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Regarded as a mythological bird symbolizing resurrection and infinite life,
the Phoenix would live a long life, only at the end, to burst into flames
And from the ashes that remained, a new Phoenix would rise
Harness the power of the Phoenix in your art
Phoenix Posable Figure
10 Poses Included
Poser 5+ MATS and DS MATS Included
..:: USING THE PHOENIX ::..
To locate and use the Phoenix, simply browse to the Phoenix folder in your figures library. There you will see him all ready to load (double clicking on the icon will do the deed)
The Phoenix is a fully posable figure created in the likeness of descriptions based on Phoenixes. That said, I have also incorporated other birds into him, to give him more versatility. This includes beaks of the Ibis, The vulture, The Woodpecker, The Toucan and finally, the Parrot. He also has 5 random head morphs to change his appearance. All of the head morphs load separately from the beak morphs, so they can be mixed up any way you want them. As for the other morphs that are included, the Wing Collars have muscle morphs, to beefy him up a bit (or you can opt for the daintier look) The chest feather plane also has a morph on it, to make it longer (thereby, lengthening the furry feathers that are textured onto it) The morphs are both PBM's and FBM's, so you can use the FBM's that are on the BODY actor for the Beak and Wing Muscle Morphs, to save you the trouble of having to dial more than one bodypart.
Limits are set in the CR2 to avoid over-extension of the mesh, and unrealistic posing, but it will load in Poser with them off (I've made it optional) Should you wish to turn on limits in Poser, go to the drop down menus at the top, click on “Figure”, then check off “Use Limits” In DS, limits will be forced when you load him… to turn them off, click the small arrow at the top of the parameter dials, then click on “Limits/Limits Off (Rotation)” Also note, Inverse Kinematics are set up on the Phoenix's legs, but they will not be on by default. This means you must enable IK if you wish to use it, by going to the Figure menu in Poser, then select Inverse Kinematics and select each leg (It will have a little checkmark next to each leg, when the IK is turned on)
Among the other features that are not so noticable, the Phoenix also has blank channels added for Pose INJ support. This means if you wanna make an add-on with your own custom morphs, you can do so by INJ, rather than having to include a PMD file. The blank channels are only set up on certain body parts, however – the head, the mouth, the body (for FBM's) and both parts of the wings. If there are enough requests for it, I will be happy to add blank channels on all the bodyparts and submit an update (but for the moment, I only added them to the ones I morphed)
..:: USING THE PROPS ::..
To locate the props, go to your props library and find the Phoenix Folder. You will see a couple of props here. The first is a gilded perch for him to set atop of. I added this in for those who wished to render him in a Wizard's study, something reminiscent of Fawkes in Dumbledore's office. The second prop in this folder you will see, is a single Phoenix feather. I added this in, coz birds molt. So this feather, which has a multitude of morphs, was designed to mimick molting feathers you can randomly scatter in the scene (and also change each one's shape, as no two feathers fall the same way)
..:: USING THE POSES ::..
I have also included 10 poses to get you started rendering him. 5 are of him sitting, and 5 are of him flying. One extra pose is included, and this pose works with the perch. It is a partial pose that only controls his feet (closes them around the perch) and will adjust his hip y trans to set him atop of the perch when it is zeroed. You can use it with the poses included, but adjustments will be necessary, as it will only close the feet and put him at level with the perch. Also note, all the poses were done with limits imposed.
Finally, this set not only includes Poser MATS, but also DS MATS for the bird and the props included. These are optimized… meaning, I worked on them personally to make them look as close to the Poser MATS as I could get them.
Color coded and labeled templates for all figures and props are available, so you can make your own textures.
The thumbnails included are the standard 91×91 resolution, so that they will show properly in DAZ Studio. If you are a poser 5 or higher user and prefer the larger thumbnails (which are 125×125 in size), you can download them here: Phoenix Thumbs
Bigger thumbnails will NOT work in DAZ Studio, nor lower versions of Poser, so only download these if your using Poser 5 and higher.
Instructions to install larger thumbnails:
These are set up to the same exact locations as the original sets thumbnails. To install, simply unzip it to your Poser Runtime, and overwrite the old thumbnails.
Technical Support is always available. If you have questions that need answers, feel free to email me – IgnisSerpentus@damageinc3d.net