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Normal Mapping

The Normal Mapping channel simulates surface normals on a surface. Surface normals dictate how light is reflected off of a polygon which affects self shading. A normal map changes the reflection properties of the light bouncing off of a surface as if each pixel on the surface is a separate polygon with its own surface normal direction. Currently, DAZ Studio cannot generate normal maps but it can use them if applied to a surface.


You have the following option when working with the normal mapping channel:

  • Normal Map: To assign a texture map as a normal map, click on the field to display a menu where you can select a texture from the list or browse for a new texture. A menu prompts you to browse for a new image and displays images that are already present in your scene.