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Special effects with negative lighting in Bryce

Author: - esha -

Tools Needed

  • Bryce 5

Support Files

Introduction

In Bryce you can create negative lighting. You can use this to create dark corners and the like without changing your light settings. You can also use this to create some very special effects.

Note: This tutorial is written for Bryce 5.5, but it will also work for Bryce 5.

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Step 1 - Prepare your scene

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I will use a very simple scene with an object which will cast shadows and some walls where the shadows will appear.

Of course, the principle is the same with every scene.

The file I used is included in this tutorial, just download it. You will get the basic scene with normal lighting. Feel free to play around with all the settings.

Step 2 - Switch off the sun

Note: For this example scene I left the standard sky because its neutral light settings are good for illustrating the principle of negative lighting. Changes of Ambient Color or Fog/Haze Color will also influence on the light effects. Also the Ambient Color settings of the material which receives the shadows can change the effects. Your possibilities for variation are unlimited!

Click on 'Sky and Fog' in the menu. Click on the small cloud with the rainbow to open the Sky Lab.

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Here we will leave most of the settings just as they are. We will just check the following:

- Sun/Moon Shadows have to be turned on

- 'Disable Sunlight' must be turned on

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Explanation: We need to turn on the shadows to get the effect. If you don't switch off the sun you will have an additional shadow. In many cases this will be just what you want, then by all means keep the sunlight. In my scene I want only the 'artificial' light sources, so I switched the sun off.

Confirm your changes by clicking on OK and leave the editor.

Step 3 - Create a light source

Switch to the 'Create' menu and create a light. For this tutorial I will use Radial Lights (see screenshot) but with other types of light it will work the same way.

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Put the light somewhere next to the object.

A test render shows the scene with normal lighting. The object casts a normal dark shadow.

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Step 4 - Edit the light

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Select the light and click on the small button with the 'E' to open the Light Lab.

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Light intensity is set to 25 by default. Click on the field with the '25' and put a minus sign ('-') in front of it.

Leave the Light Lab by clicking on OK.

Render again. Now the scene has changed dramatically. The negative lighting leaves the 'lighted' part of the object dark and creates a bright shadow.

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Step 5 - Combining two light sources

Of course you can use both positive and negative lights in the same scene. Here I put a positive light on the right side of the object and a negative light on the left.

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Step 6 - Negative lighting and colors

Let's have some colored light!

Start the Light Lab ('E').

To make the effect stronger I'll increase the intensity to 55.

Hold Ctrl+Alt and click on the field for the light color. Now you can enter an exact value.

I'll use Cyan (R 0 – G 255 – B 255).

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Click OK.

I used these settings for both the negative and the positive light, only the negative light has an intensity of –55.

Step 7 - More light

To make the effect more visible we will use a third light source.

So let's create another radial light and put it above the center of the scene.

Intensity is set to 55, light color is white and shadows are turned off.

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In the rendered image you will see that the positive light creates a shadow in the complementary color red. The negative light casts a shadow in the light color cyan.

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Step 8 - More color

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Of course the third light does not have to be white. Here I used orange light.

Step 9 - Complementary colors

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Note: Here is a list of some complementary colors. Just subtract the RGB values from 255 to get the complementary color.

By combining several positive and negative lights and by changing the ambient settings you can create an astounding range of effects. Or try to change the shadow color in the Light Lab – still more possibilities!

Have fun,