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Bryce's default environment consists of the Menu Bar, the Working window, the Control palette, and the Tool palettes. By default, the Bryce environment replaces your screen whenever you launch the application. However, your operating system's standard menus and windows are still accessible.
The Bryce Menu Bar contains five menus: the File menu, the Edit menu, the Objects menu, the Links menu, and the Help menu. These menus provide access to several Bryce functions and editors.
Refer to the “The Menu Bar” for more information on using the Menu Bar.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/MenuBar.jpg" alt="Menu Bar" width=201 height=48 border=0>
The Working Window is the area which displays all the objects in your Bryce scene. It's the work area where you'll arrange the objects and lights to create your environment.
The view of your scene shown in the Working window is taken from a “camera” that you can move around for different views of your scene. The Working window also has several display modes that let you view a scene as a wireframe, a rendered object, a combination of both, or as OpenGL.
Refer to “Display Modes” for more information.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/WorkingWindow.jpg" alt="Bryce Working Window" width="319px" height="239px" border="0">
The Nano-Preview displays a rendered preview of your scene as shown in the figure below. As you update your scene, the Nano-Preview shows your changes. You can immediately see how your adjustments to object position or other properties affect the final look of the scene.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/NanoPreview.jpg" alt="Nano-Preview" width="117px" height="90px" border="0">
The Nano-Preview shows a small rendered version of your scene. As you change the scene, the display updates to show your changes.
You can use the preset viewing positions to see your scene from different angles, or you can use the Memory Dots to store and retrieve your favorite camera positions. Refer to “Nano-Preview” for more on working with the Nano-Preview.
The View Control lets you adjust the view of your scene without moving the camera. Using this control you can see your scene from the top, bottom, left, right, front, or back. You can also set your scene to continuously rotate so you can see it from any angle. Refer to “Using the View Control” for more on using the View Control.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/ViewControls.jpg" alt="View Controls" width="140px" height="85px" border="0">
Camera Controls change the position of the camera specifically along the X, Y, and Z axes. The Camera Trackball lets you move the camera in any direction, and along any axis.
Refer to “Camera Controls” for more on moving the camera.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/CameraControls.jpg" alt="Camera Controls" width="140px" height="187px" border="0">
The Render Controls let you render your scene to see all the materials and lighting effects you added. The center button starts the rendering process and the other buttons control rendering options.
Refer to “Render Controls” for more on rendering.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/RenderControls.jpg" alt="Render Controls" width="140px" height="61px" border="0">
The area just below the Render Controls is reserved for momentary display of text information. When you pass your pointer over interface elements, this area displays the name of the interface element, and in some cases, it also displays the element's current settings. The Text Display Area also displays information about the total number of polygons in an object or a scene, and information about current control settings.
Refer to “The Text Display Area” for more on this area.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/TextDisplayArea.jpg" alt="Text Display Area" width="140px" height="58px" border="0">
Bryce 6 adds Tool Tips to the main Working window. This allows you to quickly see what tool the mouse is over without having to look down to the Text Display Area.
<img src="http://documentation.daz3d.com/bryce/Introduction/images/ToolTip1.jpg" alt="Tool Tip Example 1" width="192px" height="77px" border="0">
<p><img src="http://documentation.daz3d.com/bryce/Introduction/images/ToolTip2.jpg" alt="Tool Tip Example 2" width="141px" height="127px" border="0"></p>
<p><img src="http://documentation.daz3d.com/bryce/Introduction/images/ToolTip3.jpg" alt="Tool Tip Example 3" width="216px" height="57px" border="0"></p>