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Export Collada Files

The Collada Export Options dialog comes up when you select File > Export and choose the COLLADA dae (*.dae) export option.

General Tab


The following options are available on the General tab:

  • Scene Options
    • Up Axis: Select the up axis for the particular program the object will be imported into. The default is Y Up, but different programs may use other axes. This changes only the Up-Axis setting and will not perform any additional geometry modifications.

  • Material Options
    • Copy images to folder: When selected will gather up the images/textures applied to the item(s) and place them in a folder for easy access by the user and the program being imported into. The folder will be created in the same directory where the file is being saved to. Pathnames to materials will be updated as needed to use the relative path.
    • Invert alpha images: When selected, will invert the colors for any image used for the Opacity channel in Studio so the images are supported in Collada 1.4.1 which has no transparency option that matches the Studio format. Has no effect if the Copy image to folder option is not selected.
  • Animation Options
    • Include Transformations: Enable to include transformations in the animation export.
    • Include Morphs: Enable to include morphs in the animation export.
  • Miscellaneous Options
    • Skip polygons for invisible nodes: If a node is invisible, will not export that node.
    • Remove unused vertices: Scans the polygons to identify any vertices that are not being used, removes them from the mesh, and reassigns the polygons to use the reduced list. Affects both standard and LOD models so if exporting LOD levels and need the exported mesh to contain a compatible vertex list across all LOD levels, deselect this option.
  • Game Options
    • Merge Materials by Diffuse Map: Splits models into sub-meshes based on whether they share a Diffuse Color Map. Materials that don't use a Color Map will be merged if they share the same Diffuse Color.
  • Set to Defaults: Click to reset all options on both tabs to the program defaults.

Morphs Tab


The following options are available on the Morphs tab:

  • Morph Options
    • Include Types: Select what types of morphs to bake.
      • No Morphs: When selected, no morphs will be baked into the geometry or exported as Collada morph targets.
      • Active Morphs only: When selected, only active morphs (those with a non-zero value) will be exported.

    • Morph Baking: Select whether and how to bake morphs.
      • Don't bake any morphs: All morphs will be exported as Collada morph targets and not baked directly into the geometry.
      • Bake all morphs into geometry: All active morphs will be baked into the geometry of the figure making them static.
      • Use Selection List: Enables the Morph Selection List where specific morphs to bake can be selected or deselected.

    • Geometry Details: Determines the amount of geometry information that will be included in the exported morph definition.
      • Vertices Only: Morphs will be exported in the standard format with just the vertex delta information included.
      • Full Mesh: Add the texture and polygon information to the morph definitions. Used with importers that do not support vertex only morphs. Use with caution as this is the equivalent of adding a new figure for every morph.

  • Morph Selection List: Click on the plus signs to expand nodes and select morphs to bake. Not active unless the Use Selection List option is selected.

    Selected morphs will be baked into the geometry while unselected morphs will be exported as Collada morph targets.


LOD Levels Tab

If the figure being exported has multiple LOD levels applied, an LOD level can be selected in the LOD Levels tab. Left-click on figure listing and choose an LOD level from the menu. Only one level can be exported at a time.


UV Sets Tab

If the figure being exported has multiple UV sets applied, any one of the UV sets can be selected in the UV Sets tab.


  • Use Scene Settings: Will export the UV set currently selected.
  • Loaded UV Sets: Select which UV set to export.