This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
Each figure and prop in your scene has at least one material group (or surface) assigned to it. Complex objects, such as DAZ figures, have many surfaces, giving you fine control over your figure’s appearance. The Surfaces tab allows you to specify material settings for every surface in your scene. In other words, it allows you to specify the appearance of each object. You can use the Surfaces tab to visualize almost any type of surface imaginable: skin, metal, glass, fiber, and more.
If you do not see the Surfaces tab, choose View > Tabs > Surfaces, and drag it to a location of your choosing. You can also leave the tab free-floating or move it to a second monitor to maximize your workspace.
Each figure or prop in your DAZ Studio scene has its own separate list of surfaces. Each surface in an object has a unique ID, and all of the polygons in an object are assigned to only one of those unique IDs. If there are multiple copies of the same object in your scene, each copy maintains its own separate list of surfaces, giving you more flexibility and finer control over the materials in your scene.
Sometimes the terminology about materials can be a bit confusing to beginners. The following should help clarify some of the terminology used throughout this manual:
Click on the links below to learn more about the Surfaces tab: