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A. DAZ 3D has introduced a new Developer EULA that is available for all of the models and content at DAZ 3D has introduced a new licensing for DAZ Originals and some brokered products (Game Developer Licensing) which includes distribution rights within projects like games and simulations.
A. All of the content available at the DAZ 3D Store is covered by the standard EULA which allows 2D renders including sprites as well as rendered animations or movies.
A. Yes. See the current offering of developer licensing: http://www.daz3d.com/i.x/search/searchsub/?mode=n&aj=1&_m=d&sstring=developer
A. Developer licenses are available as “Indie” and “Commercial”.
Indie Developer License
Commercial Developer License
A. Yes.
A. No. The EULA grants a royalty-free license.
A. Yes. You still need to have the appropriate Indie or Commercial license. The standard EULA does NOT grant those rights.
A. Some models contain too many textures or textures that are too large to be used efficiently in game engines. The Texture Atlas for DAZ Studio allows users to combine textures into a single texture atlas image and scale the image down to a size that can be easily incorporated into popular game engines.
A. Yes. DAZ Studio supports a number of export options including .bvh, .obj and .daz (COLLADA). FBX export is supported through the FBX Plug-in for DAZ Studio.
A. Yes. DAZ 3D models can be modified and customized to fit the user’s requirements.
A. No. The DAZ 3D EULA expressly prohibits the resale of DAZ 3D models without the express written consent of DAZ 3D.
A. No. The DAZ 3D EULA expressly prohibits the resale of DAZ 3D models without the express written consent of DAZ 3D.