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Setting Interface Preferences

To set the Interface Preferences, choose Edit > Preferences to open the Preferences dialog and click on the Interface tab to enable it.

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The Interface tab has the following options:

  • Show Tool Tips: Check the Show Tool Tips checkbox to display information about a tool when you hover over it with your mouse cursor. Clear this checkbox to disable this feature.
  • Activity Image: Allows you to customize the image that appears in the right portion of the interface. By default, a grayscale image of Victoria 4 appears. You can also choose None, a Dragon, Trees, or Cycle (which cycles through all available images).
  • Open GL: If your card cannot support OpenGL, a notice informs you as such. If your card supports OpenGL, the following options will be displayed:
    • Manipulation Draw Style: The Manipulation Draw Style option allows you to conserve computing resources by displaying scene elements in reduced detail while you are manipulating (posing or moving) an object, camera, or light. There are three options: Choose Off to display the objects in your scene as they normally appear (with full geometry shape and textures) while you manipulate them. This option consumes the most computer resources. Choose Wireframe Box to display your objects in wireframe mode while you manipulate them. This option consumes the least amount of computer resources. Choose Smooth-Shaded Box to display your objects as smooth boxes while you manipulate them.
    • Bounding Box options: These options determine how the bounding boxes for selected objects are displayed.
      • Edge Length: An edge length of 1 will display the edges of the bounding boxes as solid from corner to corner. Lowering this amount will shorten the edges. Setting this value to 0 will mean that no bounding boxes will be displayed.

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      • Active Opacity: Sets the opacity of the edges of the bounding box for active selections. A setting of 1 will display the edges at 100% opacity while lowering this setting will lower the opacity.

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      • Inactive Opacity: Sets the opacity of the edges of the bounding box for inactive selections. A setting of 1 will display the edges at 100% opacity while lowering this setting will lower the opacity.

        prefs_bounding05.jpg prefs_bounding06.jpg
    • Manipulation SubDivision: Click the option box to toggle this option Off or On. When On, this option will automatically switch to the zero subdivision level when a Sub-D figure is manipulated. When Off, the figure will remain at the current subdivision level when it is manipulated.
    • Hardware Anti-Aliasing: Click the option box to toggle this option Off or On. When On, this option transfers all the edge smoothing actions to the video card instead of to your CPU. You may want to turn this option Off if your video card supports OpenGL acceleration but is below the recommended requirements.
    • Display Optimization: By default, this option is set to Off since not all video cards can handle the display optimization. When set to On, the optimization stores more of the loaded geometry in the memory of your video card in order to speed up the display.
    • OpenGL Texture Quality: This option controls the quality of the textures in your Viewport. Drag the slider from left to right, or use the right and left arrow keys, to use the setting that is best for your system resources. Slider options, from left to right, are Best Performance, Good Performance, High Quality, and Best Quality.
    • Pixel Buffer: Provides a secondary buffer for rendering with 3D Bridge and by some hardware renderers where a viewport is obscured by another window while rendering. Not required unless you are using 3D Bridge with Photoshop and some hardware configurations may become unstable when pixel buffers are allocated. Toggle the buffer On or Off as needed and when it is On, use the slider to set the buffer size.
    • About Current Hardware: Click this button to view a list of features that are supported by your OpenGL-compliant video card. The list includes the OpenGL version supported by your card, and displays its manufacturer’s name and model number. A list of supported features then follow, including limitations on the number of lights, texture units, and maximum texture size that the card can support.
  • Restore Factory Defaults: Click this button to remove all of your custom settings and return to the default settings furnished with your DAZ Studio installation. This will reset all startup dialogs and remove content directories from the preferences.
  • After you complete your Interface Preferences settings, use one of the three buttons at the bottom of the dialog:
    • Click Apply to set the settings for the current preference tab; the Preferences dialog remains open so that you can set other preferences.
    • Click Accept to exit the dialog immediately.
    • Click Cancel to exit the Preferences dialog and discard any unsaved changes.