This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
The Timeline is a basic animation tool found within DAZ Studio, which brings movement and motion to your scenes. Before we begin, a brief description of what animation is and how it works is in order.
Animating a character involves a bit more than simply posing a character into a single static pose.
You should plan out ahead what movements your characters within a scene will make - the more detailed, the better. For example, a basic animation could depict a close-up of a character that tilts its head and smiles at the viewer. If the character also blinks, flares its nostrils, or narrows its eyelids while smiling, the animation becomes more believable and life-like.
An animation, while appearing fluid in its final form, is actually broken up into individual frames, much like individual frames on old-fashioned movie film. When DAZ Studio processes an animation into a movie, it will render each frame, one at a time, to produce the final movie clip. This does not mean that you yourself are forced to set up each frame, however.
Using what is known as Linear Interpolation, DAZ Studio itself works out what the intermediate positions of each part in a scene will be between what are known as Keyframes. A Keyframe is a user-set position or rotation setting of an arm, eyeball, falling object, or what-have-you at a given point in time (for instance, the image above would represent a collage of individual keyframes in a diving animation).
Keyframes tell DAZ Studio where and how you want everything to be at an exact moment in time. You can remove keyframes if you later decide to change something, or want to change the whole animation at any point in time.
h1>Anatomy of the Timeline Tab
The Timeline tab that comes with DAZ Studio is a simple default tool that allows you to create and adjust basic animations. This tab is divided into several portions that are standard on almost any animation manipulation package.
By default, the Basic Timeline is shown. To switch to the Advanced Timeline, choose Advanced View from the Timeline Options menu.
These controls are shown below and serve the following functions:
TIP! Most people have eyes that automatically convert separate frames of animation into fluid motion at a minimum of 24 frames per second. The higher the FPS setting, the smoother the motion appears (and the smoother the linear interpolation calculations). However, this will also increase the number of frames required for the entire video clip, and will increase render times in proportion to the increase in setting.
An animation can be cleared by selecting Clear Animation from the Parameters Option menu as shown in the image below.