This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.
These directions are very basic. They do not go into detail on which function bricks to use, how to use them together, etc. This will be added as the functionality of the Shader Mixer is completed.
To use the Shader Mixer:
To open a saved material file:
To load a shader from the scene:
To create a new shader:
If your shader is for an object, select the surface(s) from the Surfaces tab and click on the Apply button.
If your shader is for a light:
If your shader is for a camera:
Once you have completed building your shader, it can be saved as a material, light, or camera preset.