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Ambient color is frequently used in 3D graphics to compensate for the fact that lighting in 3D environments only approximates real-world lighting. As a result, your materials frequently require additional parameters and adjustments to obtain the most realistic results when you render them.
The easiest way to define ambient color is to consider what color the object would be when there is absolutely no light shining upon it. In most cases, the ambient color is black, since you usually require light in order to see color. There are exceptions to this rule, particularly for surfaces that are self-illuminating such as a neon light or the light from a firefly’s torso.
DAZ Studio allows you to assign Ambient color in the Basic or Advanced sub-tab with black as the default ambient color. Take some time to experiment with how this setting affects your materials.
The following settings appear in the Basic sub-tab for the Shadow/Ambient channel.
The Ambient channel controls the surface color in the absence of illumination. You have the following options when working with this channel.