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This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

Shader Types

There are three Shader Types available when creating a new shader: Material, Camera, and Light, and each one has a specific use.

  • A Material type is used when the shader will be applied to the outer surface of an object.
  • A Camera type is used when the shader will be applied to a camera. The effect of the shader is only visible when rendered through the camera itself.
  • A Light type is used when the shader will be applied to a light source, except in the case of an Area Light which is applied to a surface.

In addition, each type can have different root bricks to form the base of the shader. Some root bricks cannot be added to some of the material types and if you try to add it, you'll get a stop cursor to indicate that this is not possible.

  • Material type
    • Volume
    • Surface
    • Area Light
    • Gel Light
    • Displacement
    • Baker
  • Camera type
    • All
  • Light type
    • Spot
    • Point
    • Distant
    • Base
    • Gel