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Reflection Channel

The Reflection channel controls the surface reflection. This component controls the color that the object casts into reflected light. When you add Reflection properties to your material, either by entering a value, using an image map, or both, one of two things will happen at render time:

  • If you specify a reflection color map, DAZ Studio uses that map as a cubic environment map.
  • If you do not specify a map, DAZ Studio invokes a raytracer during rendering. The raytracer examines the surroundings of the object and reflects the environment of the scene back into the reflection on the material.

surftab_reflection.jpg

You have the following options when working with this channel:

  • Color: Click on the Color Selector to open a standard Color Picker and select any color to set as the reflection color for the surface. This color multiplies through any map you might apply, which means that the base color will blend through the map.
  • Color Image Map: To assign a texture map to control the reflection color, click on the field to display a menu where you can select a texture from the list or browse for a new texture. If no texture is assigned, an arrow will be available to the right of the color selector. A menu prompts you to browse for a new image and displays images that are already present in your scene. Reflection maps are often created from pictures of the surrounding environment. Images such as skies, clouds, or water are commonly used for reflections.
  • Strength: The Reflection Strength slider controls how strongly the surface geometry redirects light. A setting of 0% creates a material that has no reflective properties (such as wood). A setting of 100% creates a surface that is fully reflective (like a smooth polished mirror).
  • Strength Image Map: To assign a texture map to control the amount of reflection with an image mapr, click on the field to display a menu where you can select a texture from the list or browse for a new texture. If no texture is assigned, an arrow will be available to the right of the color selector. A menu prompts you to browse for a new image and displays images that are already present in your scene. Reflection maps are often created from pictures of the surrounding environment. Images such as skies, clouds, or water are commonly used for reflections. A grayscale image is usually used for this purpose, with black being equal to a setting of 0%, and white being equal to a setting of 100%.