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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Examples of DOF controls used

The following compares the effects of Depth of Field (DOF) controls in rendered images.

Using these controls you can give a realistic view in the render with the foreground slightly out of focus as below:

01_camcontrol5_dofexample_01.jpg

Or by changing the focus point and F/Stop, bring the viewers attention to the foreground item.

01_camcontrol5_dofexample_02.jpg

Another example can add an air of mystery to the render by not identifying specific objects such as the person in the foreground.

01_camcontrol5_dofexample_03.jpg

In this image, the candle flames were simple conical primitives with a point light embedded. With DOF controls off, they do not look real. Also, note that the blue wall in the background is in focus.

01_camcontrol5_dofexample_04.jpg

Setting the focal point (in this case on a Null point at Vicky's nose) and adjusting the F/Stop softens the flames and the background putting emphasis on Vicky.

01_camcontrol5_dofexample_05.jpg

Without DOF, the sharp focus extends from Vicky's hand to the tip of her wings.

01_camcontrol5_dofexample_06.jpg

Focusing on a null point about halfway between Vicky and the dragon fly and setting a shallow depth of field creates a more realistic feel to the image.

01_camcontrol5_dofexample_07.jpg

One last example (a detail from another image) using DOF shows that the main character (starting at the sword's hilt) is in focus but the tip is slightly out of focus to add a realistic depth to the image.

01_camcontrol5_dofexample_08.jpg

These are just a few examples of how to use Depth of Control controls. Many other possibilities exist and should be explored to add realism and focus to your images.