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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Posing and Moving Figures

Posing figures is one of DAZ Studio’s central functions. There are several ways to pose figures.

Selecting Which Joints to Move

Before you can pose a figure, you must select the bone you wish to move. There are two ways to select bones:

  • Click the desired bone in any viewport. For example, if you want to bend the left leg at the knee, click the left shin.
  • Select the desired bone within the Scene tab.

The Bone Manipulators appear at the selected bone’s origin whenever you select a bone. These controls will vary depending on the currently selected mode (as selected in the Toolbar - Rotate, Translate, or Scale). You must select the correct bone(s) on the correct figure in order to achieve the desired results. This sounds obvious at first, but may require some advance planning. In many cases, you will need to move several bones in order to achieve the final result. For example, if you want your figure to salute, you will need to move the right shoulder, forearm, and hand. When working with multiple bones, it’s usually best to start at the parent and work towards the children. This helps cut down on repetitive repositioning of the child bones. In this example, you’ll want to:

  1. Apply some rotation and twist to the shoulder. Try applying -75 degrees of twist and 20 degrees of bend.
  2. Twist and bend the elbow. Try applying -85 degrees of twist and 120 degrees of bend.
  3. Bend the hand a little. Try applying -3 degrees of twist and 2.05 degrees of bend.

As you can see, starting at the hand in this case would have made the process far more time consuming and difficult. That said, there are times when it may be a good idea to start at the child bones. For example, if you are placing a prop in a figure’s hand, you might want to parent the prop to the hand, and adjust the hand into a realistic grasp before creating the pose. In this example, starting at the child ends (the fingers) will ensure that the prop will remain in the correct position relative to the figure’s hand.

Direct Manipulation

Direct manipulation is the easiest and fastest way to adjust your figure’s pose. At its most basic, the process is as follows:

  1. Select the bone to move.
  2. Click and drag the Bone Manipulators to move the joint.

This method is both easy and fast. Some users use this method to move figures into their rough positions, then switch to the Parameters Tab to make fine adjustments. The precision of this method depends on your viewing angle and distance; the closer you are the object you’re manipulating, the finer the control you will have.

Tip graphic TIP! You could use one viewport, one at a wide angle, the other zoomed in, to give to you both gross and fine control using the Bone Manipulators.

Manipulation Movement Modes

There are three ways to move figures and their bones:

  • Rotation: When you select a bone, rotation occurs at that bone’s parent joint. For example, if you select the forearm, the bending will occur at the elbow. The hip is the parent bone for the entire figure. If you select the hip, you will rotate the entire figure.
  • Translation: You usually should not translate individual joints, since doing so would result in scaling the affected bone. The hip is the parent bone for the entire figure. If you select the hip, you will translate the entire figure.
  • Scale: When you select a bone, scaling occurs along the entire bone. For example, if you select the forearm, the entire forearm will expand or contract along your selected axis or axes. The hip is the parent bone for the entire figure. If you select the hip, you will scale the entire figure.

Applying Pose Presets

Many content creators create custom poses for figures. Pose Presets are a fast way to get great results without having to spend a lot of time fine-tuning each bone. In addition, pose presets can be used to apply materials (MAT files), inject or remove morphs (INJ and REM files), and adjust morph settings (MOR files).

To apply a custom pose preset to a figure:

  1. Select the figure to apply the pose file to.
  2. Locate the folder containing your desired pose file using the Content tab.
  3. Double-click your desired pose file.

    The pose file will be applied depending on the type of pose preset applied:
    • Pose preset - figure will automatically assume the selected pose.
    • MAT preset - the materials will be applied to the figure.
    • INJ/REM preset - the morphs will be injected or removed from the figure.
    • MOR preset - morph parameter sliders will be adjusted to set a specific morph look.
  4. If the figure is not selected when the preset is applied, a dialog will come up asking you to Select an item from the scene. By default, None is selected. Select the item to apply the pose preset to and click on Accept.

  5. You can also use “Drag-and-Drop” to apply a pose to a figure.

Moving Figures

To move a figure:

  1. Select the desired figure’s root node.
  2. Use the Rotation, Translation, and/or Scale manipulators as desired.