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Anatomy of a D-Former

There are three elements to a D-Former: Base, Handle, and Field. The figure below shows how the assembly appears in the Viewport (minus the labels, of course.)


The figure below shows how the assembly appears in hierarchical order within the Scene tab (in this case parented to the head of a figure.)


The D-Former Base

The Base looks like a flat, circular disk. It loads into the scene directly beneath the D-Former Handle. The Base defines the baseline point from which mesh deformation occurs when you move the D-Former. Move the Base to where you want the center of the deformation to occur.

The D-Former Handle

The Handle looks just like a toy top with a long spindle. It rests on the Base when first loaded into a scene, and is listed as child to the Base in the Scene Tab.

The handle helps DAZ Studio determine how much deformation you want. The further from the Base that you move the Handle, the more deformation will occur.

  • To pull the mesh, pull the Handle away from the Base.
  • To shove the mesh off to one side or the other, move the translation sliders of the Handle off to one side.
  • To push the mesh, push the handle down through the base.
  • To twist the mesh, twist the handle along a rotational axis.
  • To squeeze or stretch mesh, use the scale sliders.
  • To restore the mesh to its original positions and sizes, set the handle’s translation and rotational settings to 0.00 on all three axes, and all scaling to 100%.

The D-Former Field

The Field appears as a wireframe sphere that surrounds the Base and Handle. The Field determines the size of the area that deforms when you manipulate the Handle. When you create the D-Former, the Field tries to encompass the entire node to which the D-Former is applied. You will likely have to position and shape the field to taste before you manipulate the D-Former.

The strength and amount of ’r;pull’ that a D-Former exerts within this field falls off from the center, with the weakest point being on the edges (by default.) For more information on how to edit this, please refer to the D-Form Spline Editor reference later on in this chapter.

Tip graphic TIP! If the vertex colors are hard to see, or if you want to display different colors to show the amount of strength, select the D-Former in the Scene Tab. Then open the Display group in the Parameters Tab. You will see options to change the minimum and maximum strength colors, and a slider to change the Point Size. Move the slider toward the right to increase the vertex size. You can also use the Display Weights button to turn off the vertex display.

The figure below shows how the D-Former assembly looks in the Viewport when any D-Former element is selected in the Scene Tab. The figure's head is colored black for clarity.


When you select any D-Former element in the Scene Tab, you will see which vertices it effects on the mesh, as the colored vertices stop at the edge of the field. The vertex colors indicate the amount of affect that the D-Former affects the vertices:

  • Yellow vertices are where the field is weakest.
  • Red indicates where it is the strongest.

You can use the Parameters tab to move, size, and shape all three D-Former elements to taste (especially the field).

Tip graphic TIP! When a D-Former loads, the deformer and its base appear in the exact center of the node that you are applying the deformer to. This can result in the deformer and base being hidden from view. Move the Base (the Handle moves with it) out and away from the node so that you can see and manipulate the D-Former without deforming the object. You only deform the parts of the mesh when you move the Field.