This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
Now let’s examine the highlight, or specular surface property. In DAZ Studio, the Specular channel controls the color of the highlights in an object. Examples of specular highlights include the bright white glare-spot you might see when sunlight strikes stainless steel, or the faint sheen of human skin.
Glossy materials such as stainless steel show highlights differently than matte surfaces like human skin. For another example, glass usually shows a sharp white highlight when under bright light, whereas polished leather shows a softer sheen.
The Basic sub-tab displays the following setting options for the Highlight/Specular channel.
The Advanced sub-tab allows you to control the amount of specular highlights even further. Adjust glossiness with a slider, for example. You can also use image maps to control the color or strength of the highlights, and use an opacity map to turn off or reduce highlights in transparent or semi-transparent areas.