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Galactic Background by Peter Sharpe

Author: BryceContentCD

Tools Needed

  • Bryce

Introduction

In this tutorial, we'll explore the Material Editor to create a galactic background with stars and nebulae.

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Step 1 - Setting up the scene

Select Sky and Fog. Click on the Sky Options inverted triangle and select Atmosphere Off. Drag over the Haze picture and reduce the value to zero.

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Figure 1

Step 2 - Setting up the ground plane

Select the Ground Plane and click on A to bring up the ground plane's attributes box. Enter the four numbers highlighted in red for position and rotation.The ground plane will now be in the distance and facing you. We will apply the galactic texture to the vertical groundplane.

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Figure 2

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Figure 3

Step 3 - The Material Editor

Click on M to bring up the Materials Editor. In the colour section click on DIFFUSE and AMBIENT in column A as shown in Figure 4. A randomly selected material will appear.

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Figure 4

Step 4 - Loading the Material

In this case TechnoD24 appeared. Click on the button after the name and from the Clouds Group select Cosmics. The lower picture shows Cosmics loaded.

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Figure 5

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Figure 6

Step 5 - Edit the Texture

Click on the pale green button shown highlighted in Figure 7 to display the Edit Texture panel. By using the Coarse and Fine scale controls reduce the scale to 2.0. Now exit the materials editor and render. Add a couple of planets and you get the result shown in Figure 8. A spherical light with brightness 3 and no fall off has been placed behind the far planet to brighten up the background slightly.

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Figure 7

Step 6 - Afterwards

As an afterthought I should add that you can change the colours in the DTE and also if you use only Component 1, in the DTE, you have a starfield that does not disappear when you anti-alias. You can also remove the stars and just have the nebulae.

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Figure 8