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Creating a Single Morph Target or Prop

To use the bridge to create a single morph target or bring in the changed mesh as a prop:

  1. In DAZ Studio, load the figure, hair, clothing item, prop, etc. that you want to modify in Hexagon.
  2. Make sure the item is selected and choose File > Send to Hexagon from the menu or click on the Send to Hexagon icon.

    filesendtohex.jpg

    The item will be brought into Hexagon as a single mesh.

    figureinhex.jpg
  3. In Hexagon, use the tools in Hexagon to modify the item, making sure that:
    • The name of each mesh remains the same. If it is changed by Hexagon, change the name back to the original name.
    • No polygons/vertices are added or removed unless the mesh will be sent as a prop back into DAZ Studio.
    • If clothing items were brought over with the figure, they are modified to match the figure changes.

      modifyinhex.jpg
  4. When all modifications have been made, save the Hexagon scene file (just in case), select which items to send over to DAZ Studio (just the figure, the figure and the clothing, etc.) then choose File > Send to DAZ Studio from the menu.

    sendtostudio.jpg

    icon-note.jpg NOTE! If you close Hexagon before sending the file back to DAZ Studio, a confirmation message will come up asking if you'd like to send the file over before closing Hexagon.
  5. In DAZ Studio, the Create Morph dialog will come up.

    createmorphdialog.jpg
  6. * Group Path: Determines what group the morph will be placed under in the Parameters tab.

    selectlocation.jpg
    • Morph Name: User defined morph name, click in field and type name of morph.

      namemorph.jpg
    • Override Existing Morph? If the user-defined morph name is the same as a morph already on the figure, selecting this option will replace the existing morph with the new one. Unless you are replacing a morph you made yourself, make sure this option is not selected.
    • Accept: When selected, compares the new mesh to the original mesh and creates a morph target based on the differences and using the provided morph name.
    • Cancel: When selected, brings up the Canceled Morph dialog which asks if you'd like to import the geometry as a prop instead of a morph. Click on Yes to import it as a prop, click on No to cancel the entire operation.

      importgeometry.jpg
  7. If you accepted the changes, the Material Data dialog will come up asking if you'd like to bring over the materials from Hexagon. If you did not make any changes to the materials, click on No. If you made changes to the materials using the paint tools in Hexagon and want to keep those changes, click on Yes. See an example in the next section on adding a second morph.

    bringovermats.jpg

    icon-note.jpg NOTE! Currently, the Material Data dialog will come up even if you select No on the Canceled Morph dialog. Just click on No when it comes up.
  8. The import process will be finalized and after a few moments, the item in the scene will update to show the applied morph.

    morphapplied1.jpg
  9. Look at the Parameters tab for the root figure (select the main figure node in the Scene tab) and you'll notice that the new morph has been added where you set the group path in the import dialog. It will also be set to 1.00 by default.

    morphinbodyparams1.jpg