To use the bridge to create a single morph target or bring in the changed mesh as a prop:
- In DAZ Studio, load the figure, hair, clothing item, prop, etc. that you want to modify in Hexagon.
- In Hexagon, use the tools in Hexagon to modify the item, making sure that:
- The name of each mesh remains the same. If it is changed by Hexagon, change the name back to the original name.
- No polygons/vertices are added or removed unless the mesh will be sent as a prop back into DAZ Studio.
- When all modifications have been made, save the Hexagon scene file (just in case), select which items to send over to DAZ Studio (just the figure, the figure and the clothing, etc.) then choose File > Send to DAZ Studio from the menu.
NOTE! If you close Hexagon before sending the file back to DAZ Studio, a confirmation message will come up asking if you'd like to send the file over before closing Hexagon.
- Override Existing Morph? If the user-defined morph name is the same as a morph already on the figure, selecting this option will replace the existing morph with the new one. Unless you are replacing a morph you made yourself, make sure this option is not selected.
- Accept: When selected, compares the new mesh to the original mesh and creates a morph target based on the differences and using the provided morph name.
- If you accepted the changes, the Material Data dialog will come up asking if you'd like to bring over the materials from Hexagon. If you did not make any changes to the materials, click on No. If you made changes to the materials using the paint tools in Hexagon and want to keep those changes, click on Yes. See an example in the next section on adding a second morph.
NOTE! Currently, the Material Data dialog will come up even if you select No on the Canceled Morph dialog. Just click on No when it comes up.