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Symmetry

The Parameter tab Options menu includes a Symmetry command, which opens the Symmetry dialog shown in the following figure. Symmetry can be a useful time-saver when creating scenes, because you can pose part of a figure, then apply symmetry to apply the same pose to portions of the other side of the figure. In this fashion, the Symmetry dialog can make the work of posing much faster and easier.

The Symmetry dialog has two tabs: Options and Preferences. After making your selections in one or both tabs, select Accept at the bottom of the screen to perform your selected action(s), or Cancel to close the Symmetry dialog and discard your changes.

Symmetry Options

The Options tab, shown below, controls how the symmetry is applied to the selected figure. The currently available options are:

14-04.jpg

  • Nodes: You can select to apply symmetry to either the already Selected elements, or to the figure Root Node - that is, the whole figure (to make all parts perfectly symmetrical)
  • Propagation: You can use this to either choose to have None (where changes don’t travel down the hierarchy from the selected item(s)), or have the changes made Recursive, where the symmetry apply to all child bones of the selected node(s) (that is, changes will affect not only the selected node(s), but their child bones as well.)
  • Direction: In which direction are you making these changes? Left to Right, where modifications on the figure’s left side travel to the right, Right To Left, where modifications move in the opposite direction. You can also choose to Swap Left and Right, which is handy if you want to mirror a pose entirely.
  • Trunk Nodes: Determines what you want to do with the parts that run along the figure’s centerline (for example a human’s hip, abdomen, chest, neck, and head.) You can choose to Leave Alone, which will keep these items in place, Mirror Y|Z Rotations, which will set the centerline items’ Side-Side and Twist settings to the opposite of how they’re currently set, or you could choose to Zero Parameters, which will set those two parameters to Zero.
  • Left Node Prefix: Lets you set the first letters of all “left” child bones (that is, bones that are on a figure’s “left” side) that DAZ Studio must look for when setting symmetry.
  • Right Node Prefix: Does the same as Left Node Prefix, but sets them for all of the affected “right” side bones.
  • Transforms: These checkboxes let you choose what it is you want to change - child bone rotation (on each axis), child bone translation (on each axis), or scale (overall scaling, or selectively on each axis as desired.)

Symmetry Preferences

The Preferences tab controls which options are included when applying symmetry now and in future uses of this feature (until changed). The available options are:

14-05.jpg

  • Set Preferred Options: This allows you to set these options now (or alternately, when the “Set Preferred Options on Accept” is selected, set the preferences whenever you use the feature.)
  • Read Preferred Options: This button lets you see what your saved settings for Symmetry are at this time.
  • Restore Default Options: This button resets all Symmetry settings back to factory defaults (which are shown in these illustrations.)