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The Brickyard

The Brickyard is where all the shader Bricks are located along with a preview window and a Properties tab. The Properties tab is the same as the Surfaces tab and shows what the user will see when the shader is applied. You can also make modifications to the parameters on the Properties tab that affect the shader you are working on.


  • Left-click on the File menu to access the file options:
    • New: When selected, allows you to add a new shader tab to the workspace. The New dialog will be displayed.

      • Type: Click to select the type of shader being built: Material, Camera, or Light:


        icon-note.jpg NOTE! When creating a new shader, make sure that you create one that is appropriate for the type of element you will be creating. For example, you cannot add a Light root to a Material shader.
      • Name: Name the shader. This name should be different than any other name you have already since replacing materials with the same name will not change anything on the applied surfaces.
    • Open: When selected, allows you to open a previously saved shader in order to modify it or continue working on it.
    • From Scene: When selected, loads the shader for the currently selected element in the scene into a new shader tab.
    • Preferences: When selected, displays the Brickyard Preferences dialog.

      • Brickyard Left: When selected, the Brickyard will be displayed on the left-hand side of the interface. Deselect to display the Brickyard on the right side.
      • Outputs Left on Open: When selected, the output nodes for each brick will be on the left-hand side of the bricks when the shader is opened in the workspace. Deselect to have the ouput nodes on the right-hand side of each brick.
  • Preview: Displays a preview of the current shader.
    • Refresh: Left-click on the preview to refresh the image
    • Size: Right-click on the preview thumbnail to access the Size menu. Select a preview size from the menu.

  • Bricks: Displays a listing of all available bricks. There are two types of bricks available:
    • Roots: These types of bricks form the base for your shader and determine the type of shader, such as a surface shader, an image shader, a light, etc.

    • Functions: These types of bricks add additional functions to your shaders and determine how the shader works.