This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
Let’s turn to a bit of theory about what the Color/Diffuse channel does …
When someone asks “What color is that?” they are referring to the diffuse color. A surface’s diffuse color is the base color that shows when pure white light strikes the surface. For human skin, this can range from a light yellowish pink to a deep brown. Most plant leaves are shades of green. Pine boards are usually a light golden brown. A mushroom is a light brown color with spatterings of a deeper brown.
In DAZ Studio, you can assign a solid color to an object but to achieve more realism, you can also assign a diffuse texture map. This map is a 2D representation of the colors in your 3D object. For example, there could be two diffuse/color maps for a mushroom, one for a light brown mushroom and another for a darker brown mushroom.
Moving on to how you assign diffuse properties, let’s take a look at the Basic and Advanced sub-tabs in the Surfaces Tab.
The following settings appear in the Basic sub-tab for the Color|Diffuse channel:
The following settings appear in the Advanced sub-tab for the Color|Diffuse channel: