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DrawStyles

The Viewport menu displays a list of several different DrawStyles that you can use in your scene. These options are shown below.

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You can choose a different DrawStyle for each viewport in your workspace. These DrawStyles only affect the display of objects in the viewport. They will not render as displayed unless you also select a corresponding RenderStyle in the Render Options dialog (which will be discussed in ”r;Building and Rendering Scenes“). You may find that it helps you position objects and view relationships between them if you use different draw styles in your viewports.

To select a DrawStyle, open the Viewport drop-down menu by clicking the arrow to the right of the View Selection List, then select your desired DrawStyle for the current viewport.

  • Wire Bounding Box: Selecting Wire Bounding Box displays objects as wire bounding boxes, allowing you to see outlines of the areas occupied by each object (figure, body part, prop) in your scene.
  • Solid Bounding Box: Selecting Solid Bounding box displays objects as solid bounding boxes, allowing you to see the area occupied by each object (figure, body part, prop) in your scene.
  • Wireframe: Selecting Wireframe displays objects as polygon meshes, allowing you to see each polygon that makes up the object. Meshes are colored according to the surface’s diffuse color. Note that you can see all of the mesh, front and back.
  • Lit Wireframe: Selecting Lit Wireframe displays polygon meshes as described above and also simulates your scene’s lighting. The portions of the wireframe facing lights are brighter, and those in shadow are darker.
  • Hidden Line: Selecting Hidden Line is similar to the Wireframe style described above, except that this option only displays the outermost layer of the polygonal meshes facing the camera. Any part of the mesh that is on the far side of the figure, or underneath/behind another object will not be shown to you unless you rotate the camera (or move other items) to view it.
  • Wire Shaded: Selecting Wire Shaded displays both the polygonal meshes and object shading. This is a combination of Hidden Line and Smooth Shaded.
  • Smooth Shaded: Selecting Smooth Shaded shows objects as solids with color and lighting but no maps.
  • Wire Texture Shaded: Selecting Wire Texture Shaded displays all objects within the scene as a polygonal mesh imposed over the object’s textures.
  • Texture Shaded: Selecting Texture Shaded shows objects as solids with all color, light, and map information displayed. This is the default setting for DAZ Studio.
  • Cartoon Shaded: (Available only with full OpenGL capability.) Cartoon Shaded will give you an accurate preview of what your image will look like after rendering if you have your render options set for Cartoon (as opposed to normal) mode. This gives you the chance to adjust the lighting for accurate shadows. (Note: Macintosh users may not have this option available as a preview, even if the card is capable of OpenGL acceleration.)

The figure below shows rendered examples of each of the draw styles that are available in DAZ Studio.

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