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Posing figures is one of DAZ Studio’s central functions. There are several ways to pose figures.
Before you can pose a figure, you must select the bone you wish to move. There are two ways to select bones:
The Bone Manipulators appear at the selected bone’s origin whenever you select a bone. These controls will vary depending on the currently selected mode (as selected in the Toolbar - Rotate, Translate, or Scale). You must select the correct bone(s) on the correct figure in order to achieve the desired results. This sounds obvious at first, but may require some advance planning. In many cases, you will need to move several bones in order to achieve the final result. For example, if you want your figure to salute, you will need to move the right shoulder, forearm, and hand. When working with multiple bones, it’s usually best to start at the parent and work towards the children. This helps cut down on repetitive repositioning of the child bones. In this example, you’ll want to:
As you can see, starting at the hand in this case would have made the process far more time consuming and difficult. That said, there are times when it may be a good idea to start at the child bones. For example, if you are placing a prop in a figure’s hand, you might want to parent the prop to the hand, and adjust the hand into a realistic grasp before creating the pose. In this example, starting at the child ends (the fingers) will ensure that the prop will remain in the correct position relative to the figure’s hand.
Direct manipulation is the easiest and fastest way to adjust your figure’s pose. At its most basic, the process is as follows:
This method is both easy and fast. Some users use this method to move figures into their rough positions, then switch to the Parameters Tab to make fine adjustments. The precision of this method depends on your viewing angle and distance; the closer you are the object you’re manipulating, the finer the control you will have.
There are three ways to move figures and their bones:
Many content creators create custom poses for figures. Pose Presets are a fast way to get great results without having to spend a lot of time fine-tuning each bone. In addition, pose presets can be used to apply materials (MAT files), inject or remove morphs (INJ and REM files), and adjust morph settings (MOR files).
To apply a custom pose preset to a figure:
To move a figure: