and WILL NOT BE VISIBLE to you.

Overlaying, Mixing and Matching

The outfit was designed to have different looks possible, and to be combined with other exiting clothing items.

Overlaying Corset and Top

  • The Top and Corset were both modelled to fit snugly over M4’s default body; if you are using the corset over the top, you will need to apply the “UnderCorset” morph to the Top, and the “OverTop” morph to the Corset; depending on the pose and morph used on M4, you might need to use the extra adjustment morphs included to obtain the best fit.
  • The “under corset” morph in the Top will cause the whole bottom section to sink under the skin; this is designed to behave in this manner, to have a much better fit with the corset and closer to the skin, to avoid the “floating clothes” look.
  • The Top’s FBMs were modelled to be accurate WITHOUT the “under corset” morph applied; once you apply this morph on a morphed M4, as is common with Poser’s combined morphs, you might see pokethrough. You might have to dial the “under corset” morph DOWN to get accurate coverage, and adjust the corset top edge to account for this, and/or use the Adj morphs for the top to fix this
  • Keep in mind that the top and bottom edges of the corset can be morphed as a single unit, or in specific sections, to cover up whatever is needed.

Mixing and Matching with other clothing items

  • Mixing is quite possible, although you might have to use the adjustment morphs to fit over or under some clothing. Always keep in mind that adjustment morphs can be used in positive or negative values, and that you can always turn parts invisible to obtain a better fit. You can also make adjustments on the other items with magnets or provided adjustment morphs to help them fit over any of the pieces from Mourning Sun.

Materials and Shaders

All the items in this set load with a blank material. It is STRONGLY recommended that you only apply the materials after posing the items to your satisfaction.

To apply the specific high-end materials for either Poser or DAZ|Studio, go to Pose\ Night World\ Mourning Sun, make sure you’ve got your item selected, and then click on the required MAT pose. The Poser materials use advanced shader nodes and displacement, and because of this, require you to render using Firefly, and have displacement enabled. More information at the end of this document.

DAZ|Studio

Shaders

As part of a new functionality of Studio, you can find the Studio shaders in the same folder as the Poser shaders; just click on the desired thumbnail and Studio will automatically load the Studio shader instead of the Poser one. Be aware that while every effort was made to get them as close as possible in both Studio and Poser, in some cases we preferred to play on each programs’ strengths, and so the ones depicted in the thumbnails might be slightly different from the ones loaded. The set has two sets of Studio materials: one using Studio’s base materials, and another using HSS. You will need the Human Surface Shader to be able to use these HSS materials (available with any of the Elite Textures, and separately as ds_ap47), and also that the render times might be longer than standard Studio shaders.

UberEnvironment

UberEnvironment is a perfect companion to the HSS materials. However, be aware that light materials, like pale skin, are very sensitive to “spots” and “dirt” caused by the Ambient Occlusion even when using the 4X settings; you can prevent this by using higher Occlusion Samples and Shading Rate. These settings can be changed in the Parameters Tab of the UberEnvironment figure.

SubD

With the new subD functionality introduced with Studio 2.0, you can subdivide any of your content for a smoother appearance. It is suggested that you do this sparingly, although it can really enhance the final results if applied judiciously. To apply subD to any of the items in the package, proceed as follows: Set up your scene, pose, light, apply shaders as normal. Once you’re ready to do the final render, go to the scene palette and select the item you want subdivided. Go to Edit/Convert to subD. You will get a dialogue informing you about LoD settings. Click Yes. We suggest a single level of subdivision at render time; it isn’t necessary to subdivide in the viewport.

Lighting and Reflections

The metals in this set are not set to raytraced, using instead HSS’s HDRI provided image, or a reflection map, depending on which set of materials is used. This was done as the metal surfaces are small and raytracing would cause longer render times without any significant improvement in realism. However, it is possible to set them to reflect accurately its surroundings. To do this you will have to go into the Reflection section in the Advanced Surfaces tab, and change the Reflection Mode from “Environment Map” to “Raytraced” if using the HSS set, or remove the reflection map if using the standard Studio materials. Keep in mind that to look at its best, there has to be something in the scene other than the clothing item and the figure for it to reflect. If you find that you need your metals to have more of a glossy sheen, it is a good idea to give them something light to reflect. Set up a few white or light-coloured primitives outside of the camera view, or even above, so the metals have something to reflect; this should liven them up. This is a trick used quite often for car photography and 3D renders, and should work well for you. Raytraced reflections will make your renders longer, but if you want the metal to reflect less, you can reduce the reflection percentage in your surfaces, or you can go back to the reflection maps settings in the provided materials.

  • adjust the bucket size according to your computer’s performance
  • As in Poser, higher Pixel Samples settings produce renders where the textures show much better.
  • add Ambient Occlusion to the lighting if you have the processor power to do so, as this will increase realism. Alternatively, you could do a separate AO-only render and composite in Photoshop.

Finally, remember that good lighting is essential to obtain good raytraced reflections. If you are using Studio’s default lighting, or very low levels of light, or light that doesn’t shine onto the metal, it won’t have the same look as a properly lit scene. It might also be a good idea to include a specular-only light, as it will help liven-up your renders, in particular if you are using an IBL or GI style of illumination. Also, as mentioned above, make sure that you are using the right level of samples to avoid jaggies, “dirt” or “spots”; if necessary, raised samples and shading rate, both of your lighting figure and in your overall render.

Poser

  • always use Firefly, and the manual settings
  • enable raytracing if you are using raytraced shadows, ambient occlusion, reflections or refractions; a setting of 1 bounce will suffice if only the former two are used, otherwise use 2-3; this set uses both AO and, raytraced reflections, so the latter will be a better choice.
  • for the displacements to show, displacement needs to be enabled; minimum displacement bounds of 0.020/0.030 are recommended; some of the materials in this set use displacement so enable it when rendering.
  • if you are on P5-6, disable texture filtering, and always set the maximum texture size to the size of your bigger texture; for Mourning Sun, this value shouldn’t go below 3072px. Reducing this value will result in muddy or blurred renders.
  • for draft renders, your min. shading rate can go to 2, but for final renders, always reduce this to 0
  • similarly, use a value of 2 or 3 for the pixel samples for drafts, but you can go much higher up when doing final renders; anything between 3 and 5 might be a good compromise for screen usage, although for very smooth or detailed renders you could go quite higher; be aware, though, that this will increase your render times

Troubleshooting

  • items look dull or odd when rendered: if you’re using Poser, check that you are using Firefly to render. In Studio, make sure you have HSS correctly installed. If you’re using a third party software like Vue or Carrara, edit the material to suit your application better
  • error message “please locate OM_KHPark_EnvRefl.tif”: the very first release of the Elite HSS had this file loading in the wrong place. Re-download and reinstall the Elite HSS -or the Studio files of the Elite textures- or manually copy the file into /Runtime/textures/omnifreaker/HumanSurface/
  • Studio surfaces show no bump, or some other surface oddity: the very first installation of HSS was flawed, and installed items in the wrong place; re-download either your Elite textures or HSS and reinstall
  • the morphs are not working on the body: the outfit is set to crosstalk; for the crosstalk to work, you need to select M4 first, then load the clothing item, then conform. Make sure that when loading a second clothing item, the M4 figure is selected again.
  • can’t find the Studio-specific materials: Studio mats can be found within the same folders as the Poser materials; Studio will recognise them and load them instead of Poser’s. Just select your material as normal. If you want to use the HSS-enabled material, use instead the ones in the relevant HSS folder
  • bodyhandles are rendering visible/I can’t see the handles: BodyHandles are set to be visible when the clothing loads up untextured, but are in the renders in the cr2 file, but Studio cannot interpret this line. Pose files to change the handle’s visibility has been provided instead, you can use that to turn them visible or invisible. Use the same pose for both skirt and chains, just make sure you have the relevant one selected.
  • corset doesn’t fit over the top: use the “over top” morph in the corset, and the “under corset” morph in the top
  • once M4 is morphed or posed, the top pokes under the corset/the corset is embedded into the top: use the “adj-corsettop” morphs in the top in positive or negative values to compensate for the morphs applied, and the similar adjustment morphs in the corset to fine-tune it.
  • once posed, the skirt panels overlap: use the “Adj-PanelsOverlap” morphs to compensate for the movement
  • once posed, the chains poke into the hip joints: use the “backout” or “frontout” morphs to adjust as required

Required and Related products

Required product:

Freebies

Download the free blue/black material settings and a new cr2 for the top that adds morphs for length, hiding buckles and finer adjustment for the armpits Mourning Sun Freebie

Texture Expansion Pack

Optional Products:

Products used in Promos

  • M4 Enhanced, by pdxjims
  • Lady Jane, by Surreality
  • Sayuri Hair, by Arien and Surreality
  • Kingdom of Marrakesh, by Red House Studios
  • Cobalt Hierophant, by Luthbel
  • Arcane Brotherhood, by Arien
  • Prince Albane, by RawArt
  • Wynter Hair, by AprilYSH
  • Blaine Hair, by AprilYSH
  • Helios Hair, by Plus3D/Mairy
  • The Guild Hall, by Red House Studios
  • M4 Elite Bundle, by DAZ
  • Urban Future, by Stonemason
  • The Ministry, by Stonemason
  • Moon Cult, by D&M Productions
  • Atonement, by RedHouse Studios

This outfit for Michael 4/Hiro 4/M4 Elite was released by Arien