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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Using the Dynamic Clothing Plug-in

The Dynamic Clothing plug-in provides the ability to drape pre-made cloth items onto a figure, such as Victoria 4.

  1. Load Victoria 4 into the scene in DAZ Studio.
  2. Activate the Dynamic Clothing plug-in by choosing View > Tabs > Dynamic Clothing from the menu. The Dynamic Clothing Panel will come up.
  3. Make sure the figure is selected and locate the content folder containing the dynamic cloth items.
  4. Double-click on each cloth item to apply it to the figure.
  5. Select each cloth item and check the Parameters tab to ensure it is fitted to the figure and fit them if needed.
  6. In the Dynamic Clothing tab, select which cloth items to affect from the Cloth actions affect drop down menu.

    Select cloth actions
    • All Selected Cloth - will affect all cloth items selected in the viewport
    • All Cloth on Figure - will affect all cloth items on the figure whether the item is selected or not
    • All Cloth in Scene - will affect all cloth items in the scene, no matter what figure they are applied to
  7. Select the draping mode of Single Frame or Animated.
    • Single Frame - This mode simply relaxes the cloth based on the current figures pose. Good for previewing.
    • Animated - This mode relaxes the clothing materials over a series of tiny increments. Best for final draping.
  8. If the cloth needs to interact with other items in the scene, such as a floor or chair, enable All Selectable in Viewport so the items in the scene can be selected in the Collide With dialog.
  9. Click on the button next to Collide With.

    Click on Collide With button

    The select dialog will come up with Everything selected by default.

    Select items to interact with cloth

    icon-note.jpg NOTE! The default ground plane is not a selectable object in the scene, so if the cloth needs to collide with the ground, add a flat box or plane under the figure.
  10. If the cloth item will not be in contact with specific body parts, deselect them in the list by clicking on the plus sign (+) next to the figure/item and deselecting parts that will not be needed for the calculations. For example, the image below shows the head deselected for a shirt. A pair of slacks would probably not need to interact with the head and upper torso.

    Deselect unneeded items

    icon-tip.jpg TIP! If you have problems with the cloth colliding with the hand and fingers, deselect these parts in the Collide With dialog, then adjust the hands after draping the cloth.
  11. Click on Accept to apply the changes or Cancel to accept the original selections.
  12. In the Garment tab, check the order of the cloth items to ensure they are layered correctly. For example, the image below shows that the jacket will be layered over the pants. If a shirt was added, it would need to be between the jacket and pants. Select the cloth item to move then use the up and down arrows to move it into the correct order.

    Order cloth items
  13. If the cloth item contains styles, they will show up in the Styles section of the Garment tab. In the image below, the Gaucho Jacket has styles available for the back and lapels. Select the cloth item then click on the drop down menu for each item and select a style.

    Selecting styles

    Remember to adjust any collide with options as needed based on the selected styles (see step 9 above).

    icon-note.jpg NOTE! Each style is a different mesh object so selecting a new style will change what textures are required for that style. The garment creator may also have saved a default texture with the style itself. You can keep the texture applied or use a material preset to change the textures.
  14. In the Panel tab, you can view the current cloth settings for each cloth item and each panel for each cloth item and select different garment styles. Click on the button to the right of the Selection label to select a cloth panel from the list. You can also click on the arrow to the left of the Selection label to view the cloth items in a scrollable list on the left side of the dialog.

    paneltab01.jpg paneltab02.jpg

    For each cloth panel, you can view the current settings for resistance, damping, shrinkage, weight, and friction. You cannot change these settings manually, however, if you have garment or fabric presets available, the presets can be applied to the cloth items to modify the current settings. See “Applying Dynamic Presets” for more on applying garment and fabric presets.
  15. Check over the Dynamic Clothing tab to ensure that all settings are correct.
  16. Select the figure and apply a pose.
  17. Check the Cloth actions affect field and if All Selected Cloth is selected ensure that the correct clothing items are selected in the viewport. To do this, click on the cloth item to affect in the viewport, press Ctrl and click on additional cloth items if needed. The selected cloth items will be highlighted with their bounding boxes.

    Posed figure with cloth items selected
  18. Click on the Drape button. A progress bar will come up showing the percentage complete and elapsed time.

    Draping progress bar
  19. Wait until the simulation is complete or click on Cancel to cancel the operation. You may have some pokethrough issues at elbows and knees, depending on the pose and/or type of outfit. Draping the cloth over an animation range may help to alleviate it.

    Completed draping
  20. Before changing the pose or styles on the cloth items, click on the Clear button to clear the draping for the selected cloth items. Click on OK to confirm that all existing drape animations will be cleared.

    cleardrape.jpg

    icon-caution.jpg CAUTION! Make sure you apply all poses, including feet, etc. before draping the cloth or you will need to re-drape after adjusting the pose.

See “Draping over an Animation Range” for information on draping cloth over an animation range using the DAZ Timeline.