This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
Save as Shader Preset
To save the current shader as a preset:
Create the shader and adjust as needed.
Choose File > Save As > Shader Preset from the menu. A default save dialog comes up.
Navigate to the content folder where you want to save the preset, enter a file name, and click on Save.
The Shader Preset Options dialog comes up where you select which surface properties to save as part of the preset.
Record All: When selected, saves all transform, translation, and morph settings that are currently on the selected figure.
Record Custom: When selected, activates the Property Listing for the selected figure where you can select specific properties to same For example, if you applied a texture to the figures lips, you don't want to the properties for the entire figure, just those for the lips.
Click on the plus/minus signs next to each label to expand/collapse the listing.
Click in the boxes to select specific settings to export.
Click on Accept to save the preset or on Cancel to cancel the operation.