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The Cloth Panel Overview

The Dynamic Clothing plug-in is available in DAZ Studio by choosing View > Tabs > Dynamic Clothing from the menu. The cloth panel and its sub-panes give the user the ability to customize the various garments and items within DAZ Studio and how the cloth will interact with each other. A brief overview of each option follows, with detailed usage covered in the next section.

The Dynamic Clothing panel

  • Active Item - Displays the current active cloth item or <Multiple> if more than one cloth item is selected in the viewport..
  • Cloth actions affect - Drop-down menu that allows selection of which cloth items to affect. To speed up the draping, if clothing items on the figure or within the scene haven’t changed or won’t be affected you can unselect those items and only re-apply the draping algorithm to those items which have changed.
    • All Selected Cloth - Will affect all cloth items selected in the viewport, use Ctrl+click to select multiple items.
    • All Cloth on Figure - Will affect all cloth items on the figure whether the item is selected or not
    • All Cloth in Scene - Will affect all cloth items in the scene, no matter what figure they are applied to
  • Drape button - clicking on this button starts the process of simulating the clothing material by running a physics engine which “relaxes” the cloth based on the parameters of the cloth material. While draping, a busy curser and a progress dialog will pop up to give the user an indication of how long it will take.
  • Clear button - clicking on this button removes the active cloth's cached draping data and resets the cloth to its original default initial or auto-rigged state.
  • Single Frame - The first mode of draping that can be performed. This mode simply relaxes the cloth based on the current figures pose. The greater the changes from the initial pose and the final pose, the less accurate the drape will be. You may want to drape the item a few times in large pose differences.
  • Animated - The second mode of draping that can be performed. This mode relaxes the clothing materials over a series of tiny increments. Because the increments are so small, the changes to the material are also much smaller which enables the overall draping simulation to be much more accurate.
  • Collide With - Brings up a pane where you can select which items within the scene will collide/interact with the active cloth items. This applies to the “active” cloth item(s) - which depends upon what the user has selected and what the Cloth actions affect setting is also set to.
  • All Selectable in Viewport - enables or disables the ability to set the interaction with all the selectable items in the viewport. It does not modify the Collide With box selections.
  • Garment tab - Lists currently loaded cloth items along with the figure the items are fitted to and provides ability to layer clothing over or under other cloth items.
  • Panel tab - Lists each garment panel and the current settings for resistance, damping, weight, etc.
  • Styles - Lists any styles available for the selected cloth item and will be specific to the selected garment. These will be different for each individual garment based on how it was designed.