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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

UV Maps Channel

The UV Maps channel allows selection of a UV Map to be applied to the material zone. The Default UVs are selected by default. Refer to “Multiple UVs” for information on loading a UV set prior to selecting it in the Surfaces tab.

surftab_uvmaps.jpg

  • UV Set: To select a non-default UV set to apply to the selected material zones, click on the field to display a drop-down menu listing the available UV sets available. If the loaded UV set is not available for the root surface node, select another surface node. When the UV set that was loaded does not match all the material zones, the root node will only show the original UV set. For example, the V3 to V2 remapped figure does not have the same material zones as V3 does, so several of the surface nodes will only have the default UV available as shown below on the right.

    To assign the default UV set, select Default UVs from the menu.

    muloadedsets.jpg muloadedsets2.jpg