User Tools

Site Tools


This page exists within the Old ArtZone Wiki section of this site. Read the information presented on the linked page to better understand the significance of this fact.

DAZ Studio export to Bryce 5 and up

Introduction

In this tutorial, you will learn how to use the Export feature in DAZ Studio, along with the Import feature in Bryce 5.5 to transfer your favorite objects. In addition, this tutorial will explain how to add your new object to the Bryce 5.5 Objects Library.

400-00bd.jpg

Step 1 - LOAD DAZ STUDIO

At this point, you will be loading only DAZ Studio. Bryce 5.5 will come later.

Step 2 - CHOOSE AND LOAD OBJECT

400-00b0.jpg

For this tutorial, I have selected the DAZ Creeper. Use any object you wish for following these directions, though I recommend you choose an object that will load as a single item (though it may have several individual parts). By this, I define a single item as one selected from the available objects in any given folder, that can be loaded separate from any other item in that folder.

I have both DAZ Studio and Poser 6 installed on my computer. If the proper paths for Poser are confugured in DAZ Studio, the proceedures I am about to explain should work for your Poser content (if it will load in DAZ Studio).

Step 3 - POSE FIGURE

400-00b1.jpg

Now is the time to apply any poses to your figure (Poses, MATs, Injections). Once exported, you will not be able to apply changes to the pose in Bryce. This is also the time to add Clothing, Hair, and other extras to your figure if it is available, and to Parent them to your figure as necessary. With the Creeper, I have moved the left leg back and the left arms forward to imply motion.

Step 4 - SELECT FOR EXPORT

400-00b2.jpg

You can now Export the figure. Begin by going to the “Scene” tab and selecting your figure. Make sure by clicking on the arrow ( > ) to the right of the Scene tab and selecting “Close All” from the menu. Now you will be certain you are not selecting a body part instead of the whole figure. (If you have added clothing, hair, etc., you can also do this by right clicking on the preview screen and choosing “Select All”.

Step 5 - EXPORTING

400-00b3.jpg

In the “File” menu, select “Export…”.

400-00b4.jpg

A menu will pop up for you to name the object and decide where to save it. I have created a folder called “Creeper” in my DAZ > Bryce 5.5 > Presets > Objects folder. I named the file simply “Creeper”. (As you will see later in this tutorial, there is a reason I chose to place my file in the Bryce directory… trust me, it will make things easier in later steps! The folder can be named whatever you want, but should reflect what the object is.) DAZ Studio creates all the files necessary for the next steps in the directory you choose. That's it for DAZ Studio. Now open Bryce.

Step 6 - FIND YOUR EXPORTED FILE

400-00b5.jpg

Move your mouse to the top-left corner of the screen to have the Main Menu appear. Click on “File” and choose “Import Object”.

400-00b6.jpg

In the pop-up window that appears, select “Wavefront OBJ Files (*OBJ)” for “Files of Type”, and navigate to the folder you created for your exported object. There you will find the file name you created for the object, along with a couple folders (probably Maps, and ConvertedMaps). Select the OBJ file that corresponds with the file name you created, and click “Open”.

Step 7 - USE LOCATOR

400-00b7.jpg

You should see a “Progress” bar appear. Once the initial file loads, you will see what looks like an error message saying the file could not be found or has been moved. This is normal. Simply click “OK” to proceed.

This part is quite simple. In the next window, Bryce will ask you to locate a file needed to load the object correctly. However, Bryce has already located it for you! At this point, all you have to do is click “Open”.

400-00b8.jpg

Another “error” message will appear, and again, this is normal. Just click “OK”. Now we're back to the file locator window, and again, Bryce has already located it for you! Click “Open” to continue. (Some objects may require you to repeat this process several times, depending on how many items comprise the object as a whole. Don't worry, it's normal. The nice thing is, you won't have to go through this process but once for each object you export/import after doing it once!) Just click “OK” and “Open” until your object loads in Bryce.

Step 8 - PAN AND ZOOM

400-00b9.jpg

Now that you have the object loaded in Bryce, you might find that it is a little off-center, and maybe a little small. Using the Pan Tool (looks like an outline of a hand) found at the bottom-left of your screen, you can move the camera so that the object is more or less centered on the screen. You can also place your mouse over the highlighted object (by default, all new objects loaded into Bryce begin highlighted), and click-and-drag the object physically to the center of the screen

400-00ba.jpg

Using the Zoom Tool (looks like a magnifying glass with a (+) sign in it), also found at the bottom-right of the screen, you can zoom in on the object so that it shows up good in the Render Preview box at the top-left corner. Alternatively, you can use the resize tool to physically enlarge the object if you desire

Step 9 - ADDING THE OBJECT TO THE OBJECT LIBRARY

400-00bb.jpg

Now, go up to the top and click on the arrow next to “Create”. This will open up the “Objects” Library.

Remember in Step 5 when I said that placing your newly created export in a new folder within the DAZ > Bryce 5.5 > Presets > Objects folder would make things easier later? Now you'll find out why. At the bottom-left of the “Objects” Library, you will see, by default, the catergory “Installed” with a small arrow beside it. Click on that arrow. A list of all the Folders in the DAZBryce 5.5PresetsObjects folder appears. One of those folders should be the one you created, if you followed my advice in Step 5.

400-00bc.jpg

Once you have found your folder, in my case, the one named “Creeper”, select it to open another Library pallet. You should now see a small preview of your object in the upper-left corner, the catergory name under it, and 5 rows of 6 black boxes (assuming you did not put your export in a folder which contained other objects already). Click on the first box at the top-left to highlight it.

At the bottom, just to the left of center, you will see the options “Add”, “Delete”, Import“, and “Export”. Click on “Add”.

A small dialogue box will appear. Here you can Name the object, and give a small description (optional). When finished, click on the checkmark at the bottom-right to close the dialogue.

Step 10 - FINISHING

400-00bd.jpg

That's it! You should now see your new object in the top-left box. Now, any time you want to load that object, simply click the arrow next to “Create” to open the “Objects” Library, find the folder your object is in from the drop-down at the bottom-left of the Library, and select the object to load.

Repeat this process step-by-step with any object you want.

EXTRA NOTES ***

I suggest grouping similar objects into categorized folders; such as “Vehicles”, “Buildings”, “DAZ Trees”, etc. That way, you won't have large amounts of folders with only one or two objects in each.

I mentioned earlier that you should pose your object (if that's an option) before exporting it. For these, I suggest you create a folder just for that object, and do a new export-import to that folder for each of several poses, MATs, morphs, clothing sets, etc. In this way, you will have multiple choices for that object's use in Bryce.

Hope this helps!

Wraith3D