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The Create menu allows you to add cameras, lights, nulls, and primitive geometrical objects to your scene.
The commands available in the Create Menu are as follows:
To create a new camera in your scene, choose Create > New Camera. This behaves just like a film camera you may have in real life.
Choose Create > New Point Light to add a new local omni-directional Point Light that is similar to the light given off by an incandescent light bulb. You can only adjust the location, intensity, color, and enable or disable shadow casting.
Choose Create > New Distant Light to add a Distant Light. A Distant Light is a directional light that covers an entire scene, but has no real source position. The closest real-world example would be sunlight. You can adjust the direction in which the light aims, its intensity and color, and enable or disable shadow casting.
Choose Create > New Spotlight to add a new Spotlight. A Spotlight is a directional light that is cone-shaped (like a flashlight), and which has an adjustable area.
Choose Create > New Null to add a null object to your scene. Nulls are useful for grouping objects/items by parenting those items to the null object. They are also useful for ”point at” targets; for instance, using persistent point at on the eyes, and then dragging the null around and having the eyes follow. They can also be used to mark a position in space for later reference.
Choose Create > New D-Former to add a new deformer to your scene. Deformers help you create morphs that change the shape of an object. See “D-Form” for more information on creating and using D-Formers.
Choose Create > New Primitive to add a primitive geometry object to your scene. The Create New Primitive dialog allows you to choose one of six different geometrical shapes: Cube, Cylinder, Cone, Sphere, Torus, or Plane. Additional options allow you to specify the size of the object in meters, centimeters, yards, feet, or inches. You can also set the number of divisions in the object, with higher division numbers creating more polygons in the object.